PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological, metaphysical*
There are many worse commercial
telecartoons than CONAN THE ADVENTURER. The
thirteen episodes of the show’s first season sport some decent costumes and
action-scenes, and reasonably literate—if politically correct-- scripts. If the “Conan” name hadn’t been attached to
the cartoon, one could enjoy ADVENTURER as an average iteration of “Dungeons and
Dragons”-style adventure.
When the cartoon first came out, I
for one was displeased by the serial’s attempt to coattail on the name
recognition of the Conan franchise, given that the cartoon goes against almost
every value of the Robert E. Howard prose-series. ADVENTURER doesn’t even translate Howard’s
values as well as the early Marvel comics-series of the 1970s or the 1982 live-action film,
both of which remain the best adaptations of the Conan concept. One could best think of this cartoon as
“sorcerous-swords-and-sorcery,” for, in the producers’ attempt to appease the
media watchdogs, Conan’s trademark blade never cuts anyone’s flesh. This sword-- as well as all the weapons wielded
by Conan’s multi-ethnic retinue of supporting characters-- only possesses the
power to magically exile the heroes' foes, the evil serpent-men, back to their own dimension. A glowing translation to another world thus
renders this Conan-world as bloodless and aseptic as the 1983 MISTER T
cartoon—which ADVENTURER sometimes resembles.
The most interesting facet of the
series is one of literary detection: what elements did the writers borrow from
the prose stories of Howard, and what elements came from the 1982 film?
The essential setup is certainly
borrowed from the film. In the John
Milius-directed opus, Conan’s Cimmerian tribe, which has mastered the “secret
of steel” handed down from elder giants, is annihilated by the marauders of
evil wizard Thulsa Doom. In the cartoon,
Conan’s Cimmerians discover the power of a meteoritic “star metal” from which
they construct weapons. The metal is coveted by the serpent-men, invaders
from an alien dimension. Wrath-Amon,
leader of the serpents, invades the Cimmerian village for the metal, but instead
of slaughtering people, he contents himself with turning Conan’s parents and
grandfather into stone statues. This
gives the young barbarian a pro-social motivation to dedicate his life to
pursuing the evil wizard, not just for blood vengeance but to restore the lives
of his kindred—which, predictably enough, the hero fails to do before the end
of the first season.
The idea of the serpent-men, creatures able
to move among humanity in assumed human forms, was conceived by Howard, though
he made only one use of the concept, and the comic books only used it slightly
more often. It remains a good notion for
a serial peril, though given the audience at which ADVENTURER aimed, none of
the paranoiac potential of the idea comes through. Still, there’s a minor charge to seeing
Conan’s sword reveal the serpent-men’s true faces, even in this bloodless
context, and the master villain Wrath-Amon is the strongest element of the
series, both visually striking and given dynamic voicework.
Other bits and pieces of
Howard-lore are worked into the stories, most of which are reinterpreted for
the “PC police.” A standout example is
an episode that mentions a race of cannibals.
They’re given the same name as a tribe of black cannibals in a Howard
story, but in deference to racial sensibilities, the cartoon’s cannibals are
all white.
Particularly amusing are those
episodes in which Conan is treated like the incarnation of “un-PC” tendencies,
and his multi-ethnic buddies must teach the barbarian “Goofus” how to be
“gallant.” I might value some of these
PC messages for their intent, if not their elegance of expression. Still, it’s funny to see Howard’s Conan—who
once boasts of breaking an ox’s neck to show off his strength—getting lectured
on treating animals as his “equals.”
Though the season ends with the fate of Conan's relatives unresolved, the conclusion propels the hero into
direct combat with Wrath-Amon’s deific master, the serpent-god Set—a combat which is stronger for not having a single pro-social message in sight.
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