PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*
It's far beyond the scope of this blog to address the many successes and failures of the so-called "Arrowverse," overseen by producer Greg Berlanti. My most basic overviews is that the most positive aspect of the "Berlanti-verse" is that it gets so much of the look and spirit of DC Comics right, while the greatest flaw is Berlanti's constant virtue signaling, trumpeting diversity as if it were going out of style.
There were four "crossover events" before this, but the first two focused only on bringing together the casts of ARROW and of THE FLASH. By the time the third one came about, SUPERGIRL had left CBS and was incorporated into the CW verse, even though her "universe" remained on a separate Earth from that of the other two CW heroes. The second crossover also set up the fourth CW-DC synthesis, LEGENDS OF TOMORROW, and so this motley crew joined the other three heroes (and all of their ensembles) in the next two crossovers, INVASION and CRISIS ON EARTH-X. Both of these I found mildly entertaining but as badly bloated as most comic-book smorgasbords.
ELSEWORLDS changes things up in that the LEGENDS are excluded from the plot proper, although their episode aired in between parts two and three of ELSEWORLDS and the time-traveling protagonists comment about giving the annual crossover "a hard pass." This helped Crossover Number Five maintain a little more consistency, like the comic books on which they're modeled.
Those comics, though, are not those published under the ELSEWORLDS rubric, which were all in the nature of "alternate reality" stories. Instead, this crossover is closer to the model of the annual Justice League-Justice Society crossovers of the 1960s, particularly with respect to the trope of "heroes (or other people) switching powers." This was a trope that was astoundingly popular at DC Comics, meaning that the editors of the time must've thought that the buyers really grooved on figuring out, say, why an issue of JUSTICE LEAGUE showed a bunch of scruffy crooks in the costumes of the League:
The TV ELSEWORLDS starts off with a similar, reality-rewriting situation. One day both Barry Allen (Flash) and Oliver Queen (Green Arrow) wake up, and find themselves occupying one another's domiciles. Moreover, everyone in the world looks at Barry and sees Oliver, and vice versa. Further, Oliver has the powers of the Flash, while Barry has archer-abilities, and both have to figure out how the other masters these proclivities. After much comic confusion, the two heroes decide that they may get some help in another universe, and cross over (heh) into the domain of Supergirl and her cousin Superman.
The immediate culprit proves to be mad scientist John Deegan, who in the comics goes by the supervillain name "Doctor Destiny," but he's only the catspaw of an alien plotter known as the Monitor, best known in comics for his role in the world-reshuffling event known as CRISIS ON INFINITE EARTHS. In fact, when ELSEWORLDS wraps up, Berlanti stokes fannish expectations by announcing next year's big event, which is none other than-- CRISIS ON INFINITE EARTHS: THE TV VERSION.
LIke the comics that seem to have inspired this narrative, ELSEWORLDS is thinly plotted, so there's not much point in cogitating on each and every plot-twist. Like the regular episodes of the Berlanti shows, the main emphasis is always upon soap-operatic concerns, whether it's the current state of Green Arrow and his girlfriend or the ways in which gloomy Oliver is uncomfortable with Barry's sunny disposition. The big attraction is the way Berlanti's scripters play with the tropes of comics and the TV shows's mutations of them. DEN OF GEEK outdoes me by listing all of the Easter Eggs, thus making it possible for me to concentrate only on those I deem the best:
*The fact that the Monitor gives Doctor Destiny a "Book of Destiny." The Monitor of the comics did not operate this way, but while he's holding the book, he looks like a DC character called Destiny. He was the literal incarnation of fate, who started out as a horror-comic story-host but graduated to a major player in Neil Gaiman's SANDMAN universe.
*The brief use of the theme from SMALLVILLE, also one of Berlanti's early superhero-adaptation successes.
*The attempt of the three main heroes-- Flash, Arrow, and Supergirl-- to make contact with Batman in Gotham, and their diverse reactions to his legendary status, with Green Arrow proving rather prickly about the idea of another hardcore non-powered vigilante. In comics, of course, the Golden Age Green Arrow was a tacit knockoff of Batman, and the version of Green Arrow that appeared in SMALLVILLE was allegedly second-choice when Berlanti couldn't get the rights to Batman.
*Shout-outs to the 1966 BATMAN teleseries.
*The main heroes don't meet Batman, but they do meet Batwoman, who's scheduled to join the Legends in future. At one point, Supergirl and Batwoman have a satisfactory teamup, after which the latter remarks that it was the "World's Finest" teamup.
*The visit to Arkham and a hallucinatory sequence brought on by Scarecrow's fear gas.
*The use of the name "Trigger Twins," one of DC's old western concepts.
*Good Superman meets Evil Superman (Deegan). Former's only comment: "Nice suit."
Though it's not as good as the best of the comics-crossovers, the fact that almost everything comes off well bodes well for next year's CRISIS.
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