Wednesday, October 15, 2014

THE PSYCHOPATH (1966), THE PREMATURE BURIAL (1962)



PHENOMENALITY: *uncanny*
MYTHICITY: *fair*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTIONS: *psychological*


In reading up on STRAIT-JACKET, I often saw it described as a "B-movie."  In terms of the film's production values, I don't doubt that it qualifies. However, a number of reviewers used the term to connote "something you don't expect to be good in the first place."  As I would hope my review made clear, I think the film had some though not all of the same symbolic resonance as its partial model PSYCHO, making it better than a huge number of more expensive "A" pictures.

Freddie Francis' 1966 PSYCHOPATH is closer to being a B-picture that justifies that putdown. Like JACKET it's made on a budget, and PSYCHOPATH also presents only two viable suspects for a rash of serial murders. But there really isn't much to the story beyond watching the murders unfold while slow-moving Inspector Holloway (Patrick Wymark) takes his time to investigate.

At the first crime-scene the murderer leaves a doll made in the image of the victim. Holloway finds his way to the friends of the victim, all of whom were members of a German war crimes commission. The inspector's investigation of the doll leads him to a dotty old woman, Mrs. Von Sturm (Margaret Johnson) and her protective adult son Mark. Mrs, Von Sturm's house is filled with dolls, making it pretty obvious that either she or her son is the killer, but Holloway takes no action to have them or their house watched by London cops.  The old lady may seem the less likely candidate as she's confined to a wheelchair, but Holloway's interview with her doctor establishes that her injury is only psychological and thus not a real alibi at all. The howling obviousness of this declaration makes it hard to believe that it was written by the same Robert Bloch who penned STRAIT-JACKET two years previous.

The reason for Holloway's phlegmatic detection is obvious as well: it's suggested early on that the four men targeted were indirectly responsible for causing the death of a man they sent to prison, the husband of Mrs. Von Sturm. Thus the audience is given every reason to want to see them knocked off.  Each death at least uses a different tool-- a noose, a blowtorch, etc.-- though none of the murder-methods are exotic enough to have raised the blush of envy on Dario Argento's cheek.

The one psychological touch that is interesting-- and goes undeveloped-- is a parallel between Mark, dominated by his clingy, maybe-crippled mother, and the innocent female viewpoint-character Louise, who's similarly under the thumb of a parent: her father, who tries to discourage her marriage to a suitable young man. But Bloch and director Francis leave this kernel unpopped. If one doesn't guess the murderer after the doctor's declaration, one would have to be pretty dense not to get it when the killer cuts down one victim not associated with the German commission: a pretty young girl who makes the mistake of showing interest in Mark Von Sturm.




Roger Corman's THE PREMATURE BURIAL looks a lot more opulent than PSYCHOPATH, but it's even less well-developed in terms of narrative and symbolism.  Although scripters Ray Russell and Charles Beaumont are renowned for a respectable number of quality metaphenomenal works in film and television, BURIAL seems to be nothing more than a sterile regurgitation of narrative tropes borrowed from the Corman-Matheson Poe-film from the previous year, PIT AND THE PENDULUM.


Matheson's script, which had nearly nothing to do with the original Poe story, focused on a central character, played by Vincent Price, who was consumed and destroyed by his heritage, in part due to a conniving wife. The Beaumont-Russell script at least bears a thematic resemblance to Poe's "Burial" story, in that Poe's protagonist has to overcome his morbid fear of being buried alive. BURIAL's Guy Carrell (Ray MIlland) has a similar meaningful epiphany, but it occurs in the middle of the film when he thinks he's put his irrational fear behind him. In contrast to the prose-character, who overcomes his fear after being comically embarrassed, Carrell transcends his fear with the help of an apparently loyal wife.  Then, of course, there begin all the "phantasmal figurations" that are meant to send him to his doom, but end up backfiring on the plotters-- just like in PIT AND THE PENDULUM.

Some reviewers have wished that Vincent Price could have essayed the role of Carrell, but I think it would have made the resemblances to PENDULUM all the more glaring. Milland is perfectly fine in the role, bringing what I'll term a "calm twitchiness" to the part, in contrast to Price's stylized seriousness.  Milland is particularly good in the film's best scene, where Carrell outlines to his horrified listeners the many devices in his custom-built burial vault-- devices to keep him alive if he should be buried while still technically alive-- and one device he can use to meet death quickly, if no one comes to rescue him. Daniel Haller's art direction makes BURIAL look great, though I imagine the penny-pinching Corman didn't spend a dime more than he had to. Fortunately, Beaumont would do much better in Corman's later Poe-outings, HAUNTED PALACE and MASQUE OF THE RED DEATH, while Corman, Russell and Milland would enjoy a solid, non-derivative winner with 1963's X-THE MAN WITH X-RAY EYES.

In passing I'll note that the role of the sister, who doesn't want her brother to marry Hazel Court's character, suggested to me a slight incest-vibe. But even if this was intentional, it remained undeveloped.

Monday, October 13, 2014

STRAIT-JACKET (1964)




PHENOMENALITY: *uncanny*
MYTHICITY: *good*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTIONS: *psychological*


SPOILERS SPOILERS SPOILERS

In my review for the Joan Crawford psycho-film BERSERK! I wrote:

Though there are some perceptive psychological motifs scattered throughout the Herman Cohen-Aben Kandel script for BERSERK, I can't help feeling that if they'd been doing this script in college we'd have witnessed them peeking over Robert Bloch's shoulder to read his notes for STRAIT-JACKET (1964).
Upon re-viewing JACKET, though, I have to add that Bloch's notes for that film would have had another previous source: that of his own 1959 book PSYCHO. This book, rather famously adapted to film by director Alfred Hitchcock and scripter Joseph Stefano, set the tone for the majority of the "perilous psycho" films of the 1960s.

The producers of both STRAIT-JACKET and BERSERK-- respectively William Castle and Herman Cohen-- were both showmen just as Hitchcock was. The great difference, though, was that Hitchcock usually chose scripts that were tight and at least apparently logical, while the other two preferred scripts built, almost transparently, around gimmicks. STRAIT-JACKET is the exception to the rule in William Castle's films, but any quality in the film arises predominantly from Robert Bloch's script.

As many horror-fans know, Castle had dipped his bucket in the PSYCHO well earlier, as he produced and directed a knockoff, HOMICIDAL, which appeared a year subsequent to Hitchcock's big success. HOMICIDAL has its moments, but it's not nearly as well organized as Bloch's script for JACKET-- which in turn, recycles many of the elements of Bloch's PSYCHO novel.  I don't suppose Bloch thought he'd duplicate the success of the Hitchcock film by collaborating with Castle, but JACKET is a much more layered script than one sees in most Castle movies-- or, for that matter, in most of Bloch's later screenplays.

If any readers ignored the spoiler warning, too bad, because right off I'm revealing that the daughter did it. Even though this is a Joan Crawford film-- sold as one of the "horror hag" movies more or less initiated in the 1960s by WHAT EVER HAPPENED TO BABY JANE-- the character central to the narrative is not Crawford's Lucy Harbin, but her daughter Carol (Diane Baker)-- who functions in part as Bloch's "female Norman Bates." I don't remember if I guessed "the real killer" in my first viewing of JACKET, but in retrospect there are no other suspects for the film's murders: one either believes that Lucy did it, or figures out that it's really her solicitous daughter. PSYCHO, the story of a boy's unhealthy obsession with his mother, diverted the audience's suspicions from Norman by creating the illusion of a vicious old knife-wielding biddy. JACKET focuses on a girl's unhealthy preoccupation with her mother, but Carol is never as twitchy as Norman, and usually seems to be a model of daughterly concern-- though some of her innocuous lines take on new meaning following the Big Reveal.

Norman's poisoning of his mother and her lover-- not seen on camera, and only recreated through dialogue--  has been interpreted by some critics as a violent reaction to the Freudian primal scene, every young boy or girl's first exposure to seeing Mommy and Daddy make the beast with two backs. Bloch's script puts JACKET's scene of primal-sex-and-violence right up front. Lucy, a low-income farm-woman, finds her husband in bed with another woman, picks up an axe, and chops them both to death. But this time a fourth person witnesses the transgression: grade-schooler Carol witnesses the murder of her father by her mother, in some ways becoming merged with the "eye" of the audience. Whereas the story of Ed Gein informed PSYCHO, JACKET's roots are in the story of Lizzie Borden, who was accused of killing both her father and stepmother with an axe. Bloch makes this evident by reworking the famed "Lizzie Borden took an axe" doggerel and inserting Lucy Harbin's name into the song.  Of course, Borden was acquitted by the law, if not by folklore, while the film's viewer never doubts that Lucy kills in rage at her husband's infidelity. When the film concludes, it will be Carol who has the closer resemblance to Borden, having been focused on killing a mother and a father-- though not her own.

Lucy is found guilty of manslaughter and condemned to an asylum for the next twenty years. During this time Carol is raised by her uncle Bill (brother to Lucy) and his wife Emily, who like Lucy and her barely seen husband are also low-income farm-folk. So Carol doesn't take a step down in terms of her economic situation, but at some point in her fictional life-- perhaps because she's mercilessly teased by schoolmates for being a murderess' daughter-- Carol decides to marry up by romancing Michael Fields, a scion of the upper crust. Michael's parents are a problem, though. Mister Fields is not entirely hostile-- in one scene he flirts jokingly with Carol, claiming "it's all in the family"-- but Mrs. Fields doesn't want the daughter of an axe murderer in the family.

Lucy's release sets up Carol's plot: while not realistic on the face of things, it is at least "apparently logical" in film-thriller terms. Carol gaslights her mother to make her uncertain that she's truly been cured, and designs a mask that will make observers (the audience?) think that Lucy has killed the Fields. But before Carol can even get to her real targets, she's forced to kill two men who pose a threat to her elaborate scheme-- one being Lucy's psychiatrist from the asylum, the other being farm-hand Leo, a sort of stereotypical "white trash" hick who represents the nightmare of low-income origins.

One of Bloch's best twists on his PSYCHO-plot revolves around Carol's Pygmalion-like efforts to build Lucy into a credible killer. Norman Bates' efforts to simulate his mother's continued existence fool no one but himself, but Carol is playing to a bigger audience. When Lucy is released into the real world, she looks like no sort of threat: she's a fragile, dowdy old woman. Carol actually re-models her aged mother to make her look as much as possible like the Lucy who killed Carol's father, with a flashy dress and a big black wig, not unlike Carol's hair. Carol succeeds so well in this makeover that Lucy comes on to Michael right in front of Carol's eyes. This scene probably does a lot to convince audience-members who expect Crawford's character to go axe-happy.

Other PSYCHO-references abound: edged objects like knives, axes and even knitting-needles appear not just to puncture things, but also to punctuate the narrative. Wigs and sculpted busts constantly remind the audience of the image of the severed head seen at the opening-- and may be Bloch having some fun with a Norman-motif that didn't appear in Hitchcock's film: the fact that Norman wasn't just a stabber, but also a head-chopper.  Yet all of these images, so often stage-managed by Carol, raise the question: is Carol really acting for sheer gain, or is she recapitulating these images as a sort of repetition-compulsion?

Interestingly Carol doesn't say much if anything about her murdered father; she certainly isn't committing murder because she lost her daddy, like the female psycho of 1971's BLOOD AND LACE.  And though Carol's real opponent is another woman, Mrs. Fields, whom she does plan to kill, Carol only ends up slaying males, her third and last victim being the blandly unassuming Mr. Fields. Carol may well be the first female psycho-killer who executes only male victims, even though she does plan to kill one woman and frame another.

Norman Bates kills his mother and her lover, and then kills women who remind him of his mother. Carol builds up her mother in order to destroy her-- but Carol can only do this by "becoming" her mother, by taking on the image of a violent, trashily-dressed slattern. It's in this guise that Carol is thwarted from killing Mrs. Fields when Lucy intrudes by accident and wrestles away Carol's weapon. Carol's last scene shows her pounding her fists on the mask she made of Lucy's face, alternately crying out both hatred and love for her mother. Carol may even show more ambivalence than Norman, given that in a sense Lucy's husband betrays not only Lucy, but also his daughter, by sleeping around. On some subconscious level Carol may admire Lucy's fearsome use of force, rather like the "daughter of the Ripper" from HANDS OF THE RIPPER, who walks in on Daddy murdering Mommy and decides she'd rather be more like a live Daddy than a dead Mommy.

Like PSYCHO, JACKET ends on a downbeat summing-up scene, but lacks the powerful final image of the Hitchcock film. Strangely, the title really doesn't take on much meaning either in a literal or figurative sense. There's a scene or two in which Crawford's Lucy is seen in an asylum strait-jacket, but this may have been nothing but a marketing-strategy, intended to sell the film with something that had "madness assocations."




Monday, October 6, 2014

300: RISE OF AN EMPIRE (2014)



PHENOMENALITY: *uncanny*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*

Frank Miller's second venture into Grecian formulas-- entitled XERXES-- has not yet been published, so it's impossible to tell whether or not its film adaptation, 300: RISE OF AN EMPIRE, follows it closely or not.  While I was not a huge fan of the original 2006 film, I had to admit that it had a certain "feverish" power, full of wild fantasies of freakish flesh and racial transgression. Since RISE lacks this visual inventiveness-- which is generally present even in Miller's worst work-- I speculate that the filmmakers may have had to fill in a lot of holes in the narrative. Script and production were provided by Zach Synder, director of the original film, but actual directing chores devolved to one Noam Murro.

The film is based upon two crucial battles in the history of archaic Greek-Persian relations: the Battle of Marathon and the ten-years-later Battle of Salamis. As other critics have pointed out, RISE is in no way historically accurate regarding either battle, but that in itself is no criterion for judging the film's value as art.

Much of the symbolic power of the first 300 arose from tapping into political myths about the masculinity of the West vs. "the demi-femininity" (as I term it) of the East. Miller's fierce and uncompromising Spartans became the very incarnation of masculine power. But RISE, presumably in line with the unpublished graphic novel, chooses to investigate a less extreme representative of Hellenic culture: Themistocles, an Athenian general, who in the real world was justly famed for his leadership both at Marathon and Salamis.

Miller's fantasy-version of the Persian king Xerxes-- an eight-foot-tall Black African covered with body-piercings-- is the brains behind the assault on Salamis, just as he was in 300's assault on Thermopylae.  This time, possibly in answer to the many criticisms of Miller's having made the Persian overlord look distinctly un-Persian, the script for RISE provides a hypothetical reply. In youth Xerxes looks like any other Persian noble, but it is strongly suggested that he undergoes his transformation into Big Black Pierced Dude as a result of making a deal with unspecified dark powers.  This might open the narrative up to mythic associations between the East and the Judeo-Christian underworld, but since that concept goes nowhere, it's more likely that no one was thinking of anything more profound than a "continuity fix."

Xerxes, however, remains in the background far more than in the 2006 film, for the central villain is the female warrior Artemisia. In a rare combination of tropes, she is both the evil genius who foments Xerxes' conversion to inhumanity-- she not only encourages his transformation but also kills all the lord's other advisers-- and his general on the field of battle.  Whereas Xerxes is a huge male who projects an air of effeminacy, Artemisia is a beautiful woman who proves herself adept at battle and leadership. She's also Greek by birth but has turned against her people because in her youth Greek soldiers sold her as a sex-slave. A Persian general saved her from that degrading status and trained her in the masculine arts of combat.

Like Themistocles, Artemisia is based upon a historical female battle-commander. But for the sake of a good story, the two of them are opposed romantically as well as combatively. During a conference between the two generals, Artemisia takes a fancy to the Athenian and tries to convert him to her dream of Persian supremacy. Like many heroes before him, Themistocles is devoted to the dream of democracy and refuses to switch sides-- though unlike most of those heroes, Themistocles does allow himself a quick fuck with the lady general *before* he turns her down.  This naturally leads to a bloody duel between the two during the climactic naval battle, and the best line of the film: the Athenian general strikes Artemisia during their duel, and she remarks, "You hit harder than you fuck!"

The metaphenomenal content of RISE is far less emphasized than in the original 300: Xerxes' possibly-Satanic transformation is the only uncanny aspect of the Evil Orientals. The samurai-masked "immortals" from the first film appear in RISE, but to far less effect, though they do qualify the film for the "outre outfits" trope.

Friday, October 3, 2014

THE HOUND OF THE BASKERVILLES (1978)



PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *psychological*


The job of the actor is not enviable. On one hand, to survive in "show business" one must believe passionately that one has something worth showing, enough that others should be willing to pay for the privilege of seeing the show. On the other hand, the actor must be willing, for the most part, to subsume his or her own personality into that of characters created to serve specific effects in stories that are greater than any single actor's contribution to it.

I said "for the most part" because every once in a while I encounter a film that looks like as if everyone involved just decided to have a high old time, regardless as to how much they might be entertaining the audience. One such film is the 1991 film THE MARRYING MAN, which seemed to be devoted to showing how much fun it was for Kim Basinger and Alec Baldwin to be humping one another.  Yet that film is a work of genius next to Paul Morrissey's 1978 HOUND OF THE BASKERVILLES.

The famous Conan Doyle story is so familiar that it certainly has rich potential for a comic take-off. Yet, even though the script-- for which Morrissey shares credit with stars Peter Cook and Dudley Moore-- shows a strong familiarity with the Doyle original, the writers neglect to translate the rich original drama into rich comedy. Instead, what one gets is a series of aimless, unfunny skits. I can toss out all manner of possible reasons as to why the script turned out so poorly. Maybe Cook and Moore couldn't work well playing off a set script, being better suited to approach a looser structure, like the "devil's bargain" trope that informs their best film-script, 1967's BEDAZZLED. Or maybe they thought they had to compete with the wilder excesses of Monty Python, which had scored a big box-office three years before with MONTY PYTHON AND THE HOLY GRAIL.

Yet the impression I take away from HOUND-- admittedly, the cut American version-- is that of a bunch of actors having fun doing goofy routines without much rhyme or reason-- and certainly without any concern for entertaining an audience. For instance, the film fiddles around with a seance at Baskerville Hall-- a scene created for the 1939 HOUND adaptation-- but instead of doing the utmost to get comic effect out of a seance, the film veers into EXORCIST territory, roughly five years after that film was on peoples' minds.  This scene barely relates to the plot at all, but it does make the 1978 HOUND one of the few adaptations that actually has a supernatural entity in it, making it "marvelous" in phenomenality though not in quality.

Once or twice there are slight suggestions of content that might have been played to good effect, as when Sir Baskerville talks about all the "strange couples" that are either at Baskerville Hall or in neighboring abodes.  A good comic take on HOUND could've built this into a poke at the tendency of "old dark mansion" stories to be freighted with loads of dysfunctional couples.  But it's just a throwaway line. The only thing I enjoyed in the whole tedious flick was a scene in which busty Dana Gillespie (seen above) gets Dudley Moore in a boob-alicious headlock-- and that was a pretty lousy pay-off for eighty minutes I'll never get back.

Thursday, October 2, 2014

THE MONSTER AND THE APE (1945), THE MONSTER AND THE GIRL (1941)



PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: (1) adventure*, (2) *drama*
CAMPBELLIAN FUNCTIONS: *cosmological, psychological*


Here's a pair of ape-horror films from the forties, although the first of these, a 1945 Columbia serial, also shares time with a "monster," i.e., the robot seen above, known as "the Metalogen Man."

THE MONSTER AND THE APE (henceforth just "APE") is something of a switch-around with a long established serial-trope. Many SF-oriented serials of the 1930s and 1940s displayed a fascination with big clunky robots. Such primitive effects were probably not especially expensive, beyond the original design of  each robot, given that they were all men in suits, but I would guess that they were time-consuming to film. That may be the reason why in most SF-serials-- including this one-- the robot is used sparingly.  However, long-time western director Howard Bretherton and his scripters-- both of whom had worked on many more serials than Bretheron had-- found a way to give their juvenile patrons a little more bang for the buck: they gave their villain a trained ape. Thus the evil Doctor Ernst --surely one of the least imposing villain-names in serials-- has one inhuman servant already working for him while he strives to steal another one, the Metalogen Man, from its creators.

Like many scientists of this period the robot's creators have altruistic motives: they want their Metalogen Man to liberate humankind from hard labor. Doctor Ernst wants the Metalogen Man for criminal purposes, and early in APE he claims to be one of its inventors, though the script drops that particular ball later on. After Ernst has his killer gorilla Thor (Ray Corrigan) knock off most of the robot's makers, the surviving scientist Dr. Arnold and his daughter Babs call in an engineer from another foundation-- Ken Morgan, who for all intents and purposes acts like your basic cop/ FBI bloodhound.  The plot is driven the same way most serials are: "find a vital part for the robot," "find a source of energy for the robot," and so on.

Often the villain outshines the hero in serials, but not here. Though George Macready would prove a highly watchable performer in other films, he's merely efficient as a robot-stealing mad scientist, lacking the intensity of Eduardo Cianelli playing a similar fiend in 1940's MYSTERIOUS DOCTOR SATAN. Nevertheless, he's clearly more the narrative focus than the bland Morgan (Robert Lowery of BATMAN fame). Lowery acquits himself well in the serial's numerous punch-ups, and he plays almost a lone hand, with only minor assistance from Arnold, his daughter, and his black chauffeur/comedy relief Flash.

Flash, essayed by Willie Best, is just about the only reason I rated the symbolism of this well-shot but routine adventure-serial as "fair" rather than "poor."  Best didn't regularly do serials, and although many of his routines conform to the general outline of the "scaredycat Negro" popular at the time, I see some evidence that he may have interpolated some bits of business that he originated, since said bits don't resemble much of anything in the other serials by the credited scripters. "Flash," of course, is an ironic reference to the notion that black people are all lazy, but the character does show a modicum of gumption. In an early chapter Morgan has Flash drive him to the crooks' suspected hideout, and leaves the chauffeur outside while he, the two-fisted engineer, investigates.  Morgan of course gets into a fight with the hoods, wrestling with one over a pistol. When the gun goes off, Flash reluctantly goes to Morgan's aid, wielding that stereotypical "Negro weapon," a straight-razor. He and Morgan are knocked out and left behind, but things work out so that the local cops check out the scene and find only Flash with his razor.  Later he complains about being grilled by the cops, making one wonder why none of the heroes found time to go bail him out.  Also, though Flash is skittish of the robot, and jumps whenever he thinks it moves, he does gain a little skill in operating it-- though his triumph is dimmed when Ernst takes over the robot by remote control.



THE MONSTER AND THE GIRL (henceforth "GIRL") is a more dramatic,er, bunch of bananas. Moreover, the "monster" of the title isn't just an ordinary trained ape like the one from the serial.

He starts as an ordinary man, Scot Webster, protesting his innocence at a murder trial. He won't give the court the full story, though, so his sister Susan steps forward. In a rather complicated scenario, Susan was suckered into a criminal life (implicitly, a sort of white-slavery prostitution racket) by a heartbreaker who romanced her and turned her over to his cronies. Scot gets in the faces of the racketeers, and they, rather than just killing him and dumping the body, elect to follow a more complicated scheme, framing Scot for murder. The jury doesn't believe Susan's impassioned narrative and sentences Scot to death.

However, though Scot goes to Death Row, he receives succor from an unlikely source: quirky scientist Doctor Parry (genre fave George Zucco). Parry can't save Scot's body, but he'll preserve his brain after death, by sticking it in the body of a gorilla. Scot doesn't get much of an explanation as to what sort of experimental evidence this is supposed to yield, but with the "undiscovered country" staring him in the face, he gives the mad doctor permission.

The results are better than Scot could have hoped: the transplant succeeds, and Scot finds himself in a body of a powerful, agile primate. Scot escapes Parry and goes on a rampage, using his inhuman strength and skill to seek out the racketeers and execute them one by one.  I should note that the actor in the gorilla suit, Charles Gemora, gives a particular pathos to his performance that's rarely seen in "man-in-gorilla-suit" films.

While the film's first half feels like a downbeat film noir, the second half takes unquestioned joy in seeing each of the scumbags tracked down and snuffed out by their nemesis.  To provide continuity with his old life, Gorilla-Scot is recognized not by his sister Susan but by his little dog, who provides a mute Greek chorus, accompanying the ape-monster until the final confrontation, when Scot destroys his last targets but pays the tragic price. The dog's final reaction is expected, and yet effective because the script keeps the canine's interactions with the ape-man minimal.

Just to touch on the film's psychological content: the idea of a small-town girl being "ruined" by a city-slicker and avenged by her loving brother has always suggested Freudian overtones to me, as if to suggest that she errs by getting too far from kith and kin. GIRL solves the possible brother-sister incest-angle by bringing in a more respectable suitor for Susan: a newspaper reporter covering the murder trial, who befriends Susan and remains with her despite her checkered past.

Monday, September 29, 2014

SIN CITY (2005), SIN CITY: A DAME TO KILL FOR (2014)




PHENOMENALITY: (1) *uncanny,* (2) *marvelous*
MYTHICITY: (1) *good,* (2) *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *psychological, sociological*

SPOILERS SPOILERS SPOILERS

Frank Miller's SIN CITY graphic novels and the films adapted from them prove difficult, though not impossible, to classify.

The difficulty inheres in the fact that Miller's quasi-anthology series takes its primary inspiration from naturalistic sources, such as films noirs and the hardboiled detective genre, particularly as executed by author Mickey Spillane, ostensibly one of Miller's strongest influences.  However, while these works usually take their rigor from the sense that their protagonists exist in a world without miracles, Frank Miller made his mark in comic books with costumed superheroes like Batman and Daredevil. He could have chosen to make his Sin City books entirely naturalistic, but instead he injects moments of the metaphenomenal, usually dealing with uncanny forms of grotesquerie.

The 2005 SIN CITY adapts three of Miller's best graphic novels, adding a new story as a framing-device. The weakest of these is is "The Big Fat Kill," in large part because it spotlights a character who was introduced in an earlier appearance-- the very story that gets the titular focus in the sequel film, "A Dame to Kill For." In "Fat Kill," tough guy Dwight (Clive Owen) falls afoul of a nasty fellow named Jackie-Boy, and despite his attempts to withdraw, Jackie-Boy's nastiness earns him a gory demise at the hands of Dwight's allies, a group of wildly-costumed prostitutes, particularly their ninja-like protector Miho (Devon Aoki). Unfortunately for Dwight, Jackie-Boy turns out to be a cop, and he and the girls must seek to conceal his death from Sin City's constabulary, who will use the scumbag's death as an excuse to shut down the girls' operation. Despite some of the outrageous kung-fu feats of Miho, "Kill" is firmly in the naturalistic vein-- though like the graphic novel, the narrative erects a Jenga-like tower of tumbling coincidences.



"That Yellow Bastard" is much better, both as original and as adaptation. Sixty-year-old veteran cop Hartigan (Bruce Willis) devotes himself to bringing down a vicious child-rapist, "Junior" (Nick Stahl), who happens to be connected to the Roarks, the wealthiest family in Sin City. Hartigan's reward for saving a young girl named Nancy from rape is that the Roarks frame him and send him away for eight years. He's finally released when he confesses to crimes he didn't commit, but it's a set-up: the Roarks want him to seek out Nancy, who has escaped their clutches. In the eight years of Hartigan's absence, Nancy has become a voluptuous stripper (Jessica Alba), and even while protecting her, Hartigan has to deal with the fact that she's fallen in love with him. Hartigan's primary foe is a freakishly recrudescent form of Junior, whose skin has turned yellow due to the medical treatments that saved his life. Although the duel of Junior and Hartigan is entirely in the vein of the hardboiled dick story, both the makeup and Nick Stahl's performance make the bizarre child-rapist an eerie personage.

I have special feelings about "The Hard Goodbye" as a graphic novel. It was the first of Miller's SIN CITY novels, and it remains Miller's best work in this franchise.  Mickey Rourke plays Marv, a hulking reprobate who spends most of his time sitting around swilling beer in strip-joints-- until he meets a woman who seduces him to serve as her protector. She's killed despite his presence, and Marv goes on a holy crusade to ferret out her killers-- who turn out to be a "weird family" of two homosexual cannibals.  Marv himself is almost a borderline superhero, given that he tears through armed men like the Wolverine and shrugs off being hit by a car. I could see him being uncanny in the same way certain "strongmen" heroes in Italian fantasy-films are uncanny, though the presence of the killer cannibals is the more important factor. Unfortunately, though director Rodriguez adapts the material faithfully, he rushes through some of Miller's best sequences, so that it's no more than an adequate adaptation of the original.  The highlights are the actors' recreations of Miller's outsized characters, with Rourke as Marv and Elijah Wood as the unspeaking cannibal Kevin taking top honors.



SIN CITY: A DAME TO KILL FOR has some decent moments, but more often than not it too shows Rodriguez in his hurry-up-and-get-it-done mode.  Further, the graphic novel "Dame to Kill For," Miller's second Sin City GN, is also one of his weakest works in the franchise. It's an extremely derivative film noir tale in which Dwight (Josh Brolin) is pulled back into the sphere of his former lover Ava (Eva Green), who pretends that she's being bullied by her rich husband Damian.  It should come as no surprise that Ava merely maneuvers Dwight-- aided by his buddy Marv, prior to Marv's death in "The Hard Goodbye" story-- into killing her husband, so that she can enjoy his wealth and property as she pleases.  But Dwight refuses to just lie down and die, and he marshals other allies to bring Ava down. One of these allies is Miller's Elektra-knockoff Miho, who performs some martial arts feats so fantastic that I'm tempted-- almost-- to deem her as uncanny. But this sequence is entirely naturalistic in its phenomenality.

The same is true of "The Long Bad Night," one of two stories Miller wrote strictly for the film. Yet whereas "Dame" is derivative but coherent, "Bad Night" doesn't hold together. It hinges on the idea that the young gambler-hero Johnny (Joseph Gordon-Levitt)-- the bastard son of Senator Rourke (Powers Boothe)-- decides to throw his life away on a gesture designed to embarrass the powerful father who never acknowledged him. Miller's "big reveal" of Johnny's motivations for entering a poker-game with Roark don't track for a moment-- and even if one buys that he's willing to lose his life to score a point against his nasty daddy, it's hard to believe that he has this in mind when he brings a young waitress into his sphere-- for her association with Johnny spells her doom as much as it does his.

"Nancy's Last Dance" is even less believable.  I don't mind so much that it contradicts the internal continuity of the SIN CITY novels. As long as nothing specifies that Senator Roark is alive and well during the film version of Marv's "Hard Goodbye" rampage, then I can roll with the idea that Marv goes after the Senator prior to these events-- events which, as mentioned before, lead to Marv's death. But I can't buy that Nancy-- mourning the death of Hartigan at the end of "Yellow Bastard"-- suddenly turns herself into a killer archer and joins Marv in taking down the Senator, who's indirectly responsible for her lover's demise.

The only saving grace of this sequence is the return of Bruce Willis as Hartigan. But now he's a ghost, watching all that transpires without being able to help the young woman he loves-- except in one instance. While it would have been a violation of the tone of SIN CITY for a ghost to take direct action in human affairs, Miller figures out a viable way for Hartigan to intervene without violating the franchise's hardboiled aesthetic. Nevertheless, the appearance of a ghost as existentially real moves DAME into the realm of the marvelous.

Unfortunately, there probably won't be any more cinematic forays for SIN CITY, since DAME fizzled big-time at the box office. Though I was lukewarm toward DAME, I still found it preferable to nine-tenths of the predictable genre-work funneled out of Hollywood in recent years. I especially approve of the fact that Rodriguez did not compromise on the copious female nudity throughout "Dame to Kill For," and that actress Eva Green complied with those requirements-- an almost heroic accomplishment at a time when political correctness has come close to banishing the female nude from mainstream cinema.

ADDENDUM: Since writing this review, I've reversed myself in this essay on the question of whether or not Miho is an uncanny presence.

Thursday, September 25, 2014

FRANKENSTEIN MEETS THE SPACE MONSTER (1965)



PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTIONS: *cosmological, psychological, sociological*


"I'm absolutely confident that nothing can go wrong"-- a fellow who clearly had not read the whole script of FRANKENSTEIN MEETS THE SPACE MONSTER.

I should hate this movie. It's very much in the vein of other cheapjack films that padded their running-time with the copious use of stock footage, ranging from Coleman Francis'  1961 BEAST OF YUCCA FLATS to the 1965 Rebane/Lewis monstrosity MONSTER-A-GO-GO.  This sort of film was pretty much on the way to extinction by 1965, at least within the domain of mainstream cinema.  In many respects SPACE MONSTER is pretty much of a piece with the other two films, lacking even the eccentric POV of an Ed Wood to give the proceedings some demented inspiration.

SPACE MONSTER doesn't have a really demented outlook; the most it can muster is a sort of wry proto-campiness. And yet I like it. I like the ham-handed editing, as with the scene, not ten minutes into the story, where a military officer asks scientist Karen Grant how she's doing, and she's cut off by a cutaway to stock footage. I like the fact that almost all the normal people in SPACE MONSTER are either stupid or immoral, while the damaged android "Frank Saunders" is the hero.  And even though the film compromises Mary Shelley's creation by crossbreeding it with a bug-eyed monster, there are a few scenes-- spotty though they are-- that come much closer to the pathos of Shelley's shambling hulk than many films with better production values-- particularly three or four entries in Hammer's "Frankenstein" franchise.

We first meet Colonel Frank Saunders as he speaks before a press conference. The affable, handsome astronaut speaks modestly about his impending launch into space-- and then suddenly freezes. His fellow officers hustle him out of the room, claiming that he's overtired. The truth is that Saunders is an android, created by two scientists, the aforementioned Karen Grant and her senior collaborator, Adam Steele (virtually a double for his creation, since Saunders is an "Adam" made out of steel, among other things).  Steele has somehow convinced the U.S. military to send his android into space to spare human lives. Saunders' little seize-up is accomplished by a simple "freeze-frame," both the cheapest-- and yet the creepiest-- moment in the film. One might think that the military would instantly drop the android astronaut idea like the proverbial hot potato after this incident-- who wants to trust an ultra-expensive space-rocket to a robot that may seize up and cause untold damage that could devolve back onto the heads of those who approved it?  But everyone accepts Steele's assurances that it won't happen again, and the flight goes ahead as scheduled.



As it happens, when the flight goes wrong, it isn't the fault of Steele or his creation.  An alien ship from Mars begins orbiting Earth's atmosphere, commanded by the statuesque Princess Marcuzan and her counselor-figure, the aptly-named Doctor Nadir.  They and their men-- mostly garbed in what looks like earthly astronaut-costumes-- are the winners of an atomic conflict on Mars. However, their victory is an ambivalent one: the war somehow wipes out all Martian women save the Princess-- and since the Princess patently doesn't want to become the new "Eve" of her people, she and her followers come to Earth to gather them up some "sobbin' women."  There have certainly been much better "atomic-warning" films than SPACE MONSTER-- and yet one must admit that these Alex Raymond-aliens do mirror the possible follies of human beings tinkering around with the apocalypse.

Before they can do so, their orbit accidentally takes them straight into the path of Saunders' space-launch.  Despite the Martian's superior technology, they can't figure out the difference between a manned rocket and an attack-missile-- although the Princess roundly insults Nadir after they shoot down the rocket and see a man parachute free. Yet the blasting of the missile has no immediate ill-effect on their mission: apparently cloaked from radar, the Martians land their craft in an Earth-forest. Then the Martian flunkies go girl-hunting, armed with ray-guns and still garbed in their astronaut-gear-- in other words, apparently not the least bit concerned that anyone might track them and their conquests back to their base. There's not many movies that can make MARS NEEDS WOMEN look intelligent by comparison, but SPACE MONSTER succeeds at that rare task.

However, Nadir and Marcuzan create their own destined antagonist through their mammoth stupidity in shooting down the space-launch. The android is severely damaged by his forced landing, with half his face melted away and two big plastic wires sticking out of his chest like extensions from his man-tits.  He wanders around, his intelligence shattered like his body. He has a "James Whale" moment when he tries to get help from a pair of parked motorists. The man attacks the ugly monster, and Saunders kills him, though the android spares the woman, leaving her alone despite her continual shrieking at him.

Meanwhile back at the launch-site, Steele has no idea that aliens caused the catastrophe, though he thinks that Saunders' "master control" may guide him back to the base. However, Steele and Karen don't wait for this to happen, but go out hunting for their little lost android. Eventually they find him in a cave-- again, pretty much by dumb luck rather than as a result of people having seen the monster-naut wandering about.  There's another minor Whale-ism as Steele manages to calm the damaged creature, telling him to lower his hands-- a likely parallel to the "sit down" scene in 1931's FRANKENSTEIN. At this point Karen and Steele have this meaningful exchange:

KAREN: "Frank has become so real to me that I can't bear the thought of his being hurt!"
STEELE: "No one's going to destroy ten years of my work!"

Unlike many iterations of the Frankenstein myth, "Frank" has both a mother and a father, though the mother doesn't really do him much good, nor are there any establishing scenes that might suggest that Karen's had any maternal effect on Saunders. Steele is pretty much the same selfish jerk as the original Frankenstein, for all purposes blind to his creation's feelings. Steele sends Karen off to get help, but she crosses paths with the Martians, who add her to their collection.  Once Karen has been taken to the ship, the Princess subjects the lady scientist to being terrorized by Mull, a huge radiation-created mutant. I confess I forget what if any stated reason the Princess had for torturing Karen. Maybe I was busy trying to figure out why a group of radiation survivors would bring along with them a monster created by radiation. They do end up using Mull as a sort of guard-dog, but it begs the question: why do aliens with ray-guns need a big scary monster?

Again, while the rest of the military scurries about in impotent fashion, Steele finally decides to stop waiting for Karen, and ventures forth with Saunders in tow. Somehow Steele and Saunders stumble across the alien spaceship that no one else has managed to spot. Steele, having seen evidence that Karen was in the area, suspects that she's been taken aboard. While Steele goes for help, he tells Saunders to watch the ship, again showing boundless confidence in his creation, even when severely damaged. But after Steele departs, the aliens catch sight of their metal adversary. They subdue him rather easily, take him into a ship, and leave him laying on a table with no bonds or supervision.

Finally the military finds the ship and begins bombarding it. Steele belatedly shows up and tells them to back off to protect the hostages inside (I'm still not clear if he knows about the other abductees). Aboard the ship Saunders is awakened by Karen's pleas for help. He overcomes a Martian or two and frees all the prisoners, including Karen-- but one of the Martians frees the huge skull-faced monster Mull as well.

For a fight consisting mostly of wild camera-angles, the combat between Saunders and Mull is better than one might expect, though it still leaves me wondering that if the android is this strong, why couldn't he beat the crap out of the ordinary Martians? Anyway, Nadir and the Princess take off to escape the Earth-military, but Saunders manages a pyrrhic victory by blasting their control board and destroying the whole ship-- which may or may not be a tribute to James Whale's convenient "blow-everything-up switch."  The film ends quickly, with another segue to cheery pop music.

SPACE MONSTER isn't quite brain-fried enough to be ranked with the best of the "so bad it's good" crowd. But it does have a few lucid moments amid all the perhaps-intentional idiocies.