Friday, June 30, 2023

BELLS OF INNOCENCE

 






PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTIONS: *metaphysical*

SPOILERS SPOILERS SPOILERS

Mike "son of Chuck" co-wrote BELLS OF INNOCENCE, which makes it a pretty good bet that he's the reason Chuck himself provides a supporting role in this peculiar Christian-fantasy flick.

BELLS is far from the worst film I've ever seen, but it also lacks the imagination of some of the really demented celluloid conceptions. It's your basic "faith of the common man" trope, in that three ordinary guys are hijacked by an angel of God (Chuck himself) so that these virtuous mortals can fight the forces of Lucifer in a podunk version of Armageddon.

Two of the guys, Oren and Conrad, really just there for main character Jux (Mike Norris) to talk to while they try to figure what's happened to them. Jux alone gets a backstory: he's first seen flashing back to the accidental death of his little daughter, after which he's deeply tempted to eat a pistol. But some better angel of his nature wins out and he refrains. Then he and his two comrades, who seem to be Bible salesmen, load their wares in a plane and take off. However, the plane inexplicably loses power and they're forced to land in a desert.

The trio walks to the only town in sight, given the curious name of Ceres. (No one troubles to explain the provenance of the name, which is the same as the Roman goddess of grain.) The outsiders have various unsettling encounters with the strange inhabitants of Ceres as they to find their way back to civilization. Oren and Conrad still don't get to do anything interesting, but Jux meets a young prepubescent girl, Lyric, who reminds him of his lost daughter.

Matthew (the name of Chuck's Angel) reveals to the trio that long ago the town was taken over by the forces of Satan, led by a greybearded fellow named Emeritus. The Satanic minions take particular pleasure in bending the town's children to their will in weird rituals, and Lyric is one of the kids who's been turned. Not only must the trio face down the henchmen of Satan, Jux must (for some strange reason) choose his deceased daughter Amy over the evil that is Lyric. The forces of Satan are defeated by some rigamarole, which involves some Christian church bells heard by the trio when they first came to Ceres. 

Then Jux wakes up back in the hotel room. Yay, it was all a dream! Except that Lyric, who wasn't saved by the victory of the faithful, appears in Jux's room and shoots him dead. But this is a good thing, since it means that the distressed dad is able to join his angelic real daughter in the afterlife. Wait-- what?

Clearly the writers of BELLS just tossed a bunch of vaguely Christian tropes together as in a blender, possibly with the idea that Real Christians Don't Insist on Consistency. I'm in no way opposed to even simplistic treatments of the basic "good vs. evil" struggle. But I can't see how this grab-bag approach would have persuaded anyone to join any hypothetical flocks. 

 

TIME RUNNER (1993)

 







PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *metaphysical*

Despite a title connoting action, TIME RUNNER is one of the dullest adventure-flicks I've ever encountered. It even beats out the previous record-holder, TERMINATION MAN

I'm sure the three writers are mostly responsible for this state of affairs, churning out a tired, predictable script about future-warrior Michael Raynor (Mark Hammill), traveling back to his own birth-year to prevent an alien invasion in his year of 2022. He goes on the run from Earth-authorities, trying to prevent the invasion (I think) by rooting out alien spies who were hanging around the US in 1992. In fact, one such spy is a major US senator (Brion James), whose last name happens to be "alien" spelled backwards.

There's some rigamarole about how the aliens want to eliminate Raynor by finding him when his younger self is still in his mother's womb awaiting birth. But why bother? Raynor has a few fighting-and-shooting scenes, but he doesn't have any master plan by which he can permanently foil the invaders. It looks like the ETs and their human pawns could just end the hero's existence by getting a good shot at him.

Brion James at least gets to chew some scenery, while poor Rae Dawn Chong has another nothing support role. Director Michael Mazo brings no gusto whatever to any of the action scenes, but a few years earlier he'd helmed both of the looney Canuck EMPIRE OF ASH flicks, and a couple of years later, he directed a competent if unexceptional "Die Hard" rip called CRACKERJACK. So maybe he made a lackluster movie because there was nothing he could do with a waste-of-time script. 

The best thing connected to this movie was a pithy review-comment by Michael "PSYCHOTRONIC" Weldon, where he said succinctly, "Mark Hamill! Fire your agent!"



Tuesday, June 27, 2023

ROLLER BLADE (1986)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *sociological*


As of this writing there have been six sequels to writer-director Donald H. Jackson's bizarre future-vision. I personally preferred his work on 1988's HELL COMES TO FROGTOWN, but I must admit that ROLLER BLADE is the more boldly demented concept.

So it's far in some post-apoc future, and all we know about the ruined cityscapes is that both good guys and bad guys constantly travel on roller skates. (Not a roller blade anywhere to be seen.) Sandra Crosse (Suzanne Solari) is supposed to be one of the good ones, and she's more or less the featured heroine. This may be because twice in the film she shows the uncanny ability to balance on one rollerskated foot while kicking assailants with the other skated foot, which is probably a non-existent talent. 

Sandra (whose character would only appear once more in the first sequel) is more or less the outsider through whom the viewer meets the most extraordinary society of this future world: the Bod Sisters, a group of hot nuns who zoom around on roller skates but who refuse to kill their enemies. After Sandra is injured, she seeks sanctuary with the nunnery, and they use a magical crystal to heal her wounds. Sandra then joins the flock.

However, the Bod Sisters have an enemy, an evil mutant named Doctor Saticoy, who wants to steal their crystal to tap its darker powers. Saticoy is certainly one of the more memorable villains of cheap eighties DTV flicks, for he not only wears a metal Doctor Doom mask, one of his hands has been mutated into a talking creature, as if a living hand-puppet had become grafted to his wrist.

The only name actor in the film is Michelle Bauer, but since she was a couple of years away from becoming a cult performer, she was probably only in the cast because she, like the majority of the women, were willing to get naked frequently. Perhaps needless to say, all of the acting is bad, and made worse by the fact that Jackson didn't record any dialogue, but looped in dubbed lines later on.

The one interesting thing about BLADE is that Jackson plays his absurd premise straight all the way, which is why I categorize the movie as adventure rather than comedy. Oh, and for once it's not the nudity alone that sold the series to its fans looking for the next "so bad it's good" hit. Certainly there were dozens if not hundreds of softcore skin films in the eighties alone-- and how many of them generated six sequels?


KUNG FU WONDER CHILD (1986)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTIONS: *metaphysical*


Although the film begins with an evil sorcerer stealing the souls of two righteous kung-fu warriors, this perilous situation is nothing but setup to allow CHILD's four protagonists all sorts of opportunities to bounce weird magicks off one another or to play pranks on their enemies. I saw one review that thought that the dubbed movie might not been intended as a comedy, but I don't doubt this for a moment. 



The first protagonist is one of two relatively serious characters. Chiu Hse (famous kung fu diva Yukari Oshima) sees the bad wizard capture her grandfather and sister (all three of whom can use  wild cartoon-animated magical powers). Chiu gets away, and proceeds to look for some way to liberate her relatives. At the same time, the bad wizard gets mad at the film's other somewhat serious character, a young man named Hsui (played by cross-dressing actress Lam Siu-Law). Hsui escapes the magician's wrath by taking refuge at a kung-fu dojo where his own grandfather works as cook. At the dojo Hsui falls in with the film's overt clowns, whose names I have not located. It hardly matters since the two are meant to be equally silly, and a lot of their anile jokes involve peeing, farting, and playing pranks on one of the more serious students at the dojo. (Somehow I got a very CADDYSHACK vibe out of their hijinks.) Anyway, Chiu meets cute with these three "boys" and they end up fighting the sorcerer with their magical kung-fu skills.

Though the film occasionally drifts back to the mission of saving the trapped souls, from whom the evil one can boost his already formidable powers, most of the time the script just trundles out one crazy thing after another. An outdoor bath that gets iced over, trapping its occupant. An animated dragon. The heads of the trapped spirits poking out from the jars they're imprisoned within. A face-hugger right out of ALIEN. And toward the beginning, there's a rotten-faced "hopping vampire" who actually has two vampiric kids who hop along after him when he tries to attack Chiu, who mostly kicks the hell out of him. But all the vamps disappear after that one scene, apparently because the script is determined to just keep throwing wild and crazy stuff at the viewer.

The profligacy of these miracles reminded me a bit of Chang Ling's 1981 WOLF DEVIL WOMAN, but none of the four protagonists are strong enough to dominate the struggle against the villain, and the overall mood is too jokey for anything to really seem at risk. CHILD can best be appreciated as a wild phantasia with no particular point beyond diverting images.



WIZARDS OF THE DEMON SWORD (1991)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTIONS: *metaphysical*

I don't recall the origins of the phrase "How low can he go," though I associate it with the party game of limbo. But the phrase was practically made for Fred Olen Ray. Because he's so prolific, even when I see a truly wretched Ray production, I can't help but wonder, "But is this really the worst he can do?" WARLORDS and THE PHANTOM EMPIRE, both made in 1988, might have seemed the nadir of Ray's career to me at one point. But three years later, Ray directed (but did not write) this shot-in-four-days wonder, WIZARDS OF THE DEMON SWORD, and it makes those two earlier films seem moderately entertaining.

I'll probably never know if SWORD is Ray's worst, but at present it now occupies my rating for the worst sword-and-sorcery film of all time. A gem called TIME BARBARIANS used to occupy that spot, but at least when I saw that one some twenty years ago, I could remember a few things that happened in it. I probably saw SWORD about the same amount of time ago, and it proved utterly forgettable. Absolutely nothing about the film had stuck in my mind, not even the constipated-seeming performance of CAROL BURNETT cast-member Lyle Waggoner as Khoura, whose machinations set the "plot" into motion.

Khoura is a wizard who occupies a castle (the not-yet-demolished set for Roger Corman's 1989 MASQUE OF THE RED DEATH remake) along with a handful of guards, toadying junior magician Omar (Jay Robinson), and fanatical henchwoman Selena (Dawn Wildsmith). Khoura wants to obtain the magical Knife of Aktar, which will make him sorcerer supreme. He captures the custodians of the Knife, aged Ulric (Russ Tamblyn) and his daughter Melina (Heidi Paine), but Melina-- who possesses some vague magical link to the weapon-- escapes, no doubt thanks to the lack of adequate guardsmen. Some warriors overtake the beleaguered girl, but by chance a wandering swordsman (Blake Bahner) wanders by and saves her. This is Thane, who will be forever heralded as the Worst Movie Swordsman of All Time, though it's hard to tell since everyone else in SWORD is just as awful.

So Thane and Melina wander around for a while, getting into trouble as Melina seeks the advice of the great Seer of Roebuck. Had the writers wanted to attempt anything remotely funny, they might have tried giving everyone punny names a la MAD MAGAZINE, but apparently one pun was all they could manage. Khoura doesn't take any major magical action to attack the fugitives, but Selena, who's his apprentice in the Black Arts, uses a ritual to send her spirit out of her body so that she can possess Melina's body. After Selena-Melina tries to make love to Thane so he'll drop his guard, she attacks him with a dagger, and he has to knock her out. Apparently Heidi Paine's contract allowed her to show mostly side-boob, which means that SWORD may be the first Ray film that managed to make dull the sight of a nude buxom woman.

This is about as exciting as the movie ever gets. Some of Khoura's henchmen finally overtake the duo and recapture Melina while leaving Thane tied up in the wilderness for wild animal fodder. Another swordsman, one Damon (Dan Speaker) happens along and frees Thane, but only to engage Thane in a duel to prove which of them can provide the worst swordplay. Back at the castle, we get to see a few more of the MASQUE sets as Khoura threatens Ulric and Melina, the latter being dolled up in dominatrix in preparation for torture. Fortunately for her, though not for the viewers, Thane and Damon show up to rout the villains, and Khoura is bested by a really ridiculous stratagem.

It's likely that the actors made up a lot of their anachronistic dialogue, but for once old pros like Michael Berryman and Lawrence Tierney seem just as disengaged with their roles as the young newbies. If I was forced to come up with two positive things about SWORD, the first would be that Jay Robinson alone seems to be trying to invest his oily manservant with a little integrity.

The other tiny asset is that SWORD provides viewers with a title even more meaningless than 1968's KING OF KONG ISLAND. That silly film, which is much more lively than SWORD, has frequently been parodied because it includes no island, no king, and no one named Kong. But SWORD is a much lousier movie, and it not only features a knife rather than a sword, there's nothing demonic about the weapon and there's really only one full-fledged wizard in the flick. But then Ray couldn't have conned many viewers with ONE WIZARD AND TWO APPRENTICES OF THE VAGUELY MAGICAL KNIFE.


BIOHAZARD (1985)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTIONS: *cosmological*


SPOILERS SPOILERS SPOILERS

Back when I watched this blah low-budget mess, I found myself thinking, "why should I spend any more time thinking about this dreck when director/co-writer Fred Olen Ray spent the absolute minimum amount of effort slapping it together?"

While Ray's best work is lively junk like HOLLYWOOD CHAINSAW HOOKERS, he's best known for tossing a bunch of minor name actors into one constricted setting for about seventy minutes, where they run around and ad lib until Ray has enough footage to bring things to a crashing halt. And that's all BIOHAZARD is, an extremely minor ALIEN knockoff, whose only distinction is that its rubber-suited monster-menace was played by the director's five-year-old child.

The script, to what extent one can call it that, involves a scientific installation devoted to using a FLY-like teleport-beam to beam in whatever object the beam contacts. Supposedly the beam is somehow guided by a hired psychic named Lisa (Angelique Pettyjohn of the TREK episode GAMESTERS OF TRISKELION). The pint-size monster manifests and begins killing people, mostly in darkness to camouflage the creature's unimposing dimensions.

Finally the killer is destroyed, but then there's a really ridiculous Big Reveal: Lisa the Psychic is actually of the mini-killer's race and was testing her people's ability to invade. So how did she get to Earth without the help of the teleport-beam, and why don't her people just invade the usual old way? Again, I'm sure Ray gave the matter no thought. For the few viewers like me, who like to  pin down who's the focal icon of any given film, this at least means that the main character is Lisa the Psychic, not the risible mini-alien.

I certainly don't envy any of the younger actors who were allowed to just whip up their own silly dialogue. But the blame for all their goofs falls squarely on a Guy Called Ray.














Sunday, June 25, 2023

THE WOLFMAN (2010)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *good*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTIONS: *metaphysical, psychological*


*SPOILERS SPOILERS SPOILERS*


Since so few readers of this blog respond with comments, I don't know if anyone pays attention to the spoiler warnings. But anyone interested in my musings on THE WOLFMAN should take them seriously, because here's the film's Big Reveal: Daddy Done Did It.

For many reviews of high-mythicity films, I like to go through the stories in detail, to show how the author builds his or her symbolic propositions. But though the 2010 WOLFMAN has a fair claim to good mythicity, it never comes close to the 1941 classic it reworks (not being in any real sense a "remake.") WOLFMAN is a splashy modern spectacle which conceives a reasonably coherent take on the original's psychological myths, as well as throwing in a few new touches. But it can't come close to evoking the mythpoeic intensity of the Lon Chaney Jr classic.

In contrast to the 1941 film, WOLFMAN makes a pretense of cloaking in mystery the identity of the werewolf who infects Lawrence Talbot (Benicio del Toro). I'm not going to claim I guessed the lycanthrope's identity whenever I first saw the flick, but there's no other suspect in sight but Lawrence's weird-acting old man, Sir John (Anthony Hopkins). Not even the injection of Singh, a dutiful Sikh manservant to Sir John,  creates a moment's red herring suspicions.

Here's what I wrote about the psychological myths of the 1941 WOLF MAN:

Though I used the term ‘family romance” above, I disagree with James Twitchell and all other critics who have attempted to impose a Freudian reading on the film. It’s closer to Adler and his concept of compensation, particularly the sort arising from sibling rivalry. Siodmak might never have read Adler, but going by his biographies the writer apparently experienced in real life some of the same sibling competition that the psychologist did. Siodmak probably was generally aware of the way Freud had applied psychological theory to ancient myth and legend, though, and thus Freud probably influenced the author’s psychologized reworking of werewolf folklore.

Sibling conflict is only dimly suggested in the film’s first scenes. Sir John’s elder son has perished in a hunting-accident, and this apparently obliges the lord of the Welsh village to summon his younger son Larry to Talbot Castle. When they meet, Larry and Sir John circuitously discuss the argument that caused Larry to emigrate to America for many years. (In theory this explains Chaney’s strong American accent, though to be sure a lot of the Welsh residents don’t sound all that British.) There’s a charming attempt at father-son dialogue, though it doesn’t quite conceal the fact that Sir John has mended fences not purely out of paternal love, but because he needs a successor to become the new lord of the estate when John, the old lord, inevitably passes.


There's no rational-minded, overbearing dad this time. Scripters Walker and Self wanted a Heavy Father straight out of Freud's TOTEM AND TABOO. The original Larry Talbot left the British Isles for America for reasons loosely associated with sibling rivalry. In contrast, Lawrence is sent to an asylum after he, as a child, claims to have witnessed Sir John's act of uxoricide, slaying Lawrence's mother during one of the lord's beast transformations. (Lawrence, unlike Larry, at least has a mother in his story.) After years of being treated by the barbaric alienists of the late 1800s, Lawrence recants his story and becomes an actor. (I'm convinced Walker and Self made this alteration to the protagonist's background simply so that they could reference HAMLET, which Freud famously associated with Oedipal urges.) 

Naturally one victim is not enough for the beast. Sir John conceives that the fiancee of his other son Ben bears a resemblance to Ben and Lawrence's mother, and so Sir John doesn't want Gwen (Emily Blunt) to leave. For years the lord has been caged on full-moon nights by the Sikh servant to keep the beast from preying on the locals and inciting a beast-hunt. But one night Sir John's beast does get loose, and that's the end of Ben. His disappearance causes Gwen to write to Lawrence, who returns to his ancestral home and learns of Ben's curious death. 


Ben's gory murder incites great fear in the entire community, which Walker and Self may have moved to 1891 so that their superstitions about werewolves would seem more credible to audiences. Though viewers never know much about the sibling relationship of Lawrence and Ben, Lawrence is determined to ferret out his brother's murderer, little suspecting that by doing so he'll solve the mystery of his (Lawrence's) own victimization. When the locals suspect that the beast may have come from an itinerant gypsy caravan, Lawrence seeks the gypsies out-- and, like Larry before him, Lawrence also encounters a werewolf and sustains a lycanthropic bite. (This is Sir John, though he appears in full-wolf form this time, not as the wolf-human hybrid seen elsewhere.) 

Freud hypothesized that children who witnessed their parents having sex for the first time-- the so-called "primal scene"-- might believe that the mother was being attacked, or even murdered. Lawrence sees his mother murdered for real, and then his brother is slain because his father craves the brother's future wife. Decorum perhaps keeps Sir John from making any overt moves upon the grieving Gwen. Yet though Gwen has never met Lawrence before, she falls for him, thus becoming yet another competitor for the prize Sir John wants-- though I believe Sir John's beast bites Lawrence before the former can possibly know about any romantic inclinations between Lawrence and Gwen. Old Sir John just wants any excuse to let the beast out.

I've emphasized the things Sir John did, more or less in reverse order from the way film shows them, because that character has the most agency in the film. The 1941 film focuses far more on Larry Talbot, on his attitude toward family and romantic horizons, and to his struggle with his altered identity. But to make the mystery work, Walker and Self placed far more emphasis on Sir John's actions. The result is that Lawrence Talbot isn't nearly as well developed as his 1941 model, though he sustains a minor myth as "the victimized son" a la Hamlet. For that matter, Gwen Conliffe is not much better off, though after a big climax in which Lawrence slays his evil father, Gwen assumes the role seen in HOUSE OF FRANKENSTEIN, the girl who slays the werewolf to prevent his suffering.

One of the more interesting Walker-Self changes is the origin of the werewolf curse, in that the script totally exonerates the gypsies. Nevertheless, the "old gypsy woman" trope is played for its expected effect, with fortune teller Maleva filling in some of the blanks about werewolf lore. (The 1941 "silver cane" makes an appearance, but the feature release cut a scene regarding its origins.) The script also includes a policeman who pursues Lawrence, loosely like the "cop" from the 1941 film, though the script's investigator is based on the real life Fred Abberline, one of the men who sought to track down Jack the Ripper.

This time out, the curse comes from India (which, perhaps coincidentally, is one of the lands that may have spawned the medieval gypsies.) In 1891 the British still had control of India, which may be another reason for the time-switch, to line up with colonialism. The script tells us only that Sir John was hunting in India with his manservant when he encountered a feral Indian boy. The boy bit the Brit, and after that, he, not a gypsy caravan, is responsible for carrying the curse to Britain. (The aspect of the movie's structure bears some resemblance to the 1966 Hammer film THE REPTILE, which also involved a monstrous infection propagated during colonial times.)

Sadly, neither good mythicity nor state-of-the-art werewolf FX kept WOLFMAN from bombing at the box office, though it might have done better business had the producers eschewed so many FX scenes.

Wednesday, June 21, 2023

DAGON (2001)

 







PHENOMENALITY: *marvelous*
MYTHICITY: *good*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTIONS: *cosmological, metaphysical*


"Oh, that this too too solid flesh would melt

"Thaw and resolve itself into a dew!"-- HAMLET

Hamlet might have fantasized about dissolving into a dew, but H.P. Lovecraft knew that "too too solid flesh" could only dissolve into something far less pure than dew, which may be best represented by his felicitous phrase "spiritual putrescence."

Most Lovecraft stories rely on suggestiveness and are low on physical action. This is particularly true of his first professional short story, DAGON, which strongly resembles many of the vignettes of Poe, where all one gets is "beginning" and "end," setup and resolution, with nothing akin to a "middle." A feature film needs much more development, and thus Stuart Gordon's DAGON borrows little from the 1919 story save the idea of a monstrous sea-god. The principal plot is loosely based upon HPL's novella THE SHADOW OVER INNSMOUTH, which involved an isolated Massachusetts seaport which was slowly taken over by a race of fish-humanoids, sometimes called "the Deep Ones." 

Naturally, director Stuart Gordon and writer Dennis Paoli put a lot more sex and violence into DAGON than Lovecraft did, or ever would have. The two had followed the same pattern in their other four collaborations, particularly in the eighties films REANIMATOR and FROM BEYOND, which remain two of the best regarded Lovecraft film adaptations. The location shifts from a Massachusetts seaport to a Spanish fishing-village, largely because the film was produced by a Spanish production company in concert with Gordon's frequent production-partner Brian Yuzna. 

I haven't reread HPL's INNSMOUTH for this review, but I'll point out that unlike the prose story, the film starts out at sea, as the boat of four vacationers nears a Spanish coastline dominated by the aforementioned fishing-village, "Imboca." A storm whips up and devastates the boat, trapping its owners, Vicki and Howard, aboard the wreckage. Paul (Ezra Godden) and his girlfriend Barbara (Raquel Moreno) take a lifeboat to shore seeking help, only to find that not only are the inhabitants indifferent to the boat's peril, many of them have a pale, fishy texture to their skin. Paul is separated from Barbara, and he finds himself forced to flee the crazed denizens of Imboca.

I won't dwell upon all the travails of Paul as he tries to find Barbara and save both their lives from the mad-seeming townspeople. Gordon and Paoli clearly wanted DAGON (their last collaboration, incidentally) to be a wild thrill-ride. And if that was all the film was, I might deem it a betrayal of the spirit of HPL.

However, what Gordon and Paoli capture here is the author's alienation from the impure nature of human existence, the condition of being encased in human flesh. HPL used very little violence in his stories, but on a fundamental level he shared some characteristics with the cinematic theme known as "body horror." When HPL's stories aren't suggesting weird transformations of either the narrators or the people the narrators observe, they reflect the fear that one may have some forbidden genetic heritage that could, at any moment, assert itself, turning one into an ape-man, a fish-man, or even a half-human, half-demon. The film's Deep Ones (who are only given that name via an HPL quote at film's end) are the pawns of the fish-god Dagon, and they render the god both blood-sacrifices and human women with which the deity can breed.

One thing that keeps the "thrill-ride" from being meretricious is that Gordon and Paoli constantly emphasize the contagion of Imboca, not just through its menacing fish-people but even just by showing how grungy the town is in the hands of these devolved freaks. Prior to Paul first being attacked by the Deep Ones, he takes a room at the local hotel just to get his bearings, and he's appalled at the filthiness of the room. But if there's anything worse than being forced to associate with slovenly people, it's having kinship with them. In keeping with a much more minor subtext in the prose story, Paul finds that he is genetically related to the people of Dagon, thus putting an end to the self-confident persona he projects at the film's opening.

Though I enjoyed RE-ANIMATOR and FROM BEYOND, I felt like Gordon and Paoli placed too much emphasis on sexual horror. HPL's affinity with body-horror has more to do with a fundamental sense that your own flesh will betray you by becoming something else, irrespective of whether one has congress with other human beings or even with non-humans. Paul does face with a sexual threat as well, one that veers into an incest-domain that would not have interested Lovecraft. But at present I've not seen a film that better captures HPL's unique take on body-horror that Gordon and Paoli's DAGON.


Monday, June 19, 2023

PEACEMAKER (2022)

 







PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *psychological, sociological*

Because I've liked the majority of James Gunn's works, with occasional exceptions like BRIGHTBURN, it's a major bummer to see him transition from SUICIDE SQUAD, a clever juxtaposition of colorful DC icons with dark comedy, to a moronic, politically correct mess like PEACEMAKER, the more so because Gunn intentionally spun off his version of the Peacemaker character from the SQUAD film. How did he get things so wrong, immediately after getting things right?

A possible explanation occurred to me. Gunn may be a creator akin to Alan Moore, in being able to come up with brilliant revisions of other people's characters but not that skilled in inventing compelling new personalities. Peacemaker wasn't one of the better revisions in Gunn's SUICIDE SQUAD, and for the matter he was based on a pretty nothing DC anti-hero, who was in turn based on an obscure Charlton crusader. Gunn expands on the fragmentary background of Peacemaker in the eight episodes of his first HBO season, but the characterization is bland and predictable. Similarly, Gunn's adaptation of another mediocre DC character, The Vigilante, also manages to be inferior to the model, taking a one-dimensional tough guy and changing him into a one-dimensional bundle of insecurities, desperate to make Peacemaker his BFF. 

But what sinks PEACEMAKER are the totally original characters, all of whom are wafer-thin representations of politically correct personas. None of them deserve individual names, and I'm not spending any time on them, so they are best described as:

No-Nonsense Black Authority Figure

Hot Blonde Chick

Fat White Guy

Fat Black Lesbian

Ah, but I suppose I shouldn't point out that the lesbian character is fat. Gunn's script is fine with having the other characters bash the White guy for his weight issues, but somehow, not even the terminally rude Peacemaker ever points out that the Lesbian is a porker. Peacemaker also mercilessly torments the White guy for doing a bad dye-job on his beard, but when Black Lesbian actually betrays Peacemaker at one point, he just kind of blandly forgives her her trespasses. Possibly Gunn felt he had to turn out something both rude and politically correct since he was writing the show for HBO Max. In any case, the formula that has served Gunn so well, that of "misfits who band together," is executed with a pedestrian lack of imagination. Only the fight-scenes are handled with some gusto.

The plot is equally ordinary. The motley crew is forced to work together by Suicide Squad martinet Amanda Waller, investigating aliens who have invaded Earth by taking over the bodies of prominent humans. This ALIEN-lite concept makes for a lot of gross-out scenes, but nothing along the lines of half-decent science fiction. Worse, the last episode contains one of the most indulgent liberal screeds I've ever heard in a superhero film. It makes BLACK PANTHER seem latitudinarian by comparison.

Until I saw PEACEMAKER, I had high hopes for Gunn's plans for future DC Comics projects. Unfortunately, due to the business relationship between DC and HBO Max, PEACEMAKER may come to be more the rule than the exception.




HARLEY QUINN, SEASON 1

 






PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *irony*
CAMPBELLIAN FUNCTIONS: *psychological, sociological*


In my remarks on MAD LOVE, I noted that during Harley Quinn's early appearances, co-creator Paul Dini avoided showing her commit any homicides, even when she might have tried to do so. Possibly Dini wasn't entirely sure what he wanted to do with the character. One of Dini's personal friends voiced Harley, and maybe Dini had some instinct that he might play the demented damsel as something other than just a duplicate of her murderous boyfriend The Joker. Within less than two years from Harley's television debut, Dini wrote MAD LOVE, and planted the seed that Harley might come to see her relationship with Joker as toxic, in strong contradistinction to her BFF bond with fellow super-villainess Poison Ivy.

Eventually Harley became so popular with fans-- at least partly because of her breakup with the Mountebank of Mirth-- that she got her own comic book serials, and, in 2019, her own animated show on stream-TV. The three writer-producers of the show-- I'm just gonna call them Three Guys-- not only center the first season on Harley's breakup with Joker, they justify Harley's rampages as a reaction against The Patriarchy That Keeps Women and Non-Whites Down. 

Three Guys' world is also a world in which the villains are the stars and the heroes are all a bunch of semi-competent stiffs who don't get the joke. It's an ironic reversal-of-values concept, strikingly similar to Mark Millar's equally meretricious graphic novel WANTED. As in the Millar work, ultraviolence and explicit language are the main attractions. In this world Harley is just as committed to wholesale slaughter as Joker, which, in one respect, is a logical development for a crazy woman in love with a mass murderer. The first episode of Season 1 shows Harley raid a ship full of rich pricks (who are tagged as "Whites," which means it's OK to kill them even if they're not explicitly lawbreakers). The only reason Harley doesn't kill the fat cats is because her egotistical BF intervenes to do most of the killing. This honks off Harley because she wants to establish her own super-villain rep, with the side-mission of joining the world's greatest villain-cabal, The Legion of Doom.

Joker leaves Harley in the lurch and she's confined in Arkham for the next year. Her friend Ivy tries to convince Harley that Joker's neglect shows his true lack of regard for his supposed girlfriend, but Harley takes a lot of convincing. After she finally breaks up with Joker, Harley attempts to carve out her rep independent of Joker, petitioning the Legion of Doom for membership and gathering a crew of ne'er-do-well super-crooks: Clayface, King Shark, and Doctor Psycho. Psycho, incidentally, is also used as a feminist whipping boy: despite being a villain who's committed countless crimes, he suffers societal cancellation and ejection from the Legion because he publicly uses the "c-word" for his nemesis Wonder Woman.

The level of satire here matches that of a vignette on ROBOT CHICKEN, where superhero tropes are slammed with loads of juvenile scat humor. I'm not sure how serious the Three Guys are in their condemnations of Evil White Patriarchs, but they say nothing of consequence about the subject. At times they come closer to exposing the extremes of ultraliberal rhetoric, probably unintentionally. The closest the Three Guys come to satire is when Harley visits her decadent parents in Bensonhurst, and is promptly betrayed by them, because their super-villain daughter cut off their path to social climbing.

I must admit the animation looks good both in the action scenes and in the "character moments," broad as they are. Sometimes the jokes about the comics-characters are funny, usually if they're executed quickly a la ROBOT CHICKEN, but longer sequences, like the evisceration of Commissioner Gordon, prove monotonous. I give the mythicity a rating of "fair" simply because the characters of Harley and Ivy have good chemistry even when put through a rhetorical wringer, though I found Ivy a little bit too "goody-good" compared to her comics incarnation. The mythos of this season is definitely that of irony, in which all values are mortified, as in being ground down in a mortar.

 

Sunday, June 18, 2023

THE FLASH (2023)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *metaphysical, psychological*


Since I'm not a big fan of comics-writer Geoff Johns, I didn't bother to read his 2011 FLASHPOINT serial before reviewing the DTV film JUSTICE LEAGUE: THE FLASHPOINT PARADOX. (In that review, I wasn't even sure if I'd given the comics-series a look previously, but now I'm pretty sure I did not.) But after seeing THE FLASH, I decided I ought to give the original story a look for points of comparison.

Thanks to the efforts of director Andy Muschietti and writer Christina Hodson, THE FLASH is not a straight adaptation of the Johns story after the fashion of PARADOX. The main story is still about how Barry "The Flash" Allen tries to change the past in order to save his mother from an untimely death, and so brings into being a new timeline dominated by death and destruction. But there's a much stronger emphasis on the ethics of seeking to change the past, as opposed to "doing the Curly shuffle" with various icons of DC Comics, as was the case with both the Johns original and the DTV adaptation.

The script keeps only the most essential characters from the Johns story: the Barry Allen Flash and versions of Batman and Supergirl (who takes the place of her cousin Superman). As a means of showing the doomed nature of the alternate timeline, Johns jury-rigged a rather repulsive conflict between Aquaman and Wonder Woman. That goes out the window in favor of a reprise of General Zod's invasion of Earth from the 2013 MAN OF STEEL, which, though not a good movie, at least possesses some cinematic resonance by virtue of being the launchpoint of the DC Extended Universe. This alteration gives Supergirl a stronger role in the last third of the movie than Superman had in the original tale. However, Kara Zor-El appears too late in the narrative to have any impact as a character, and the actress never gets a handle on what she's given to do.

FLASHPOINT's most vital character interaction is between Flash and the Batman of the new timeline, and the movie follows this formula, though in place of the comic's "Thomas Wayne, Batman," we have "Michael Keaton Batman," who exists in a world with no other DC superheroes, at least until Batman and Flash locate the aforementioned Kryptonian visitor. I avoided most reviews of FLASH, but accidentally heard one fellow claim that Keaton isn't in the movie that much. On the contrary, the Keaton Batman has substantial screen time, more than the other two actors who essay the Caped Crusader. And acting-wise Michael Keaton has a very good chemistry with both of the Flashes...

Ah, I didn't mention that part. The largest new wrinkle in the script is that the Barry Allen from the timeline where his mother Nora Allen died "teams up" with the Barry Allen from the timeline wherein Nora lived. This leads to lots of comic byplay in which lead Ezra Miller has to play both Barries with loads of FX-shots. It may be that this came about from the writer's desire to give Original Barry someone other than Batman to talk to. Not all of the plot-twists of the Two Barries pan out, particularly a subplot in which Original Barry wants to imbue Alternate Barry with speed-powers for no clear reason. Still, Miller does an exemplary job of keeping the two Barries distinct from one another.

The movie also ups the stakes of the original story's game. Alternate Barry, imitating the unwise actions of his "sibling," tries so often to change bad aspects of his timeline via time-travel that his efforts start having a "Crisis on Infinite Earths" effect, causing separate universes to collide and obliterate one another. This leads to a clever montage of references to other DC "universes"-- those of the 1950s Superman show, the 1966 Bat-series, Earth-Two Flash, and others, including a very special "Superman Who Never Was." It's a given that Original Barry gets his act together and forswears his attempt to change the past, and this climax certainly has greater dramatic heft than anything in either FLASHPOINT narrative.

I wasn't terribly invested in the Ezra Miller Flash as he appeared in either BATMAN VS. SUPERMAN or in JUSTICE LEAGUE. But his quirky, motormouth persona here meshes well with the chaos of competing timelines and universes. So maybe, whatever the real-world chaos of Miller's existence, the studio was actually right not to cancel him this time.

Friday, June 16, 2023

TEENAGE MUTANT NINJA TURTLES III (1993)

 







PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *cosmological, sociological*


I'm amazed to see the level of obloquy visited on TURTLES III back at the time of its release. I'm sure most critics back then weren't eager to see another TMNT flick, but the fact is that it's a reasonably well made formula film.

Given that the awful second film made decent money, I'm surprised that TURTLES III seems poised to correct all the failings of Number Two. That film was notable for eliding the presence of the four heroes' individual weapons, but III starts out with the teenaged terrapins practicing with their weapons in a choreographed montage. Moreover, while the later fight-scenes are PG at most, there's no hesitation about showing the nunchuks, et al, in action.

Additionally, though a lot of the humor is still silly-- Michaelangelo mistakes a guy on horseback for Clint Eastwood-- it's not laid on with a trowel as it was in Number Two. There's also a certain amount of drama from standard perils, like a kid trapped in a fire before being rescued by the aforesaid turtle. And the character of Casey Jones (Elias Koteas), dropped by Number Two, at least makes a token appearance.

One criticism was that the time-travel plot didn't derive from the comics, but let's face it; the early TURTLES narratives weren't exactly a great fount of creativity. Further, having the half-shell heroes voyage back to feudal 1600s Japan was a good way of having them connect with the origins of their ninja-hood.

So April O'Neil (Paige Turco again) buys an ancient Japanese scepter as a gift for Splinter. (With the defeat of the Foot in the last film, he and his "sons" are back in their sewer hideaway.) But the specter activates its time-travel magic, and both Splinter and the Turtles behold April whisked away and replaced by Kenshin (Henry Hayashi), a young nobleman from the 15th century. The Turtles then have to make a similar exchange, taking the place of four feudal warriors so that they can go back and find April. 

Inevitably, the heroes get mixed up in local politics. Kenshin's father, a power-hungry warlord, seeks to establish total control of his territory with the help of European weapons bought from an unscrupulous trader, Walker (Stuart Wilson). Kenshin, in rebellion against his father, allied himself with a rebel movement led by Kenshin's girlfriend Mitsu (Vivian Wu). The Turtles' rescue mission doesn't go smoothly, as Michaelangelo gets separated from his brothers and they lose the time-travel device. There follow many hijinks and reversals, and a few tolerable character moments. Feisty Raphael bonds with a young kid; April has an odd almost-romance with a young guy with an uncanny resemblance to Casey Jones (maybe because he's played by the same actor). There's even a curious allusion to the possibility that the Turtles will make some other tine-trip to an even earlier period of Japanese history, because there are legends of turtle-demons appearing in old legends.

Since Stuart Gillard both wrote and directed TURTLES III, I tend to give him the lion's share of credit for the improvement. This is another surprise, because all of his other IMDB citations, both as writer and as director, seem to be average journeyman works at best. In any case, even though the first TURTLES gets pride of place for launching the successful series, TURTLES III is the most purely enjoyable.



Thursday, June 15, 2023

TEENAGE MUTANT NINJA TURTLES II: THE SECRET OF THE OOZE (1991)

 







PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *cosmological*


On watching the first two TURTLES live-action flicks, I see that they anticipated the pattern of nineties BATMAN movies. The  BATMAN franchise got two good films done before the pinheads in marketing ruined the franchise by insisting that violent superhero films ought to be more vanilla in order to avoid offending parents. The TURTLES franchise got one tolerable movie with barely anything like "real violence." Nonetheless, immediately the same kind of people who turned down the first movie for distribution put on pressure to make the terrible terrapins even more limited in their capacity for carnage. Thus Movie Number Two-- OOZE, for short-- avoids having the heroes use their signature weapons for the most part, fighting with fists and feet only. 

Behind-the-scenes meddlers are almost certainly the reason the script went awry as well. The first movie's script was largely the product of one Todd W. Langen, credited with almost totally rewriting a rejected script by a Bobby Herbeck. Langen must have been largely responsible for keeping the jokes under control and injecting other complementary emotions, like fear for loved ones or romantic aggravations. But in OOZE the four Turtles become four joke-machines, without even the minimal distinction between their respective characters.

In addition, all the support-characters suffer accordingly. Casey Jones is omitted, and there is much less for both Splinter and April O'Neil (now played by Paige Turco) to do. Shredder returns from his untimely death at the end of the first film, but his conflicted relationship to Splinter, the one who witnessed his first criminal deed, is gone. In the old Shredder's place is just a standard villain seeking revenge on the heroes. His vengeance is now possible because Shredder (now played by Francois Chou) obtains a supply of the evolution-enhancing drug known as Ooze, the thing responsible for changing Splinter and his four "sons" into humanoids.

In fact, the film's only plotline concerns Shredder using the Ooze to create two new animal-humanoids whom the Turtles can only defeat with strategy rather than martial might. Originally these two hard-hitting mutations were going to be versions of two characters from the TV cartoon, but the owners of the franchise prevented that, resulting instead in two new monster-pawns.

There are two new characters. One is Keno, a martially skilled young man who becomes a Turtle-ally, but though actor Ernie Reyes Jr. displays genuine fighting-abilities, as an actor he's dull as dirt. In contrast, there's also a goodguy scientist named Perry, also a Turtle-ally, and though his lines aren't that great, actor David Warner delivers them with great panache, making him the standout performer of this bland outing.

The spongy plot could be forgiven if the jokes were any good, but most of them are predictable and pedestrian. And not only has the violence been made more vanilla, the producers' devotion to that ideal is shown by their inclusion of a long "ninja rap" song by none other than... Vanilla Ice.


TEENAGE MUTANT NINJA TURTLES (1990)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *cosmological, sociological*

An interesting academic question: if there had been no 1989 BATMAN, would TEENAGE MUTANT NINJA TURTLES have been made, given that many studios didn't initially want to distribute the completed film, based as it was on a popular kid's cartoon? And if it had been made, would the Turtles alone have had the moxie to transform the course of live-action superhero films? To the second question I would say, "not at all." The Turtles were always a much more lightweight creation than Batman, both in the original comics-- partly parodying the Miller DAREDEVIL of the 1980s-- and in the cartoon-show adaptation. 

Still, the makers of the initial TURTLES knew how to boil down the essence of the characters' appeal, which is more than one can say of the same-year, BATMAN-inspired flop DICK TRACY. The four raucous turtle-teens make their home in New York's sewers, along with their ninja-master, humanoid-rat Splinter, but all of them seem to be totally cool with their existential situation as mutant, shell-backed reptiles who alternate between fighting crime and eating pizza. 

To be sure, this New York isn't much less strange than Gotham City. A Japanese clan of criminal ninjas has moved into the big burg, becoming a major player in all sorts of minor and major crimes. (I think the minor crimes are designed to bring young American kids into the ranks.) The Fagin-esque leader of the Foot Clan (named for Frank Miller's ninja-crew "The Hand") is The Shredder (James Saito), a Japanese who, unbeknownst to anyone, has a hidden connection to noble ninja-rat Splinter.

Just as '89 BATMAN didn't waste a lot of time on reprising the hero's origins, there's only a quickie explanation as to how the Turtles and their rodent-master become intelligent animal-humanoids. This allows the script to develop the human characters so that at least some of them are as broadly interesting as the fighting terrapins. Danny (Michael Turney), one of the young kids inducted into the Foot, isn't one of the better support-players, being no more than a "good kid gone wrong" and an identification figure for younger viewers. More successful are two characters from the comics: brassy reporter April O'Neil (Judith Hoag) and hockey-masked vigilante Casey Jones (Elias Koteas). I don't know if the two had a romantic relationship in the comics, but an abrasive affection works very well to give viewers a break from all the turtle-power.

Given that the Turtles are played by actors in heavy costumes, albeit sometimes abetted by minor motion-capture stunts, no one should expect even middle-range kung-fu stunts. But the jokes land more often than not, and there are a handful of serious moments to keep the comedy under control, as when Shredder captures Splinter and the Turtles are unable to form a counter-plan. All things considered, it's a fun little outing, and its box office success certainly played a role in getting more comic-book characters adapted to the big screen. So, even though it's far from great, it does have its own level of importance.




Wednesday, June 14, 2023

VAMPIRE CLEANUP DEPARTMENT (2017)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTIONS: *metaphysical*


In the world of VAMPIRE CLEANUP DEPARTMENT, everyone in Hong Kong knows that (1) vampires exist, and (2) there are official departments to exterminate the vamps and minimize the damage they cause.

College student Tim Chau (Babyjohn Choi) has no involvement with the "vampire cleanup department," though his parents were part of the VCD. Both were infected by vampirism and voluntarily slew themselves rather than becoming monsters; however, Tim's mother was pregnant with him, and before she died he was delivered, an apparently normal male infant.

Through a series of events the VCD learns that Tim has a side-benefit of his parents' infection: he gets bitten by a vamp but his blood gives him immunity to vampirism (which is treated as something affected both by modern medicine and Chinese exorcism beliefs). The reluctant young man is inducted into the VCD and is taught to use magical sigils and swordplay, with the sole goal of destroying vampire bodies and sending their souls on to the next life.

But during field training Tim accidentally has a lip-lock encounter with a young female vampire (Lin Min-chen), whom he names Summer. Summer, who initially seems zombie-like and incapable of affect, nevertheless follows Tim home like a lost dog, and he conceals her continued existence from the other members of the VCD. Slowly Summer begins to take on imperfect human traits and a romantic bond of sorts forms between the two of them.

There are a handful of fight-scenes throughout VCD, but the moments of comedy and romance are paramount, and in comparison to some HK comedy-romance of my acquaintance they're very well done. Tim's vampire slaying remains reluctant but it does indicate some filial feeling toward his lost parents, as well as loyalty to the living. Summer has only two brief moments in which she utilizes her vampire-powers to fight vamps menacing Tim, and there's only one major vampire threat in the movie. The romance is at once doomed but given a second chance of sorts, and though it's a familiar compromise audiences should welcome the satisfying denouement.

Tuesday, June 13, 2023

THE FUGITIVE (1963)

 








PHENOMENALITY: *uncanny*
MYTHICITY: *fair*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *sociological*


With the fourth installment of the Zatoichi movie series, the formula's getting a little stale. Once again Zatoichi has a price on his head. Once again he seeks out a new town, and once again he meets an old love. But this time there are fewer references to old-time Japanese cultural practices, which is one of the things that made the series distinctive from many swordsplay films.

After Zatoichi earns a little money in a wrestling-bout, a clumsy assassin attacks the blind masseuse. After defending himself by killing the man, Zatoichi learns that a new bounty has been placed on his head, and that the dying would-be assassin leaves behind a sole relation, his mother. Zatoichi travels to the town to inform the parent of her son's passing. Though the mother forgives the swordsman, the local Yakuza, who seem to be the ones who placed the new bounty, try to nerve themselves up to attack the formidable hero.

Two romantic arcs dominate the drama. A B-plot is devoted to a young girl (Miwa Takada) in love with a same-age Yakuza leader, who wants him to give up the criminal life. The A-plot involves a woman named Tane (Masayo Banri) who was once Zatoichi's lover but now lives with the Yakuza's pet samurai. Guess which plotline has an unhappy resolution.

There are snatches of decent dialogue but it's very talky. In the film's most notable scene of "superlative skill," the blind man demonstrates his sword-skill by cutting a bottle in half-- lengthwise from top to bottom, and while a Yakuza is still holding the item.

Monday, June 12, 2023

DRAGONBALL Z: COOLER'S REVENGE (1991)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *cosmological, metaphysical*


Japan continued to make more Dragonball features after COOLER'S REVENGE, but the fifth flick is the last I'll review for now, as it concludes the offerings in a five-pack of DVDs.

Though the titular Cooler is yet another villain original to the animated films, he has strong ties to one of the most celebrated fiends of both the manga and anime serials. In both of those, Goku has a hard time coping with a galactic world-killer named Frieza, responsible for destroying the home planets of both the Saiyans and the Namekians. Frieza, like Goku, has the power to "level up" his power, and the same ability applies to his brother Cooler. Significantly, Cooler comes to Earth to avenge Frieza's defeat and death purely out of family honor, not because he cared anything about his sibling. Oh, and like all the other Dragonball villains, Cooler brings along a coterie of henchmen to furnish opponents for Goku's ensemble of allies, such as Gohan and Piccolo.

This is the first of the DRAGONBALL Z films that doesn't even bother including some contrived scene with the wish-balls and their dragon. But we get a few scenes of Gohan visiting the afterlife in order to bring back a cache of empowering senzu-beans for his dad, even though the quest is really only good for a little comic byplay with a couple of series regulars. Again Goku assumes some version of his Super Saiyan form, and this makes for better battles this time. However, the story's still weak overall. Unlike other original foes, Cooler only seems to perish in the end and is resurrected for a second go-round in the next movie.

DRAGONBALL Z: LORD SLUG (1991)

 



PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *cosmological, metaphysical*


Now that I'm on the fourth of the DRAGONBALL Z movies, I see that they're all of a piece in their inability to fully capture the appeal of the manga and anime serials. Because they're all very short, there's only enough time for a quick setup, the hero's confrontation with the villain, and a generally desultory battle which said hero Goku wins. There's little room for the fun character interactions of the serials, though so far WORLD'S STRONGEST came the closest to emulating the serials' model.

Unlike the first and third movies, though, the fourth, LORD SLUG, at least has a decent villain, as well as another one original to the movies, though later he showed up in the anime. Slug isn't at all complex-- he's pretty much the standard world-conqueror-- but as a "Super Namekian," he's something of an evil parallel to Goku's friendly rival, the Namekian Piccolo. He also kills a henchman flagrantly at the opening, which is always the mark of a decent evildoer. Another opening gambit is that Slug gets hold of the Dragonballs and summons the wish-dragon in order to gain both youth and immortality. Garlic Jr did much the same thing in the first film, but Slug is a much more formidable fighter, and he can even turn into a giant-size version of himself, just as Saiyans can under the right circumstances.

Though the action's very basic, the script does toss in a few curves. For one thing, this is the first movie that allows Goku's wife Chi-Chi to kung fu a couple of henchmen before she's rendered unconscious, so at last she gets to do something besides nag her husband and son. One of Slug's minions has the revolting ability to spawn small, impish copies of himself from his back, after which he sends the imps flying to suck the energies of prospective victims. Finally, though all of the movies give Goku's son Gohan some minor business to perform, this time Piccolo teaches Gohan how to prey on a Namekian biological weakness, which adds a little spice to the formula. This is the first of the "Z" movies in which Goku assumes his "Super Saiyan" form, though I have no idea as to how that manifestation fits in with the main manga-anime continuity.


DRAGONBALL Z: THE TREE OF MIGHT (1990)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *metaphysical*

The third DRAGONBALL Z cartoon-flick cycles back down to the mediocrity of the first movie, though this time the movie's main villain, one Turles, does hail from the original manga. I may have read the original story long ago, but TREE OF MIGHT feels as if its writers simplified it down to the basics, so as not to involve the continuity of the animated teleseries.

According to this movie, main hero Goku has yet to encounter any persons of his native race, the Saiyans. He's been living on Earth, entirely unaware of his heritage and begetting his half-Saiyan offspring Gohan on Earth-girl Chi-Chi. Then along comes the star-cruiser of Turles and his small coterie of henchmen. Turles' only interest in Earth is to plant the mystical Tree of Might, which can suck all the energy out of a planet. The Tree then converts this energy into a fruit, and anyone who eats the fruit will have his body infused with great power. (Possibly the manga-artist drew on Asian folklore-tales involving magical fruits for this science-fiction reworking, but no exact parallels suggest themselves to me.)

Unfortunately as with the first anime-movie of the franchise, the fight-choreography is unexceptional and there's no great drama between Goku and this evil scion of the hero's race. Turles succeeds in draining a lot of Earth's energy and eating the Tree's fruit, thus putting the hero on the ropes. But for some reason Goku can drain enough energy out of the Tree to defeat Turles, which feels a bit of a cheat.

As in the last two entries, the wish-power of the Dragonballs barely has any direct impact on the story.



Friday, June 9, 2023

DRAGONBALL Z: THE WORLD'S STRONGEST (1990)

 








PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *cosmological, metaphysical*


Now WORLD'S STRONGEST is much more in keeping with the thrills and minor chuckles I expect from a DRAGONBALL installment, far superior to the wimpy DEAD ZONE

As in ZONE, the only purpose of the Dragonball schtick is to allow the villains to set up their nefarious plans, and the villains here are original to the cartoon, having no continuity with the cartoon show. Rogue scientist Kochin obtains the seven Dragonballs and wishes for the immortal dragon to uncover Kochin's avalanche-buried master Doctor Wheelo, also a renegade scientist. It will later be revealed that Wheelo's original human body was destroyed and that he was a "brain in a robot body" at the time of his burial. I guess Kochin, having only one wish, couldn't very well restore Wheelo's humanity, because then he still would have buried, and so...

Anyway, Wheelo's got the perfect solution for getting a new body. In a future world full of superb martial artists, how hard could it be to abduct "the world's strongest" fighter and do the old brain-transfer thing?

Two good guys happen to be on the scene for Wheelo's resurrection: Gohan, son of main hero Goku, and one of the show's comedy relief characters, talking pig-humanoid Oolong. In fact, Oolong, while not present in all iterations, adds a lot of comic diversion from what is essentially a simple plot: stop the mad scientist from stealing the hero's body. Gohan and Oolong try to alert Goku, but for some reason Wheelo and Kochin make their first choice in Master Roshi, who's not exactly in the prime of life. The evil madmen use their inventive "bio-men" to capture Roshi and Goku's other friend Bulma, and Goku travels to the villain's arctic redoubt to effect a rescue.

Though the animation remains at the level of the ongoing TV show, the fights are better arranged than in DEAD ZONE, and Goku even unleashes his "spirit bomb" technique from the teleseries. It's even better than the script allows Goku a handful of "Jackie Chan scenes," in which he's made to look silly before he turns things around and kicks cosmic butt. Wheelo's a good one-shot villain but I'm glad he never got a revival anywhere else. Piccolo's in the film too but he's still a hardass at this point, though at some point he becomes a martial mentor to young Gohan.


DRAGONBALL Z: DEAD ZONE (1989)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *metaphysical*


Though I've watched the many adaptations of the DRAGONBALL franchise since they became available in the U.S., this is my first review of any of the stories of Son Goku, de facto guardian of the seven Dragonballs, which when assembled can grant the power of one wish to anyone-- including numerous unscrupulous individuals.

Sadly, DEAD ZONE is one of the most boring "balls" I've ever seen. As anyone can read on Wiki, ZONE has the distinction of being the first animated movie with the "Dragonball Z" tag, and with being roughly integrated into the continuity of the ongoing TV series. The unscrupulous individual this time is Garlic Jr., son of a villain who had appeared in both the comics and the cartoon, unlike Junior. Like his old man Garlic Jr is willing to do scurrilous things to get the Dragonballs, including kidnapping Gohan, son of Goku and his wife Chi Chi. Goku seeks out the villain, as does one of his rivals, alien martial artist Piccolo, who will later become a family friend but at this point is still prickly toward Goku, who defeated Piccolo in a tournament.

The last bit is about all the characterization you get, and this is unusual, because DRAGONBALL in all its incarnations has a big cast of characters who often interact in interesting ways. The narrative is dominated by fight scenes, but neither Garlic Jr nor his henchmen prove to be more than make-work adversaries, so even the franchise's combative source of appeal is short-changed here. I'll note in passing that any DRAGONBALL item I review will fit into the metaphysical category, because of all the stuff about magical dragons granting wishes, though technically the stories take place in a futuristic sci-fi matrix.