Showing posts with label combative comedies. Show all posts
Showing posts with label combative comedies. Show all posts

Tuesday, September 29, 2026

SPY KIDS: ALL THE TIME IN THE WORLD (2011)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*

Robert Rodriguez's attempt to reboot the SPY KIDS franchise eight years later was not a box-office success, but it's the only one I mildly liked. It's not something I would have watched again except for purposes of review, but it does exemplify what I said in the previous SK review: that the writer-director finally did learn the difference between "stupid-wacky" and "clever-wacky."

The opening setup for SK4 alone is far more inventive than anything in the other films, suggesting to me that Rodriguez managed to improve his talent for the absurd in movies like ONCE UPON A TIME IN MEXICO and the first SIN CITY movie. This time the mother of the eponymous kids-- specifically, "step-kids"-- gets equal time, as embodied by lady spy Marissa (Jessica Alba, reunited with the director after both SIN CITY and MACHETE). Marissa is the hitherto-unmentioned sister of Gregorio Cortez, and thus the aunt of Carmen and Juni (who both make minor crossover appearances to support the new franchise). And this time Marissa keeps her spy-dentity secret from both her husband (Joel McHale) and Rebecca and Cecil, his kids by his first (and deceased) wife. Marissa is first seen capturing a super-villain named "Tick Tock" even though she has to endure labor pains while driving a super-fast car and battling henchmen.

A year later, Marissa has stepped down from her duties in order to raise her toddler, as well as trying, not successfully, to bond with her stepchildren. Her hubby, just to add to the faux-irony, is a TV "spy-hunter," who of course has no idea he lives with a secret agent woman. Then time begins to run backward, albeit in slow increments. A new villain, The Timekeeper, has unleashed a secret doomsday weapon, though the genesis of the time-stopping device is muddled at best.  

The Timekeeper's forces attack Marissa's house for some doodad, and this provides the justification for Cecil and Rebecca to learn that they are "step-spy-kids." After various twists and turns, it's up to Marissa, her three kids and the original (now twenty-something) heroes to foil the Timekeeper. Oh, and they have a robot dog voiced by Ricky Gervais, and yes, Rodriguez works in another cameo for Danny Trejo. The director's design sense is no better than it ever was, and the two new kids are no better or worse than the originals. But both the humor and the pacing is better overall. Alexa Vega gets to fight in one scene, but Alba has more presence in her two scenes. The Timekeeper has a better than average motive for his destructive actions. though calling him the best villain in the series is faint praise.          

SPY KIDS 3D: GAME OVER (2003)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*

Robert Rodriguez meant this to be the final flick in the SPY KIDS series. I said before that he must have known he couldn't keep the franchise going as the two main actors aged out of their roles, but what he cobbled together for his finale was even less compelling than the first two films in the series.

I have dim memories of having seen part of this movie in a theater, sans 3D glasses-- and since I can't believe I would have paid even Dollar Movie prices to see this, I must have "theater-jumped," possibly to see what Sly Stallone was doing in a particularly- insipid kiddie flick. I mention this to say that I did not experience the movie's 3D effects, though I've read that they were not well-regarded.

This time Rodriguez discards all attempts to ground things even in "superspy reality." A super-villain named the Toymaker (Stallone) has been incarcerated in the real world, possibly thanks to the efforts of Valentin (Ricardo Montalban), grandfather of Carmen and Juni. But the evildoer has constructed a virtual game that has some capacity to take over everyone's 's minds, so the OSS sent Carmen Cortez's virtual self into the game to investigate. Carmen disappears, so the OSS appeals to her brother Juni-- who left the agency for contrived reasons-- to come back and find his sister, and to save the planet. After a handful of VR adventures, VR-Juni gets a lifeline to the real world for one assistant, and he calls up Valentin-- who, though wheelchair-bound in the real world, can become a virtual superhero in cyberspace. Then Juni and Valentin have various adventures, find Carmen halfway through the movie, and Valentin confronts the Toymaker. who is responsible for Valentin losing his legs. Will Grandpa take bloody vengeance upon the Toymaker? Yeah, rhetorical question.

The difficulty of all three of the original three movies is that Rodriguez thinks he's being "clever-wacky" when he's really being "stupid-wacky," and plainly he didn't know the difference. Since he made his film debut in 1992, he'd never done a full-fledged comedy, and his lack of ability to script a good one shows. He also was overly indulgent to performers he liked. While Stallone was nominated for a Razzie due to his mugging performance, actors like Sabara and Montalban were worse, delivering their dopey dialogue with no charm whatever. Gugino, Banderas, Marin and Trejo are barely in the movie. But at least Rodriguez could justify bringing them into the chaos, whereas it's obvious he just included other characters from the first two films because he liked them and/or the actors.

However, something good (in the view of this not-kid viewer) finally came of this tedious, cringe-worthy franchise-- as I'll address in the next review.  

    

Monday, September 28, 2026

SPY KIDS 2 (2002)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*

Robert Rodriguez didn't let any grass grow under his feet once the first SPY KIDS made bank: the next one came out the next year. Apart from striking while the iron was hot, the producer/director/writer faced a certain limitation as to how long his central characters could fill the role as "kids." 

Plot-wise ISLAND OF LOST DREAMS is more of the same as #1, even to sending Carmen and Juni Cortez to an island full of weird things. (In interviews Rodriguez cited Harryhausen as an inspiration, but Roidriguez would have to work much harder to come close to Harryhausen's unique charm.) I did think the visuals looked more vivid than they did in the first film, particularly in an opening carnival scene, and I assumed the director had spent more money. Instead, cost-conscious Robert made ISLAND for the same money but reached out to startup effects-houses. This resulted in the carnival-ride "The Juggler," a completely improbable device that throws its riders (encased within compartments) into the air like juggling-balls. I'll at least remember that visual better than all the CGI monsters on the lost-dream island.

ISLAND moves faster thanks to having dispensed with the superficial setup of the first film, and goes the extra mile by claiming that, in the space of a year, Carmen and Juni so impressed the OSS that now the agency not only employs other spy kids but have also instituted a "Spy Kid of the Year" tradition. Though this is even sillier than the Juggler-ride, it gives the mediocre kid-heroes a pair of age-appropriate professional opponents, Gary and Gerti Giggles-- though I deduct points for using the name "Giggles" for characters who are not specifically humorous. Gerti (Emily Osment) is a pre-teen like Juni, while Gary (Matt O'Leary) is in the middle-teen range of Carmen, and becomes her first crush as well as a professional rival. When it comes out that the two rival spy-kids are implicated in the world-conquest plans of their father (Mike Judge in an underwritten villain-role), Carmen has one funny line: "I think I can change him" (the boy, not his dad). But as performers I still found Vega and Sabara charmless.

This time, Vega is the only "fighting female" in the house-- albeit only briefly-- because her mom and dad, as played by Gugino and Banderas, are stuck in a tedious side-story, where the mother's parents (Holland Taylor and Ricardo Montalban) tag along and interfere with the parents' efforts to rescue their kids. Rodriguez had already shown in the first movie his tendency to load the series with performers just because he liked them (Danny Trejo, Cheech Marin), and as memory serves, the third flick in the series gets even worse in that department.          

Sunday, September 27, 2026

SPY KIDS (2001)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*

I'm going to try reviewing all four films in this franchise, but they're going to be short reviews because this series is SO not aimed at me. In fact, I can't say that it would have been my kind of thing had I been born a Millennial. I'm sure I liked a fair amount of ephemeral junk in my pre-adolescent years, and on the whole I like movies about superspies better than movies about real, mundane spies. And I can just barely tolerate flicks starring high-schoolers as covert operatives. But somehow I think that even when I myself was a middle-schooler, middle-school spies would have been a bridge too far.

The biggest flaw of the first SPY KIDS is that, even though writer-director Robert Rodriguez was going for what he described as a blend of James Bond and Willy Wonka, the first half of the first KIDS takes too much time trying to lend verisimilitude to the goofy concept. Gregorio and Ingrid Cortez are retired superspies who seem to have a flawless life, except for the fact that their middle-schoolers don't know anything of their heroic pasts. But I found that during the setup I thought adult actors Banderas and Gugino had far better chemistry than the two destined "spy kids," Carmen (Alexa Vega, 13) and Juni (Daryl Sabara, 9). The kid-performers weren't terrible, but they also weren't overly charismatic.

The plot is routine. Gregorio and Ingrid come out of retirement to face a threat of a kids' show performer who has invented hordes of killer robots, mostly with the faces of famous children-- as well as both Carmen and Juni, for some reason. The wacky Wonka-esque inventor Floop (a mug-happy Alan Cumming) is really more thoughtless than fiendish, so Rodriguez has to introduce three more villainous types to compensate, played by Robert Patrick, Teri Hatcher and Tony Shahloub. The action is routine too, and the only time the two adult spies get to fight, Rodriquez cuts away from the action--even though he revels in a long sequence of the two kids battling their robot doubles. 

Obviously, the film was successful, so it reached its target audience. I can only say that despite the director's passion for children's films, I've yet to see one I thought really good. Said passion does make me wonder what sort of kid-vids he liked as a youngling, though.         

Friday, September 25, 2026

KUNG FU PANDA 3 (2016)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *metaphysical, sociological*

Not surprisingly, the simple PANDA formula began to show some cracks in its facade by the third film. No #3 is still a reasonably entertaining variation on that simple theme, but it helps not to look too hard at some things.

This time the main villain is tied not to Po or to Shifu but the turtle Oogwai, who in the first film named Po as the Dragon Warrior and then ascended to another spiritual plane. In PANDA 3 we learn that all is not peaceful on that higher plane, for Oogwai encounters an old enemy, General Kai (a yak), whom Oogwai consigned to the spirit world for his crimes. (I guess for small tyke-viewers, "sent to the spirit world" sounds less grievous than "killed.") Kai was exiled because he'd learned the technique of stealing "chi" from other masters. But living in the spirit-world has done nothing to cool Kai's conquering temperament, and he's already stolen a lot of chi from other ascended masters when he crosses paths with Oogwai. Kai defeats Oogwai and steals enough chi to re-enter the mortal world-- though Oogwai predicts that the Dragon Warrior shall defeat Kai's evil.

By total coincidence, Shifu decides to retire from teaching martial arts, and he appoints Po as the new teacher to students who know more than Po does. Hijinks ensue, and for good measure Shifu also informs the panda that having achieved inner peace (in the second film) is not enough; that his next step must be mastering the power of chi-manipulation. 

On top of that, Po finally meets Li, the birth-father he never knew, and Ping, who regards himself as Po's real father, seethes with jealousy of Po's new dad. Po also has an excuse to hang out with Li in that Li claims that he and his panda-tribe are masters of chi, so they can complete the next stage of Po's training. However, Li actually doesn't possess the skill, and his excuse for lying stands as one of the most cockamamie in cinematic history-- not least because he knows that General Kai will eventually cross chi-swords with Po, which could result in the death of Li's cherished son.

Perhaps worse than all this plotting-by-convenience is that none of the pandas Po meets are slightly memorable as characters, including Li. The pandas were all tiresome and made me wish for more scenes devoted to the Furious Five, who were simple comedy-types that still had some individuality. The evil Kai is the least interesting villain of the first three movies, and even his primary gimmick-- being able to change his enemies into obedient "jade zombies"-- adds no luster to the film. The climactic face-off between Kai and Po is decently staged, but getting there is not half the fun one might expect it to be.

             

KUNG FU PANDA 2 (2011)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *metaphysical, sociological*

Once the first PANDA hit big, the filmmakers stuck close to what worked for both the second and third films: raucous cartoon chopsocky violence with a side-dish of Eastern wisdom. 

In the first film, the story arc of Po the Panda (Jack Black) concerned his efforts to become a kung-fu fighter, though fate-- and the will of the turtle-oracle Oogwai-- threw Po into the deep end of the pool, by promoting him as the destined "Dragon Warrior." In choosing this destiny, Po forswears dedicating himself to the noodle-shop run by his adoptive father Ping (a goose who never informs Po as to his non-goose heritage). But Ping is not the source of conflict: the "heavy father" figure is supplied by Shifu, who puts Po through many rigors before finally conceding that Po deserves his status. Shifu is also, like Ping, an adoptive father, but his "son" became a menace, whom Po must defeat. In essence the first film completes Shifu's arc and he's only of modest importance in the second and third films.

The good news re: No #2 is that while the writers might have chosen to make Po's second "big bad" another kung-fu bully-boy, they crafted a much more ingenious villain this time, one linked to the circumstances that orphaned Po. Having the villain of an anthropomorphic kung-fu flick be a peacock, a delicate-looking bird, might seem counter-intuitive. But the writers shift the conflict to one of weaponry rather than hand-to-hand conflict. Villainous Lord Shen (Gary Oldman) seeks power by weaponizing his clan's discovery of gunpowder into destructive cannons, with which he plans to conquer all of Cartoon-China. But a prophecy about his being defeated by "black and white" leads him to massacre a tribe of black-and-white pandas, leading to the circumstance wherein Baby Po is adopted by Ping the Goose. As it happens, Po and his fellow martial-arts cops encounter Shen's threat at precisely the same time Po experiences existential doubts about his being the only black-and-white panda that anyone's seen in his neck of the woods.

Despite all these doubts, Po's teacher has informed him that the solution is "inner peace"-- and this is what eventually gives the warrior-panda the moxie he needs to defeat the seemingly-unbeatable cannons. The film frames the idea of spiritual transcendence as something as simple as a fortune-cookie maxim, but the movie delivers what the viewer wants: a hissable villain, who relies not on brute force but upon skills with knives (hidden within Shen's wings) and an inventive conclusion in which martial arts trumps, at least in cartoons, martial arms.

A coda establishes that Po's father is still alive after all, setting up the events of the third film.                  

Sunday, September 20, 2026

KUNG FU PANDA (2008)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *metaphysical, sociological*

It's entirely appropriate that Dreamworks landed Jackie Chan to essay one of the voices in KUNG FU PANDA. The core idea of this comic kung-fu cartoon is that the heroic panda Xiao Po can only bumble his way through the rigid disciplines of kung fu until he finds his own unique (and funny) way to kick booty. Chan made this sort of comedy-fu his specialty, but even if a viewer never saw a Chan movie, he will probably be able to guess the way Panda Po will succeed not in spite of his faults, but because of them. 

In this case, though, predictability isn't all bad. The script's simple structure makes it possible to keep feeding the audience with a steady stream of slapstick gags, balanced by a healthy sense of respect for the imagined traditions of fantasy kung-fu-- a discipline practiced in a China populated entirely by anthropomorphic animals. Po (Jack Black), a panda adopted in infancy by a goose who runs a noodle shop, conceives a passion for kung fu. He wishes he could fight with the elect masters, the Furious Five (voiced by Chan and a host of other celebrities), and to be trained by the great master Shifu (Dustin Hoffman). To his surprise, Po is selected to become the Dragon Warrior, the supreme warrior who will protect China from all threats-- even though the panda can barely muster the most basic fighting-skill.

One of the film's best conceits is its villain, the snow leopard Tai Lung, because Tai, like Po, was adopted by a parent of a different species. But Po's adoptive father tried to get him to be devoted to noodle-making, he accepted the panda's decision to choose his own path. Tai was raised the red panda Shifu to inherit the Dragon Warrior status, and to judge by the crap Shifu dumps on Po, Shifu was probably a very demanding parental figure, which results in Tai becoming a dangerous criminal. The film's best scene is not one of Po's many goofups, but a climactic battle between Tai and Shifu, in which Shifu is defeated but feels more pain for having been a bad dad.    

Naturally the drama doesn't last too long, and Po cobbles together an eleventh-hour mastery of his own unique discipline so as to defeat Tai Lung. I have not seen the other movies in the series, but the initial outing shows more promise than most cartoon franchises.  

        

Sunday, August 30, 2026

MONSTER SEAFOOD WARS (2020)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *cosmological*

Japan turns out so many hyperactive comedies than it's almost a surprise when one of them-- namely, MONSTER SEAFOOD WARS-- takes the opposite approach. Here the premise is loony but all of the performers treat the proceedings in a restrained, deadpan manner.

Amateur scientist Takuma, who works for his parents' seafood restaurant, invents a chemical that can enlarge small animals into giants. I think he does so with the idea of being able to create big creatures to supply the restaurant, but he's not responsible for unleashing his "food of the gods" upon urban Japan. A rival, Hikomi, steals the chemical and dumps it in the sea, where it creates three gigantic kaiju: a squid (Irkalla), a crab (Kanilla), and an octopus (Tokalla). There are a few scenes where the big beasts display ancillary powers, and of course there's no explanation for these.

The main joke is that when Japan's defense forces can't stop the goony giants, the government creates a special department SMAT, Seafood Monster Attack Team. (Nice of them to use English for their acronym even though the film is subtitled.) For some reason Hikomi is part of this team despite his having created the crisis, and so is Nana, Takuma's childhood sweetheart. Takuma joins the team too, and they strive to find ways to thwart the monsters, with weapons like vinegar-blasters and a giant chef robot who, at the climax, turns the creatures into sashimi.



The movie's best joke is that while the defense forces battle the kaiju, small parts of the sea-monsters' bodies get sliced off, and somehow these get marketed so as to become great dining delicacies. So the movie is not just "The Monsters That Ate Tokyo," but "The Monsters Tokyo Ate." Though Takuma and his romance with Nana is mild fun, the monsters are the stars as they provide the narrative vector.   

Saturday, August 15, 2026

SUPERMANSION SEASON THREE (2018-9)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *psychological, sociological*

The final episode of Season Two set up the gimmick for Season Three. Titanium Lex defied her adoptive father Doctor Devizo by saving Rex from death, but Devizo turned the situation to his advantage. Because Devizo and the Injustice Club helped repel the Subtopian invasion, the government gives the Club permission to move into the Mansion and join the League.

HOME IS WHERE THE SHART IS-- Hijinks ensue as the League and the Club attempt to share living space. Lex acts as liaison since she's been a member of both groups, and her loyalties are still divided. Though she saved Rex's life, she didn't tell him that Devizo betrayed him-- apparently because she still has feelings for her adoptive father. Groaner tries to break things off with Black Saturn but then becomes jealous as Saturn spends more time with his sidekick Ringler (aka Portia's former bf Courtney).

MASTERS OF LEX-- For the first time, Lex treats both Rex and Devizo as her fathers, by trying to provoke them into getting angry/protective when she dates a promiscuous vigilante, Max Penalizer. Robobot starts telling white lies to make life easier and ends up creating a death cult.

MY COUSIN KITTY-- A flashback reveals how Cooch was transformed from a regular cat into a cat-humanoid and how Rex took her into the League. Now Cooch's original owner sues to get back Cooch (and for $1 million damages), so Robobot becomes a lawyer by downloading countless David E Kelley TV shows. Groaner, irritated at having been eclipsed by Ringler, plans to expose Saturn's most humiliating secret. Lex is perturbed that aside from Penalizer, no men seem to want to approach her, and even Saturn, the ex she deemed far beneath her, ignores her entirely.  

ILIGA THEIR OWN-- Although Rex manages to get Devizo's team moved to a new location, the villains steal furniture from the Mansion, forcing the heroes to go shopping at the superstore Iliga (parody of Ikea). The man in charge is the League's foe Ivan Whiff, and in addition to selling shoddy furniture he plans to take over the world with Swedish supervillains. One of these villains, Bugula, has a hate for Black Saturn and nearly breaks his back. This is doubly significant because in an earlier episode Saturn pretended to be a Bane-like villain named Mange -- but here the doofus hero gets the treatment the comics-Batman got when Bane busted Batman's spine. In other news, Lex learns from Robobot that her insect-DNA has been emitting pheromones, so that she repels human males. (Again, no mention yet of her bisexuality since Season One.)



BROKEBACK SATURN (G)-- In a first-class spoof of the Batman-Bane comics-storyline, Saturn remains bedridden at the Mansion when a new menace arises. To cope with the menace, the government enlists Ringler to don a suit of super-armor and to become Saturn's replacement-- thus forming a parallel to Brokeback Batman being briefly being replaced by an armored "new Batman." Saturn is aghast to see citizens liking the new Saturn better, and showing more nerve than sense, leaves his sickbed and assumes the Mange ID, the better to trick Ringler into surrendering the armor. As for the threat, at first it looks as if Cooch's purely imaginary tormentors, Irish leprechauns, are real. But the 'chauns (as Cooch calls them) are part of a greater supernatural evil that has possessed Portia Jones, with which the League must grapple in the ensuing episode.

THE LONG CHAUN-- This follow-to "Brokeback Saturn" is the closest thing to a poor episode yet, as the League journeys to the god-realm, occupied by Zenith's people, the leprechauns and assorted fantasy-creatures. Such scenes as Zenith fighting her evil uncle Ridan and Robobot turning human are under-developed, and the only bit that works involves a big finish to Cooch's antipathy to leprechauns.



SUMMER VACATION SPECIAL (G)-- The third special is the best of the five, delivering a fine spoof of Hawaiian vacation stories. Rex meets a retired Barack Obama, Ranger tries to impress a USO audience with corny old routines, Robobot endures a timeshare, and Black Saturn holds a secret that may allow a shark-man to conquer the surface.

BACK IN BLACK TO THE FUTURE (G)-- A coda to "Black to the Future" posited that even though the League prevented the birth of Gamora, a future version of American Ranger will become just as much of a tyrant. At the end of "Long Chaun," the heroes are flung out of the god-realm into the Tyrant-Ranger. Saturn's dim brain finally realizes that his future self is married to Future Groaner, and Cooch meets "the Bureaucat," a button-down version of herself. But this time the Future-Tyrant isn't what "he" appears to be, for *she* is actually futuristic Titanium Lex, whose insect-DNA has mutated her into a soulless monster. When the League returns to its own time, Lex must figure out how to restrain her evil nature.

OPTIMO REX-- While the League is gone, Sgt Agony uses Rex's DNA to make a Rex clone, Optimo Rex, who's as even-tempered as Rex is cranky. Moreover, Devizo's team has taken over the Mansion, forcing the original League to move into the Club's rundown hovel. Rex takes the downgrade badly and becomes a near-supervillain when he makes a Devizo clone to get even. 



SYMPATHY FOR BLACK SATURN (G)-- Cooch protects the rock-monster Liplor from Devizo, and Robobot tries to help Lex control her transformations. But the A-plot concentrates on two clans of monsters. one of vampires and one of werewolves, seeking to convert Saturn to their cause, in a clever spoof of UNDERWORLD. Courtney gets turned into a vampiric valet. 
 
COMICARNAGE-- The League attends a comics convention, where Rex runs into his previous team, "Da League," who are even lamer than his current heroes. Geek jokes abound, with an odd subplot devoted to David "American Werewolf" Naughton turning into a real wolf-monster.

JUNGLE ALL THE WAY // DEBBIE DOES DEVIZO-- Agony talks the League into playing "Expendables" for a rescue mission on a tropical island. The heroes soon learn that it's a prison for international supervillains, and that one of the prisoners has devised metal gauntlets which harness the powers of numerous criminals. The gauntleted villain is Debbie Devizo, formerly Doctor Devizo's wife, who committed adultery with Rex. For revenge Devizo lured her to the island so that she became part of the prisoner population, becoming tough and embittered. She hates both Rex and Devizo but will leave Rex alone if he allows her to murder Devizo. Lex for her part fears that the only way to stop Devizo is to transform into her mantid self. When she does so, Debbie gets defeated and returned to the island-- but Lex's return to normalcy is only temporary.  

A PRAYER FOR MISTER T-- It's SUPERMANSION's Thanksgiving special. Devizo invites the League to the Mansion, resuming a tradition in which Rex and the Doctor competed to see who could produce the best turkey dinner-- though Rex always cheated by having the Mansion's maid Margery do the cooking. This time Devizo gives Margery the week off, and so Rex overcompensates by injecting his turkey, the titular "Mister T," with steroids, creating a turkey monster that promptly lays a bunch of monster-eggs. In other news, Black Saturn gets dissed by his family when he tries to horn in on their holiday, and Margery makes her first on-screen appearance. 

RUN, RANGER, RUN-- After Lex defeats Debbie Deviso, she goes into hiding to master her insect nature, and Saturn has to cope with Groaner's new girlfriend Harley Qu-- er, Patty Mime. But the A-tale concerns the Russian super-soldier Soviet Slayer to challenge Ranger to a ROCKY IV-like boxing match. Ranger is initially spooked by the Slayer's great power, but during the match he rallies, winning the fight but reaching a "detente" with the Russian. At episode's end, it's revealed that Robobot and Devizo secretly have Lex caged in the basement.

TEACHER AND THE GOOF-- TV executives want to get rid of the titular hosts of a long-running children's education show, so they hire Cooch and Liplor as new additions to the program, whom the executives hope to use to edge out Teach and Goof. But Teach is a fanatic who has got rid of all previous co-hosts, so Rex and Robobot intervene. In a dovetailing plotline, Ranger meets a son he begat back in the forties, meaning that Ranger is faced with a eighty-year-old man.



BACK TO THE ISLAND-- Rex finds out that Devizo and Robobot are seeking to cure Lex, but their only hope is to obtain a "power retardant" invented by Debbie-- whom the Doctor returned back to the prison-island. Cooch and Liplor take over hosting the kids' show, with "Meta-Zenith," a fusion of Zenith and Portia, as a guest. Saturn wangles a position as casting director, so he uses his new authority to invite both Groaner and Patty Mime to audition for the same role. hoping to break them up. When Rex and Devizo reach the island, Debbie-- now an ordinary woman-- removes their powers with the retardant. The three of them ramble down memory lane, revisiting the way Debbie, in her superhero ID of Heartshine, fell in love with Devizo, but also sought love with Rex. But this time, Debbie reveals that her Heartshine-power sapped love from Devizo, so he's not entirely responsible for his villainous career. Nevertheless, Rex booby-traps Debbie and obtains the retardant. However, Agony finds out about Lex's threat, forcing Lex and Robobot to go on the run.

BUG HUNT-- While Robobot and Lex go looking for a cure, the artificial man begins to harbor feelings for Rex's daughter. Rex calls the League together to locate the fugitives, while back at the Mansion Debbie, confined to a cell, seeks to get into Devizo's head. The fugitives find an eccentric horse breeder, whose son has access to the DNA of Lex's dead mother. Lex acquires the DNA but transforms into her monster-self, after which she and Robobot must flee again from Agony's forces. The League shows up, chaos ensues, and all the heroes but Saturn are imprisoned.

SATURN'S SIX-- Agony's forces chase Lex, but she managed to conceal her mother's DNA in Robobot's body, thus putting a potential cure in Devizo's hands. Saturn, seeking to free the League, tries to recruit a team of six liberators, but only gets three others: vampire Courtney, his butler Bunsen, and Commissioner Gomez. Saturn dons the Black Saturn armor, but he's still unable to beat Optimo Rex-- though surprisingly Saturn's overall plan works, freeing the League from prison and Courtney from his vampire status. But Agony and his people launch a killing attack on Lex, causing her to morph into a mantis-monster.

BAD LEX-- While Lex slaughters most of the Agony team, Devizo finishes his "gene ripper," though he's not sure it will save Lex or kill her. Lex's mutation gives her the power to resurrect her victims as "drones," and now Bad Lex plans to extinguish humanity with nuclear bombs. Rex refuses to take the gene ripper with them, but Devizo arranges things so that Debbie follows the League with the weapon. Rex keeps Debbie from shooting Lex, but amid the chaos Debbie's own plan coalesces, forcing Devizo to give up his humanity to save his adoptive daughter. The villains return to normal and leave with Devizo, now in total Luthor-mode, and though Lex is at least dominantly normal, the League mourns its fallen member, Robobot.

WORLD WAR TREE-- SUPERMANSION's last outing, an "Earth Day special produced about half a year after the series finale, has the League (including a conveniently rebuilt Robobot) show at an Earth Day celebration. However, eco-terrorist scientists bring a device that turns three sequoia trees into rampaging monsters, and the trees escape with Cooch. Rex seeks out his old "Da League" member Planetessa because she's a "Captain Planet" refugee and can talk to trees. Instead, Planetessa puts Rex and Lex in contact with Mother Earth, and so Planet Earth is saved, even though the League manages to set the sequoia forest aflame.    
             
        

     
 

Saturday, August 8, 2026

SUPERMANSION SEASON TWO (2017)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *psychological, sociological*

The season starts with the mansion and Robobot rebuilt, and the reference in the last episode to "new candidates" for the League of Freedom is blown off in one joke. Season Two does reach out to the former member (and Wonder Woman analogue) Zenith, a celestial goddess who shares the body of a mortal talk-show host Oprah W-- I mean, Portia Jones. The fugitive Injustice Club figures into more plots this season. but the only ones worth mentioning are Devizo, Groaner. and Lex Lightning, still full of passionate hate for Titanium Rex but no longer inclined to morph into a male version of herself. Curiously, though she was ostensibly raised by Devizo, there's nearly no sense that the two of them have ever had a father-daughter relationship.

VIRTUAL REALITY BLUES (G)-- Cooch misses Brad, so when Ranger tells her Brad's in heaven, she wants to become a Christian to join him, but she gets hinky about baptismal immersion. When Saturn learns Groaner's alive, he crushes hard on his nemesis, resulting in many embarrassing moments.  More importantly for ongoing plotlines, Devizo steals a computer file containing Rex's greatest secret, and when Rex descends into a VR world to recover the file, Devizo and Lex are waiting for him. To Rex's good fortune, a rendezvous between Saturn and Groaner crosses his path in VR and a goofy time is had by all.

SCHOOL ME ONCE-- Rex plots to get Zenith back on the team, and that leads the League to "go back to school," i.e., the university of which Ranger and Saturn are alums. Saturn's old frat is ashamed of him, while Cooch is enlisted to be the school mascot. The upshot is that Portia does rejoin the League, but mainly to help the heroes upgrade their tarnished reputation.

THE LEAGUE OF CHEESEDOM-- Portia's first move is to use the League's images to merchandize a pizza place, "the League of Cheesedom," on the advice of her boytoy Courtney. Ranger becomes attracted to Portia when she scolds him and Saturn gets Groaner to perform on stage. Menace arises when Robobot, who's taken on the persona of a rebellious teenager, reprograms a band of animatronic robots, who promptly go berserk. Best line:

ROBOBOT: "I thought I'd found a family, but they ended up being bloodthirsty monsters." 
REX: "That's pretty much every family."

I DON'T EVEN HAVE TO USE MY J.K.-- With Portia's encouragement, Oscar winning actor J.K. Simmons floats the idea of a Titanium Rex movie, but only if Rex is willing to reveal his deepest secrets. It's all a Devizo plot, which goes a lot better than Lex's short-lived takeover of the Injustice Club. Lex has her first meeting with Rex since he shot her in the face, and it's an ambivalent encounter.

 

BLACK TO THE FUTURE (G)-- This one's a knowing satire of time-travel stories like X-MEN's "Days of Future Past." A future-version of Black Saturn changes places with the current version and he warns that his era will be turned into a hellscape by Gamora. the spawn of Zenith and American Ranger. The League must prevent the two of them from procreating in the current era. There's a brief scene showing Zenith's paradisical all-female domain. Good payoffs on all plotlines this time.

BLAZARMAGGEDON (G)-- The villain Blazar was devolved to a monkey earlier, but it turns out that Blazar was an alien herald of a Galactus-sized humanoid, Asteros, who plans to destroy Earth. For once Ranger gets the best plotline, as he goes space-mad at the meaninglessness of the cosmos.

THE GURMAN FILES (G)-- Two sex-heavy plotlines diverge here. In one, Ranger wants his wife to sign their divorce papers, and to that end he and Portia seek out Gloria at a fetish-convention, leading to Dueling Dominatrixes. In the other, Black Saturn tries to go solo (albeit with Courtney as a sidekick) to solve the mystery of kidnapped 1970s models. Rex, who is to some extent a father-substitute for Saturn, falls under suspicion because he knew the models in his youth. With the League's help, Saturn finds the kidnapper and his victims, but also that one of the models is his own mother, and that Rex boned her numerous times.


WE NEED TO TALK ABOUT LIPLOR (G)-- Rex's big secret is revealed to the public and the League-- that he came to the surface looking for new worlds for his people, the Subtopians, to conquer. Rex let his people think him dead so that he could use his powers to protect humans (and to chase tail). But now Rex's older brother Dax reaches the surface with his rock-monster slave. Dax is disgusted that Rex didn't use his beacon to summon an invasion-force, so he takes the initiative. Rex and the freed slave defeat Dax, but now the government deems Rex an enemy agent. To protect his friends, Rex pretends complicity and flees.

LOGS DAY JOURNEY INTO NIGHT (G)-- Rex takes the identity of a lumberjack to conceal himself but still finds himself forced to battle injustice. The other heroes have been forbidden to crusade, but it turns out that Dax managed to send a message to his people. Robobot deduces that because Lex stole the anti-magno rod from the mansion, the League must make common cause with the Club. Unfortunately, Devizo has the rod now, and he seeks out Rex. In addition, the Subtopians reach the surface.

TITANIUM LEX (G)-- Within a short space of time, the Subtopians conquer Storm City while holding off all counterattacks from the government. Both the League and the Club are in hiding, and Devizo brings Rex back to the city for his own reasons. Devizo shows off the anti-magno rod and announces that they need more of the element to repel the invaders. Despite lots of bungling by the heroes and villains, Lex acquires the needed ordnance-- and though she plans to leave Rex to the mercies of his evil brother, she can't resist returning to save her dad, killing her Uncle Dax. Rex almost sacrifices himself in the stratagem that banishes the Subtopians, but Lex rescues him again, and agrees to join the League, but under her new name, Titanium Lex. But more trouble for Season 3 looms, as Doctor Devizo is put in charge of the heroes' future.



WAR ON CHRISTMAS-- Cooch, who believes in Santa Claus, releases from captivity an evil imp, Skibumpers (a clear analogue of Mxyzptlk). The elf grants Cooch's wish to make Santa real, forcing the League to cope with the chaos. This and one other special were filmed before Season Two, so Portia and Courtney don't appear, though on streaming the specials are lumped in with the second season.

DRAG ME TO HALLOWEEN-- In this Halloween offering, Ranger is almost seduced by a sexy ghost, Robobot is "possessed" by malware, and Cooch uncovers a malevolent dentist. The best plot involves Saturn and Groaner trying to score at a Halloween party, with more homoeroticism resulting.                         

  

Friday, August 7, 2026

SUPERMANSION SEASON ONE (2015)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *psychological, sociological*

At first glance SUPERMANSION, a stop-motion animation series launched on the defunct service Crackle, might seem to be in exactly the same vein as Cartoon Network's acidulous ROBOT CHICKEN. Both of MANSION's creators had CHICKEN associations, with Matthew Senreich billed as the CHICKEN co-creator while Zeb Wells worked on the CN program in assorted creative capacities. Further, CHICKEN frequently used superhero-themed blackout gags that revealed the writers' geek-level knowledge of superhero comics, while MANSION is obviously about nothing but superheroes. However, I consider CHICKEN an irony and MANSION a comedy, and I define the difference here as being the degree to which the characters' world is effed up.

 MANSION's main focus is to bombard the viewer with sexy/slapsticky jokes about the six superheroes, the League of Freedom, who watch over Storm City and/or the world. The humor's crude but inventive, and most episodes are at least fair in mythicity (I've used "G" to denote the ones rising to the "good" level). The League members all derive from well-traveled genre tropes, to wit:

TITANIUM REX-- the League's leader and the "Superman" of the group, though he arrived in Storm City not from outer space but from a civilization beneath the surface. He came to the surface world as a young man but as he's old now, implicitly he's been a superhero for some forty years.

COOCH-- a former housecat evolved into a feline humanoid. Drawn from various heroes with animal-like characteristics, like both Spider-Man and Spider-Woman.

BRAD-- A mountainous crusader who, like many other heroes who are enhanced through chemistry, only has power as long as he takes steroids.

BLACK SATURN-- A thorough parody of Batman, Saturn is conceited and stupid, sounds like a whiny baby most of the time, and has recurring encounters with a Joker-like villain, "the Groaner," which relationship eventually turns homoerotic.

ROBOBOT-- A spoof of android heroes like Vision and Red Tornado, constantly questioning his identity due to his artificial origins. In Season One he converts to Judaism and takes the name Jewbot.

AMERICAN EAGLE-- A super-patriotic WWII hero in the mold of Captain America, and one who, like the Captain, got unnaturally preserved for decades until reaching modern times. This is the weakest character, used almost exclusively to assert that his patriotism is infused with racial and religious chauvinism.



GROANER'S WILD-- Rex's irresponsible teammates have abused the League's government budget so badly that a governmental bean-counter, Sgt Agony, is assigned to rein the heroes. Saturn's dialogue with the Groaner establishes the hero's pathetic need for the validation of an "arch nemesis."

THEY SHOOT OMEGA PETS, DON'T THEY? -- The League comes across what seem to be amiable super-pets, but the name "Omega" suggests their nefarious nature.

LET'S TALK ABOUT REX-- Despite Rex's many powers, including a titanium hand that can morph into various weapons, his battle with the villain Blazar makes the public wonder if the hero isn't too old for superheroing. Despite many age-jokes, Rex does get a little validation from his team of goofballs.

A SHOP IN THE DARK-- Rex invites the Defense Secretary for dinner at the Mansion to wangle a higher budget from the government. Rex thinks the deal's sealed because as a teen the Secretary was the kid sidekick of American Ranger, but of course everything goes wrong with the dinner. At least when it's revealed that the Secretary is a gay man, his relationship with Ranger remains platonic.

PUSS IN BOOKS-- The terminally distracted Cooch must pass a college-level test to stay in the League. 



LEX (G)-- A hot young costumed woman, Lex Lightning, shows up at the Mansion asking for Rex, and the geriatric bladesman assumes it's a groupie. Instead she shows him her titanium hand and claims to be the offspring of one of his many hookups. Since Rex doesn't know what the name "Lex" means in another super-universe, he tries to bond with Lex, endeavoring to teach her how to fly-- though he also runs out on her, showing his paternal reluctance.        

A MIDSUMMER NIGHT'S REAM-- Jewbot experiments with his feminine side, Saturn goes clubbing, and three Leaguers get trapped by an evil gym membership. 

BRAD MEDICINE-- The company that makes Brad's steroids cuts him off, causing him to shrink back to his original size. His friends try to get him back on the sauce.

UNFORTUNATE SON-- Lex gets a look at Saturn's home life, where the latter is always seeking the approval of his uptight parents, who prefer his more practical-minded younger brother Dudley. Jewbot, however, learns that Dudley is a drug dealer.

BABES IN THE WOODS (G)-- Apparently sympathetic to Saturn, Lex plans to have sex with him on a League camping-trip. Saturn is willing but has fears of Rex punishing him for crossing a line. Rex has his own secret, revealing to Ranger that he Rex has been sleeping with Ranger's 80-something wife. Ranger unfriends Rex but still comes to the team's aid against killer hillbillies.

THE INCONCEIVABLE ESCAPE OF DR DEVIZO (G)-- Doctor Devizo, imprisoned in a Mansion cell, informs Rex that he plans to escape. He almost does, only to be thwarted by Lex Lightning, thus making the other Leaguers look bad. Ranger, having tasked his elderly wife with her infidelity, plans to commit his own transgression, but his plans go astray.

LEXANITY (G)-- Rex won't let Lex join the League, so when another superhero team is formed by a billionaire, she accepts that offer of membership. The highlight is Saturn acting the fool as he tries tp get into the new group-- until the ending, when Jewbot learns a secret about Lex and she chops off his head.

LEX AS A WEAPON (G)-- The Big Reveals: Lex is the bisexual offspring of Rex and one of his old villainess-flames, and since childhood Lex was raised to hate Rex by Devizo. Lex releases the evil doctor and his Injustice Club from their cells and incapacitates all the Leaguers. Devizo plans to unleash the Mansion's nuclear missiles on the world, but Lex becomes frustrated at her inability to torment Saturn with his having slept with a bisexual. She assigns Groaner to torture Saturn, but when Saturn proves to be the only hero who appreciates Groaner's villainy, Groaner releases Saturn, who frees his friends. Rex and Lex have a brief but intense battle on both physical and psychological levels. after which Lex escapes, albeit with her eyes (temporarily) burned out. Further, Brad ends up sacrificing his life to save the world. This probably stands as the show's best episode, dependent though it is in other continuity.

ADDENDUM: In the above review of "Babes in the Woods," I said that Lex "apparently" felt sympathy for Saturn, by which I meant that the writer(s) wanted viewers to think that. Having seen Season One before, I knew Lex intended to betray the League, so everything she did was oriented to that end. However, she really does not gain any advantage by sleeping with Saturn and is generally disgusted by him. Her only probable motive was that she knew her real father would disapprove of her dating Saturn, and that she mainly wanted to honk him off. On a deeper level (or as deep as a fictional character can get), Lex also wanted to know that Rex gave a shit what she did, and this is supported by Season Three's "Masters of Lex," wherein Lex dates a scumbag to draw a reaction from both her fathers.

Friday, July 17, 2026

LUPIN III: MISSED BY A DOLLAR (2000)

 

PHENOMENALITY: *uncanny* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*


MISSED BY A DOLLAR was the last Lupin TV special to be animated in the traditional fashion. More importantly, though, DOLLAR is much less dominated by the tropes of wild fantasy found in many Lupin stories of the period. Here the master thief and his gang oppose an evil financial cabal that seeks to manipulate world events, and the only metaphenomenal elements of DOLLAR are the rather low-level tricks Lupin uses to bamboozle Zenigata.

As usual the Lupin gang only oppose greater evils as a means of maintaining their freedom to commit generally harmless crimes. In fact, in the opening sequence the master thief begins the adventure in an apparently legal venue: participating in a New York auction (albeit in disguise) for a rare ring. However, another party outbids Lupin by a mere dollar, and on top of that, Zenigata arrives with a squad of New York cops to seize the master criminal. Never daunted, Lupin simply evades the cops and steals the ring, However, an enforcer working for the mystery bidder steals back the ring and tries to kill Lupin in the bargain. Of course all Lupin viewers know that this means war.



Lupin briefs his comrades in crime on his plans: the ring can guide one to a fabulous brooch, which in turn confers incredible luck upon its possessor. It's not entirely clear why Lupin wants the brooch. He natters a bit about a Lupin Empire, but somehow he convinces Jigen and Goemon that the brooch will lead to a big payoff. Fujiko isn't interested because she's become fascinated with the world of high finance, though she changes her tune when reversals decimate her wealth. Fujiko's attempt to transition from crook to high financier proves the reverse of Lupin's new enemy: Cynthia Craymov, already the head of a banking empire. Her father was the deposed tyrant of a small country, so Cynthia wants to rule an empire founded in high finance. She believes implicitly in the brooch's power to convey luck, though said power is never unilaterally proven. Her main enforcer is an ex-KGB killer with a penchant for knife-fighting, but Cynthia's cool resolve makes her the main opponent.

There's a subplot in which Lupin appears to fall to his death, in such a way that both his friends and Zenigata are convinced he's finished. The sequence is good for a laugh as Zenigata mourns his foe (or at least the impossibility of ever accomplishing his monomaniacal goal). There are some decent but workmanlike action-sequences, with Fujiko getting just one femme-formidable scene in which she shoots a guy menacing Goemon. In the end Cynthia's crimes are exposed and the brooch ends up in good hands, though for a change all four of the super-crooks end up temporarily broke. There are some acidulous comments on the financial mentality, but anyone wanting a critique of capitalism would need to look elsewhere.  

Monday, July 13, 2026

TAOISM DRUNKARD (1984)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *metaphysical*

You know, sometimes one image sums up a film better than any number of words. And in the case of the TAOISM DRUNKARD, also known as DRUNKEN WU TANG-- the image of a demon watermelon with teeth and limbs says it all about this "chopwacky," the directing debut of Yuen Cheung-Yan.


Most Hong Kong comedies are just assemblages of goofy jokes around loose plotlines, but DRUNKARD makes the ACES GO PLACES series look like the best of the Marx Brothers. I tip my hat to the stalwart online reviewers who did their best to figure who was fighting who and for what reasons, but I have nothing to add to their efforts. Yuen is clearly just tossing out anything that he thinks will make his audience laugh, and occasionally he's fairly inventive, as with an opening fight between main villain Old Devil (Yuen Shun-Yi) and his virtuous brother, where the latter wears attire able to sprout metal spikes. Old Devil enlists the aid of a female martial artist, Starry Devil (Hilda Liu), who obeys the evildoer because he fed her a potion that can make her age to death. Somehow, director Yuen's character, a weird drunken priest, gets into conflict with Old Devil, and Yuen is aided by a younger fighter and a couple of unmarried sisters. One's enjoyment of this farrago depends totally on how much one likes the wacky stunts Yuen devises.

The most interesting thing here is that the director and the Old Devil actor are part of a filmmaking clan which also includes Yuen Woo-ping, who garnered some Hollywood fame for his fight-choreography work. One review avers that Woo-ping might have helped out on DRUNKARD, but that in no way improves the movie.     


  

Saturday, July 4, 2026

DAIGORO VS. GOLIATH (1972)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*

I consider this the first "kaiju comedy" feature film. I've heard some critics assign that distinction to KING KONG VS. GODZILLA, but though I've never seen the original Japanese cut, KKVG isn't structured like a comedy, which requires a lot more overt jokes than even an American distributor could have possibly removed.

DAIGORO was a reworking of a failed (and ostensibly serious) Godzilla project, which was to have been a collaboration between Godzilla's studio Toho and the special effects company Tsurabaya. Once the Big G was off the table, the producers shifted gears toward a comedy for small children, quite as if someone said, "Well, if we can't use Godzilla, let's do our own version of the Son of Godzilla, but make him even dorkier." Indeed, the hippo-like visage of Daigoro, a "kid kaiju" like Minilla, seems to be a joke in its own right.

Unlike Minilla, Daigoro is dependent upon human beings for parental guidance. His mother was a subterranean creature awakened by nuclear tests, and after she ravaged Japan, the military killed her. However, she left behind Baby Daigoro. One might expect the government to take charge of the infant kaiju, whether for study or weaponization-- but this would have deprived the kid-audience of the nuclear-family experience. So the government allows one private individual, an inventor named Goro, to adopt Daigoro and keep him on an island. Trouble is. Goro has to pay for the kid-monster's upkeep, and his only way of doing so is to enter Japanese contests for wacky new inventions. However, Daigoro eventually gets to prove his mettle when a more destructive giant monster, dubbed Goliath, descends to Earth and begins tearing things up.

Though most adults will get little out of the humor here, it's at least palatable if one thinks of kids seeing such jokes for the first time. It's at least lively, not repeating the same jokes the way some Gamera-flicks did, and the weird end-scene with the genial kaiju availing himself of a giant privy has to be seen to be believed. The combative action between the giant monsters wasn't much better than that of a SyFy critter-flick. There's an ecology lecture about how human misuse of the biosphere has weakened the atmosphere, thus making it easier for meteors-- and monsters named Goliath-- to descend and wreak destruction.

The one element that's not totally aimed at kids is Goro's niece Yoshiko. She's of marriageable age, but her uncle's reputation is so bad that every arranged marriage she explores falls through. This is an odd side-plot for a kids' movie, especially since it doesn't affect the main plot, though she manages some sort of hookup at the end. Maybe the writers just thought kids of both genders could identify with having to listen to the complaints of older sisters.                   

            

Thursday, June 11, 2026

ELLA ENCHANTED (2004)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *metaphysical, psychological*

Wiki informs me that ELLA ENCHANTED is only a loose adaptation of its source novel, which I have not read. But though ELLA may be loose in one sense, in one sense this simple, tongue-in-cheek fantasy is tighter than two recent overbaked retreads of famous fantasies: 2024's WICKED PART ONE and 2025's SNOW WHITE. 

All three of these "magical-era fantasies" use fairytale-tropes to comment on perceived real-world injustices. The two later movies, though, construct sloppy scenarios, with WICKED imagining that Oz is "species-ist" towards its alleged talking-animal population, and SNOW supposing that its princess grows up in a non-hierarchical kingdom that would warm the heart of any Socialist. ELLA utilizes (but did not invent) an idea similar to that of WICKED, in that heroine Ella of Frell (Anne Hathaway) grows up in a world where human royalty has exiled most of the non-humans-- elves, ogres, and giants-- to the forests, if not turning them into abject slaves. There's no real depth to ELLA's politicized fairytale either, but since it only involves simple expropriation, the base scenario is not as stupid as those of WICKED and SNOW WHITE.

Ella also grows up more beleaguered than many fairytale heroines, for in a storyline derived from "Sleeping Beauty" and "Cinderella," Baby Ella receives a bad birth-gift from an extraordinarily stupid fairy godmother: that of obeying any verbal command. I don't know how the book justifies the godmother's whim, but the movie shrugs off any justification in order to get the story rolling. Ella manages to keep her vulnerability secret until she's a young woman, but when her mother dies, her father (barely a character in the film) remarries, saddling Ella with a cruel stepmother and two nasty stepsisters.

The script gets a lot of comical mileage out of Ella's predicament, but her wish to protest the marginalization of magical beings brings her into a meet-cute with the wryly named Prince Charmont (Hugh Dancy). She brings the injustices to the attention of the gullible, not-yet-crowned prince, and the script makes it eminently clear that all the bad stuff has been orchestrated by his evil uncle Edgar (an unrecognizable Cary Elwes). Ella is also occupied with a search for the addled godmother in the hope of getting the obedience-spell reversed. In the end, Ella is the one who figures out how to undo her compulsion, which was a fresh approach.

Ella also accrues various supporting characters, including a talking book and an elf who wants to be a lawyer (!), but the story's main romantic thread is always the focus, and the script manages a good balance of humor and drama. There are no established fairytale characters in the story, and characters frequently make anachronistic references, mostly to modern pop music. Ella is the sole eminence here, and a big concluding fight-scene demonstrates that for no clear reason Ella can both swordfight and do kung fu. ELLA isn't a deep film, but it executes its simple scenario with a decent sense of style and moderately amusing jokes.      

Saturday, May 9, 2026

ACES GO PLACES 2 (1983)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*

The second ACES movie is more of the same freestyle farce, but with fewer memorable jokes. The producers probably rushed TWO into production to keep the audience interested. 

Unlike the first film, where the only metaphenomenon appeared near movie's end, TWO begins with supposedly reformed burglar Kong (Sam Hui) breaking into a building. He meets, and fights with, a big robot guardian that looks like a Japanese tokasatsu creation. Later, for no reason related, the same robot turns up to fight a bunch of little robots, using ray-beams from its eyes. I think the robots tie into some more amorphous "plot" about a Hong Kong space program, since other jumbled astronaut-stuff appears elsewhere.



Two other very loose plotlines take up more space. Kong is being pursued by the pawns of a hitman called "Black Gloves." He's supposedly the brother of the first film's villain, though the guy's barely seen after his first appearance, played by Joe Dimmick and made to look like Clint Eastwood. Kong is also framed for bank robbery by a cute girl-- not sure what her thing was-- and so he runs for help to his two best friends, Albert and Nancy (Karl Maka, Sylvia Chang). However, Plot One engenders Plot Two, in that Albert and Nancy are trying to be bonded in wedded bliss.

The matrimonial jokes are definitely better than all the forgettable cops-and-robbers hijinks, and there are some decent fights from Hui and Chang, though still too much vehicular chaos. The bloom is off this secondhand rose.

         

Wednesday, April 22, 2026

ACES GO PLACES (1982)

 

PHENOMENALITY: *uncanny* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*

Though I'm far from being a great fan of Chinese comedy films, I enjoyed the zany slapstick of the ACES GO PLACES series, and the first film in the series did a good job of setting up the three principals, who I believe remained together for all five entries. The basic idea seems to be "what would have happened if the "Phantom" thief of PINK PANTHER joined forces with two eccentric HK cops in fighting crime.

Hong Kong super-thief King Kong (Sam Hui) rips off a diamond shipment and then finds out he's robbed the Mafia. The aggrieved crime-lords send various assassins to HK to avenge their honor, particularly a master burglar named "White Gloves." To apprehend Kong, the HK government calls in an American cop of Asian extraction, Albert Au (Karl Maka). He more or less takes the place of the wacky Inspector Clouseau of the PANTHER films, though his main physical characteristic is his total baldness, a testimony to the popularity of the KOJAK teleseries in Hong Kong. Albert's HK liaison is lady cop Nancy Ho (Sylvia Chang), who's constantly accused of being "mannish," and who does get the movie's best fight-scene.         

There are a number of nice comic stunts, though nothing particularly stands out, but the film has too many car chases and crash-ups. The finale contains the only metaphenomenal element, when King Kong counters a fleet of Mafia automobiles with a collection of tiny, remote-controlled toy cars, each loaded with explosives. I tend to doubt anyone in 1982 could actually create such vehicular weapons, but since the script believes that, I'll treat the little cars as uncanny devices.  


Saturday, April 4, 2026

DOUBLE CROSSBONES (1951)

 



PHENOMENALITY: *naturalistic* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*

My justification for reviewing this pleasant if lightweight pirate spoof is similar to the one I gave for including the nominally serious CAPTAIN KIDD AND THE SLAVE GIRL: because the story touches on the unusual idea of a "pirate brotherhood." Oddly, though both movies cite assorted famous pirates who belong to the organization, both name the same three pirates that I find to be "legendary" due to their frequent use in fictional iterations: Captain Kidd, Blackbeard, and Anne Bonney (played respectively in CROSSBONES by Alan Napier, Louis Bacigalupi, and the rather bulky Hope Emerson). As a very small film-fan bonus, Glenn Strange of ABBOTT AND COSTELLO MEET FRANKENSTEIN is reunited with the director of that film, Charles Barton, though Strange only has one line-- the same as when he played the Monster.

CROSSBONES' plot is tighter than some of the other genre-spoofs of the period, possibly borrowing elements from the 1942 BLACK SWAN. Davey Crandall (Donald O'Connor) is a shopkeeper's assistant in Charleston of the 1700s, a harbor city often plagued by the pirates of the Caribbean. Davey's in love with Sylvia (Helena Carter), ward of the well-heeled governor of South Carolina, and she seems to return his feelings. But Governor Elden is a traitor, who sends the pirate brotherhood information about treasure-laden ships bound for Charleston and then fences the pirates' stolen goods for them. Elden first reveals himself as a rotter by proposing marriage to Sylvia, who emphatically rejects the older man. He suspects that she nurtures affection for the age-appropriate Davey, and when Elden stands in danger of having his treason revealed, he frames Davey and his buddy Tom (Will Geer) for the crime of fencing stolen goods.

Davey and Tom go on the run, shipping out on a vessel whose captain is another pirate. By some clever shenanigans, Davey and Tom trick the whole crew into deserting the ship. The guys encounter a sailing-ship on which Elden is traveling with Sylvia. To keep themselves from being taken prisoner, Tom and Davey first create the illusion of a full crew aboard ship and then tell everyone aboard that Davey is actually a pirate captain, "Bloodthirsty Dave," who only masqueraded as a shopkeeper's boy to suss out the defenses of Charleston. Davey and Tom pull off the deception, but Sylvia, outraged by her betrayal, swears to marry her guardian at the earliest opportunity.

Back on the pirate ship, Davey and Tom gain allies by releasing from captivity some men being transported to serve prison sentences abroad, but all aboard are still wanted men with no safe place to go. "Bloodthirsty Dave" decides to seek out Tortuga, haven of the pirate brotherhood, purely to find a sanctuary. Once there, Davey has to swordfight Blackbeard to prove his mettle, after which he arouses the interest of Anne Bonney. (As if to mirror the transgression of Elden, one pirate accuses Bonney of cradle-robbing, but she never makes a sexual pass at Davey. and ends up marrying Tom in the end.) Davey figures out that Elden is the anonymous benefactor of the pirates and tries to convince them to assault Charleston with their fleet to bring down Elden for continually cheating them. However, only Bonney votes to follow Captain Davey's plan, so he and Tom are back to square one.

In one of CROSSBONES' most amusing scenes, Davey sneaks into Charleston and crashes Sylvia's wedding party to dissuade her from marrying Elden. O'Connor is almost unrecognizable made up as an effete English lord, but he's able to convince Sylvia of his innocence, though he's captured anyway. Despite all the setbacks, Davey's pirate buddies come to his rescue after all, resulting in a big sword-battle between them and Elden's henchmen (though Bonny only uses her fists, not a cutlass), and Davey battling Elden for the hand of lovely Sylvia. An amusing end-scene has all of the pirates get pardons for exposing the crooked governor, but they just can't resist pirating and go back to their sinful ways-- except for Davey, who's guided to domesticity by Sylvia. 

O'Connor is extremely likable but only does one dance-routine, aside from various comic duels. He and Helena Carter have good chemistry, and Barton keeps the action rolling along. much more ably than most of the pirate-movies of the fifties. There is one "fallacious figment" that the audience isn't meant to take seriously: when Davey looks through a telescope, it comically elongates to mirror his surprise.