Sunday, May 10, 2026

THE HOUND OF THE BASKERVILLES (1972)

 


PHENOMENALITY: *uncanny* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *psychological, sociological*

This is an average but still tolerable adaptation of the classic Doyle tale. As I just finished rereading the source material today, I find myself excusing a lot of odd changes just because it was a TV-movie with limited time and money.   

I rather liked the straightforward Holmes of Stewart Granger, while the Watson of Bernard Fox (best known as the character "Doctor Bombay" on BEWITCHED) was efficient enough. Watson's long sojourn at Baskerville Hall is cut for time, which makes sense. Yet the writer also tries to work in Holmes' masquerade as a moor-hermit, which only makes sense if Holmes is absenting himself from the hall so that he can study all suspects at his leisure.

Unlike the 1939 version, this HOUND keeps the idea that the villain Stapleton (William Shatner) has his wife masquerade as his sister to hoax his prospective victim, as well as having used another female pawn to kill the earlier target. On the other hand, the writer troubled to build up Doctor Mortimer as a red herring, which Doyle never does. This proved an enjoyable development because it gave Anthony Zerbe better lines than the literary character got.

In my review I asserted that the thing separating Doyle's novel from most film adaptations was that Doyle made the Hound-mystery a meditation on the human tendency to regress to the primitive and egoistic. The 1972 HOUND is no different, but its depiction of the killer hound is more bracing than I've seen in two of the more expensive productions. This is particularly true because the beast turns on its master, which is in some ways more visually satisfying than Doyle's conclusion. And this may be the only HOUND where, after the dog's dead, the heroes still hear a distant, mysterious howl.     

       

X-MEN: THE ANIMATED SERIES, VOLUME THREE (1994-95)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

At this point it's hardly worth reiterating that Volume Three offers a sampling from both Seasons 3 and 4, for reasons that are not evident. My only general feeling is that some stories show a bit more originality, as opposed to adapting established tales with some cosmetic changes.

SAVAGE LAND, STRANGE HEART, for example, builds on the X-Men's last visit to the Savage Land, but mostly drops Magneto's mutates in favor of pagan priestess Zaladane, who conspires with the X-foe Sauron to revive a god (probably also a mutant). This narrative only slightly resembles the X's first encounter with Zaladane. Ka-Zar and Shanna guest star but Shanna gets no lines.   

Four episodes are devoted to the second half of the Phoenix Saga. Again, the Phoenix Force is changed into a more sentient entity, rather than a discarnate force that unleashes the "id" of Jean Grey. Thus Jean doesn't seem compromised when the Hellfire Club corrupts Phoenix, and when Phoenix goes berserk and destroys the sun of an alien system, no living beings are harmed, in contrast to the original story. The denouement allows Jean to live but she's phased out of the rest of these episodes.



I frankly don't remember how, in the comics, Cyclops finds out that Corsair's his long lost father, but this version is probably as good as any other.    



Less well-realized was an episode devoted to charter X-hero Iceman. It starts out well, showing the frosty crusader as having broken away from the X's because he wanted a normal life. But then there's a confused plot about Iceman breaking into a military base to save his girlfriend Lorna-- only to learn she doesn't need saving, because-- she's now part of a new group of motley Marvel mutant-heroes? Why bring back Iceman just to recapitulate a big melodramatic breakup with his GF? Maybe the writers liked Nightcrawler better, since he certainly gets a better solo outing.

Finally, from what I can tell, an episode called "One Man's Worth" seems to be an original attempt to do another dystopian "Days of Future Past" tale, but with an ongoing romance between the future versions of Storm and Wolverine. Nothing in the volume knocked my socks off, but I was sometimes diverted.             


Saturday, May 9, 2026

ACES GO PLACES 2 (1983)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*

The second ACES movie is more of the same freestyle farce, but with fewer memorable jokes. The producers probably rushed TWO into production to keep the audience interested. 

Unlike the first film, where the only metaphenomenon appeared near movie's end, TWO begins with supposedly reformed burglar Kong (Sam Hui) breaking into a building. He meets, and fights with, a big robot guardian that looks like a Japanese tokasatsu creation. Later, for no reason related, the same robot turns up to fight a bunch of little robots, using ray-beams from its eyes. I think the robots tie into some more amorphous "plot" about a Hong Kong space program, since other jumbled astronaut-stuff appears elsewhere.



Two other very loose plotlines take up more space. Kong is being pursued by the pawns of a hitman called "Black Gloves." He's supposedly the brother of the first film's villain, though the guy's barely seen after his first appearance, played by Joe Dimmick and made to look like Clint Eastwood. Kong is also framed for bank robbery by a cute girl-- not sure what her thing was-- and so he runs for help to his two best friends, Albert and Nancy (Karl Maka, Sylvia Chang). However, Plot One engenders Plot Two, in that Albert and Nancy are trying to be bonded in wedded bliss.

The matrimonial jokes are definitely better than all the forgettable cops-and-robbers hijinks, and there are some decent fights from Hui and Chang, though still too much vehicular chaos. The bloom is off this secondhand rose.

         

KISS THE GIRLS AND MAKE THEM DIE (1966)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*

I'm using my label "eurosploitation" for this Italian-American production because KISS feels a big-budgeted version of one of Italy's cheapie eurospy flicks-- not least because it shows what I've found to be those films' worst feature: crappy villains. Conversely, despite KISS having a storyline that ought to make maximum use of beautiful actresses, I've seen a number of cheap spyflicks that did a better job with their presentations of pulchritude.

The middle sixties displayed the apogee of the superspy movie. KISS was preceded in 1966 by both OUR MAN FLINT and the first of the Matt Helm movies and followed in 1967 by the "Bond-comedy" CASINO ROYALE, which used a "world-peril" very similar to that of KISS, but did it better. By the early seventies the more naturalistic spy-films became prevalent and the superspy subgenre didn't rally until the early 2000s. KISS probably did the subgenre neither lasting harm nor any good.



The story was mostly filmed in Rio de Janiero, where much of the action takes place. The famous Rio statue of Christ the Redeemer provides journeyman director Henry Levin with what might be his only "Hitchcock moment," as American agent Kelly (Mike Connors) fights off an attacker beneath the statue's shadow. Allegedly Kelly came to Rio investigating a white slavery ring, but this mundane rationale is dropped. Somehow Kelly gets on the track of eccentric Brazilian businessman Ardonian (Raf Vallone), who's seen hanging out with a gorgeous jet-setter type, Susan Fleming (Dorothy Provine). Kelly questions Susan and learns that she's a British agent who's also investigating the disappearance of nubile young women. In contrast to most Bond knockoffs, the hero's leading lady shares the spotlight here, even though Susan tends to fight with assorted gadgets (like a ring with a drugged needle) while Kelly uses basic fisticuffs.

Ardonian may be the most under-characterized "bad spy" from this period. The viewer soon learns that he's conspired with Red Chinese agents to engineer a radiation-weapon that can sterilize all of the United States, thus putting China in the catbird seat as a world power. The Dino Maiuri script gives Ardonian no particular motive, ideological or pecuniary, for collaborating with Red China or for building a rocket-silo in Africa, in order to launch a radiation-satellite into orbit. But Maiuri's reticence stems from a "Big Reveal:" Ardonian actually plans to neuter every other man on Earth, aside from himself and maybe a few aides. But the script presents this revelation with zero insight into the villain's psychology, in marked contrast to the better-conceived motives of Woody Allen's evildoer in CASINO ROYALE. All that said, the Reveal does provide KISS with its only mythic moment: a scene in the facility showing that all the kidnapped women have been placed in frozen blocks of ice, moving on a conveyor belt like so many delicacies at the villain's command.



There are a few decent moments of action and comedy in KISS, but they're drowned in lots of dull, pokey scenes, suggesting that often Levin was just marking time. There's also a senseless incident wherein Kelly enters a beauty's room, saves her from a deadly scorpion, and then-- tells her to leave her own room? Half a dozen lovely actresses appear in KISS, but the only ones who have half-decent roles are Provine and Marilu Tolo, the latter playing one of the villain's Chinese contacts.                        

  

Friday, May 8, 2026

KONG: THE ANIMATED SERIES (2001/2005-06)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological. metaphysical*

As a metaphenomenalist, I don't mind it when a show asks me to believe twelve impossible things, whether before breakfast or any other time. But even in a cartoon series aimed at kids, I could wish those impossible things added up to something more than ordinary.

It's curious that the writers even bothered to connect their KONG to the primal 1933 masterpiece, which related the complex but straightforward fable of an island where prehistoric life survived, and where a primitive Black tribe sacrificed women to the appetite of their gargantuan simian god. But that's the setup: after the 1933 Kong fell from the Empire State, a scientist, Lorna Jenkins, took a DNA sample from the big ape. She also did a lot of research on the renamed "Kong Island," where she found no primitive African tribe, but objects called "Primal Stones," which hailed from ancient Atlantis. (Kong Island is now located in the Bermuda Triangle, which I guess excuses the DNAPE's association not only with Atlantis but a host of other New Age concepts.)

Why Lorna does all this comes down to "just reasons," and this includes waiting about sixty years before she creates Clone-Kong-- possibly so that she could mingle the original ape-DNA with that of her grandson Jason. Young Jason grows up thinking of Clone-Kong as his "big brother"-- but only until Lorna's family is endangered by a villain who wants access to the magic of the Primal Stones. So Grandma takes her DNAPE and her research to the hard-of-access island, not reaching out to her grandson until he's of college age. Not content with re-creating a mammoth monkey. she's also invented devices called "cyber-links." A human who wears such a doohickey can magically merge his DNA with that of an animal, and conjure forth a gigantic humanoid creature. Why did Grandma want such a device? Reasons.

The real extrinsic reason was to provide heaps of Big Monster Action. The aforementioned villain gets hold of some of Lorna's links, and with them he can make himself, or one of his numerous henchmen, into huge beast-men in order to catch all the Primal Stones. Only Kong, who is "The Protector" of his mystic domain, can battle such titans-- and heroic Jason gets to tag along by merging his mind (but not his body) with that of Kong, sort of a primeval mecha-pilot.

While some kid-vids are clever enough that adults can appreciate them, KONG was designed to be dully repetitive, as evidenced by the fact that most of the episodes can be watched out of broadcast order. Villain and henchmen ferret out a Stone and use the links to become temporary monsters. Kong defeats them and they transform back and escape to do the same thing next episode.  

Jason BTW has two other partners in peril besides the big monkey: his comic relief college-buddy Tann, and what appears to be the only native of Kong Island. an acrobatic, copper-skinned shamaness named Lua. The three young people and Kong provide all the hero-action, with Lua using her shaman-powers to explicate whatever needs explication.

The only other point worth making is that if I watched this as a kid, I would rather have had the DNAPE dueling with traditional monsters. But there only a few of these-- a giant Yeti, a Wendigo--to allay the monotony.      

Sunday, May 3, 2026

THE NEXT VICTIM (1976)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *psychological*


SPOILERS

A lot of the hour-long progarmmers on Brian Clemens' THRILLER emphasized mundane naturalistic psycho-killers. My only real reason for labeling this psycho as "uncanny" is because Clemens' script models him strongly after Norman Bates, with a "Lodger" touch or two worked in.

Rich lady Sandy Marshall (Carroll Baker) returns to the apartment she shares with her not-so-rich husband Derek. Sandy has been in the hospital recovering from a car crash, and she's still occupying a wheelchair, though her prognosis is that she will regain full mobility. Sandy's expecting just to pass the day quietly while Derek's gone on business. However, it's a hot summer day in London, and most of the locals have gone to the beach for the weekend. Unfortunately there's also a serial killer who's been preying on London women lately. The cops have one clue: a single prospective victim escaped the murderer, and she heard him refer to her as "mother."

A couple of cops get on the psycho's trail, and though they ferret out the correct suspect, they have no impact on Sandy's apartment ordeal. The killer gains entrance to the gated complex by pretending to be a delivery driver, and the camera's careful not to show his face at first-- though there's no mystery because there's only one suspect, aside from a briefly seen, creepy maintenance guy (Ronald Lacey).

Sandy doesn't hear from a neighbor when she expects to, which causes her to start worrying. Then in the near-deserted complex, Sandy encounters a handsome young guy named Tom (Max Mason). She appreciates his company at first, since he claims to be a resident. But eventually Tom seems "off" to Sandy, especially when he speaks of her car accident as highly improbable-- as if someone might have arranged it. And he also mentions that he served his wheelchair-bound mother for ten years, which seems to be his reason for wanting to hang out with Sandy.   

Clemens almost seems to be setting up Tom to be some amateur detective who (correctly) suspects Derek of being a wife-killer. So when Sandy knocks Tom over the head and tries to wheel away for her very life, Clemens seems to be leading the viewer to believe Tom's a good guy. But no, Tom's the Oedipal assailant, though Clemens, to keep his precious ambiguity, barely explicates Tom's psycho-profile. The beleaguered viewer can only presume that Tom targeted Sandy and meant to kill her but started seeing her as "good non-sexual mother" rather than the "bad sexual mothers" he believed his other victims to be. But as Sandy flees, she needs a new antagonist--so Deadly Derek comes back that same night to knock off Sandy and blame it on the psycho. He and Tom end up fighting over Sandy, and after both men die, the movie just ends, unceremoniously. Usually Clemens' THRILLER dramas are solid if unambitious melodramas-- but this one is just a jumbled botch.  


X-MEN: THE ANIMATED SERIES, VOLUME TWO (1993-94)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Volume One of this series didn't confine itself to the show's Season One but added on three episodes from Season Two. Volume Two shows even greater impatience, adding a full seven Season Three episodes to the mix. This does allow the collection to conclude with an adaptation of a major comics storyline, The Phoenix Saga-- or at least the first half of it. 

Narratively speaking, Two features the same game, mixing old and new material to make the cartoons resemble the then-current comic books. But though there's no evident change in creative personnel, Season Two looks better. Perhaps succeeding in the ratings gave the second season a bigger budget, resulting in better animation for both drama and fight-scenes,

Notable moments include:

--The finish of a long plotline with Magneto and the Professor stuck in the Savage Land, beleaguered by a bunch of mutants Magneto created. Marvel heroes Ka-Zar and Shanna guest star.

--Wolverine gets a quickie origin and encounters the Canadian hero-team with whom he trained, Alpha Flight. So many heroes are jammed into one episode that what appeal the Alphans had in the comics is nullified here.

-- Though in my Season One review I doubted that the showrunners would delve into the intricacies of Rogue getting her powers from Ms. Marvel, they actually did a decent job with the conceit, though the plot is necessarily simplified and Ms. Marvel does not have an active role in the main story. Rogue's involved relationship with Mystique gets attention as well.

--Lady Deathstrike's origin is revised to make her an old Wolverine girlfriend, which adds nothing to this iteration of the character.

--And finally, the Phoenix Saga comes across well enough, though it skimps on Jean Grey's reaction to becoming a powerhouse and implies that her empowerment was part of some entity's scheme to protect a cosmic gateway. Cyclops' lost father Corsair appears but his paternity is not discussed.