Saturday, May 9, 2026

ACES GO PLACES 2 (1983)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*

The second ACES movie is more of the same freestyle farce, but with fewer memorable jokes. The producers probably rushed TWO into production to keep the audience interested. 

Unlike the first film, where the only metaphenomenon appeared near movie's end, TWO begins with supposedly reformed burglar Kong (Sam Hui) breaking into a building. He meets, and fights with, a big robot guardian that looks like a Japanese tokasatsu creation. Later, for no reason related, the same robot turns up to fight a bunch of little robots, using ray-beams from its eyes. I think the robots tie into some more amorphous "plot" about a Hong Kong space program, since other jumbled astronaut-stuff appears elsewhere.



Two other very loose plotlines take up more space. Kong is being pursued by the pawns of a hitman called "Black Gloves." He's supposedly the brother of the first film's villain, though the guy's barely seen after his first appearance, played by Joe Dimmick and made to look like Clint Eastwood. Kong is also framed for bank robbery by a cute girl-- not sure what her thing was-- and so he runs for help to his two best friends, Albert and Nancy (Karl Maka, Sylvia Chang). However, Plot One engenders Plot Two, in that Albert and Nancy are trying to be bonded in wedded bliss.

The matrimonial jokes are definitely better than all the forgettable cops-and-robbers hijinks, and there are some decent fights from Hui and Chang, though still too much vehicular chaos. The bloom is off this secondhand rose.

         

KISS THE GIRLS AND MAKE THEM DIE (1966)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*

I'm using my label "eurosploitation" for this Italian-American production because KISS feels a big-budgeted version of one of Italy's cheapie eurospy flicks-- not least because it shows what I've found to be those films' worst feature: crappy villains. Conversely, despite KISS having a storyline that ought to make maximum use of beautiful actresses, I've seen a number of cheap spyflicks that did a better job with their presentations of pulchritude.

The middle sixties displayed the apogee of the superspy movie. KISS was preceded in 1966 by both OUR MAN FLINT and the first of the Matt Helm movies and followed in 1967 by the "Bond-comedy" CASINO ROYALE, which used a "world-peril" very similar to that of KISS, but did it better. By the early seventies the more naturalistic spy-films became prevalent and the superspy subgenre didn't rally until the early 2000s. KISS probably did the subgenre neither lasting harm nor any good.



The story was mostly filmed in Rio de Janiero, where much of the action takes place. The famous Rio statue of Christ the Redeemer provides journeyman director Henry Levin with what might be his only "Hitchcock moment," as American agent Kelly (Mike Connors) fights off an attacker beneath the statue's shadow. Allegedly Kelly came to Rio investigating a white slavery ring, but this mundane rationale is dropped. Somehow Kelly gets on the track of eccentric Brazilian businessman Ardonian (Raf Vallone), who's seen hanging out with a gorgeous jet-setter type, Susan Fleming (Dorothy Provine). Kelly questions Susan and learns that she's a British agent who's also investigating the disappearance of nubile young women. In contrast to most Bond knockoffs, the hero's leading lady shares the spotlight here, even though Susan tends to fight with assorted gadgets (like a ring with a drugged needle) while Kelly uses basic fisticuffs.

Ardonian may be the most under-characterized "bad spy" from this period. The viewer soon learns that he's conspired with Red Chinese agents to engineer a radiation-weapon that can sterilize all of the United States, thus putting China in the catbird seat as a world power. The Dino Maiuri script gives Ardonian no particular motive, ideological or pecuniary, for collaborating with Red China or for building a rocket-silo in Africa, in order to launch a radiation-satellite into orbit. But Maiuri's reticence stems from a "Big Reveal:" Ardonian actually plans to neuter every other man on Earth, aside from himself and maybe a few aides. But the script presents this revelation with zero insight into the villain's psychology, in marked contrast to the better-conceived motives of Woody Allen's evildoer in CASINO ROYALE. All that said, the Reveal does provide KISS with its only mythic moment: a scene in the facility showing that all the kidnapped women have been placed in frozen blocks of ice, moving on a conveyor belt like so many delicacies at the villain's command.



There are a few decent moments of action and comedy in KISS, but they're drowned in lots of dull, pokey scenes, suggesting that often Levin was just marking time. There's also a senseless incident wherein Kelly enters a beauty's room, saves her from a deadly scorpion, and then-- tells her to leave her own room? Half a dozen lovely actresses appear in KISS, but the only ones who have half-decent roles are Provine and Marilu Tolo, the latter playing one of the villain's Chinese contacts.                        

  

Friday, May 8, 2026

KONG: THE ANIMATED SERIES (2001/2005-06)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological. metaphysical*

As a metaphenomenalist, I don't mind it when a show asks me to believe twelve impossible things, whether before breakfast or any other time. But even in a cartoon series aimed at kids, I could wish those impossible things added up to something more than ordinary.

It's curious that the writers even bothered to connect their KONG to the primal 1933 masterpiece, which related the complex but straightforward fable of an island where prehistoric life survived, and where a primitive Black tribe sacrificed women to the appetite of their gargantuan simian god. But that's the setup: after the 1933 Kong fell from the Empire State, a scientist, Lorna Jenkins, took a DNA sample from the big ape. She also did a lot of research on the renamed "Kong Island," where she found no primitive African tribe, but objects called "Primal Stones," which hailed from ancient Atlantis. (Kong Island is now located in the Bermuda Triangle, which I guess excuses the DNAPE's association not only with Atlantis but a host of other New Age concepts.)

Why Lorna does all this comes down to "just reasons," and this includes waiting about sixty years before she creates Clone-Kong-- possibly so that she could mingle the original ape-DNA with that of her grandson Jason. Young Jason grows up thinking of Clone-Kong as his "big brother"-- but only until Lorna's family is endangered by a villain who wants access to the magic of the Primal Stones. So Grandma takes her DNAPE and her research to the hard-of-access island, not reaching out to her grandson until he's of college age. Not content with re-creating a mammoth monkey. she's also invented devices called "cyber-links." A human who wears such a doohickey can magically merge his DNA with that of an animal, and conjure forth a gigantic humanoid creature. Why did Grandma want such a device? Reasons.

The real extrinsic reason was to provide heaps of Big Monster Action. The aforementioned villain gets hold of some of Lorna's links, and with them he can make himself, or one of his numerous henchmen, into huge beast-men in order to catch all the Primal Stones. Only Kong, who is "The Protector" of his mystic domain, can battle such titans-- and heroic Jason gets to tag along by merging his mind (but not his body) with that of Kong, sort of a primeval mecha-pilot.

While some kid-vids are clever enough that adults can appreciate them, KONG was designed to be dully repetitive, as evidenced by the fact that most of the episodes can be watched out of broadcast order. Villain and henchmen ferret out a Stone and use the links to become temporary monsters. Kong defeats them and they transform back and escape to do the same thing next episode.  

Jason BTW has two other partners in peril besides the big monkey: his comic relief college-buddy Tann, and what appears to be the only native of Kong Island. an acrobatic, copper-skinned shamaness named Lua. The three young people and Kong provide all the hero-action, with Lua using her shaman-powers to explicate whatever needs explication.

The only other point worth making is that if I watched this as a kid, I would rather have had the DNAPE dueling with traditional monsters. But there only a few of these-- a giant Yeti, a Wendigo--to allay the monotony.      

Sunday, May 3, 2026

THE NEXT VICTIM (1976)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *psychological*


SPOILERS

A lot of the hour-long progarmmers on Brian Clemens' THRILLER emphasized mundane naturalistic psycho-killers. My only real reason for labeling this psycho as "uncanny" is because Clemens' script models him strongly after Norman Bates, with a "Lodger" touch or two worked in.

Rich lady Sandy Marshall (Carroll Baker) returns to the apartment she shares with her not-so-rich husband Derek. Sandy has been in the hospital recovering from a car crash, and she's still occupying a wheelchair, though her prognosis is that she will regain full mobility. Sandy's expecting just to pass the day quietly while Derek's gone on business. However, it's a hot summer day in London, and most of the locals have gone to the beach for the weekend. Unfortunately there's also a serial killer who's been preying on London women lately. The cops have one clue: a single prospective victim escaped the murderer, and she heard him refer to her as "mother."

A couple of cops get on the psycho's trail, and though they ferret out the correct suspect, they have no impact on Sandy's apartment ordeal. The killer gains entrance to the gated complex by pretending to be a delivery driver, and the camera's careful not to show his face at first-- though there's no mystery because there's only one suspect, aside from a briefly seen, creepy maintenance guy (Ronald Lacey).

Sandy doesn't hear from a neighbor when she expects to, which causes her to start worrying. Then in the near-deserted complex, Sandy encounters a handsome young guy named Tom (Max Mason). She appreciates his company at first, since he claims to be a resident. But eventually Tom seems "off" to Sandy, especially when he speaks of her car accident as highly improbable-- as if someone might have arranged it. And he also mentions that he served his wheelchair-bound mother for ten years, which seems to be his reason for wanting to hang out with Sandy.   

Clemens almost seems to be setting up Tom to be some amateur detective who (correctly) suspects Derek of being a wife-killer. So when Sandy knocks Tom over the head and tries to wheel away for her very life, Clemens seems to be leading the viewer to believe Tom's a good guy. But no, Tom's the Oedipal assailant, though Clemens, to keep his precious ambiguity, barely explicates Tom's psycho-profile. The beleaguered viewer can only presume that Tom targeted Sandy and meant to kill her but started seeing her as "good non-sexual mother" rather than the "bad sexual mothers" he believed his other victims to be. But as Sandy flees, she needs a new antagonist--so Deadly Derek comes back that same night to knock off Sandy and blame it on the psycho. He and Tom end up fighting over Sandy, and after both men die, the movie just ends, unceremoniously. Usually Clemens' THRILLER dramas are solid if unambitious melodramas-- but this one is just a jumbled botch.  


X-MEN: THE ANIMATED SERIES, VOLUME TWO (1993-94)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Volume One of this series didn't confine itself to the show's Season One but added on three episodes from Season Two. Volume Two shows even greater impatience, adding a full seven Season Three episodes to the mix. This does allow the collection to conclude with an adaptation of a major comics storyline, The Phoenix Saga. 

Narratively speaking, Two features the same game, mixing old and new material to make the cartoons resemble the then-current comic books. But though there's no evident change in creative personnel, Season Two looks better. Perhaps succeeding in the ratings gave the second season a bigger budget, resulting in better animation for both drama and fight-scenes,

Notable moments include:

--The finish of a long plotline with Magneto and the Professor stuck in the Savage Land, beleaguered by a bunch of mutants Magneto created. Marvel heroes Ka-Zar and Shanna guest star.

--Wolverine gets a quickie origin and encounters the Canadian hero-team with whom he trained, Alpha Flight. So many heroes are jammed into one episode that what appeal the Alphans had in the comics is nullified here.

-- Though in my Season One review I doubted that the showrunners would delve into the intricacies of Rogue getting her powers from Ms. Marvel, they actually did a decent job with the conceit, though the plot is necessarily simplified and Ms. Marvel does not have an active role in the main story. Rogue's involved relationship with Mystique gets attention as well.

--Lady Deathstrike's origin is revised to make her an old Wolverine girlfriend, which adds nothing to this iteration of the character.

--And finally, the Phoenix Saga comes across well enough, though it skimps on Jean Grey's reaction to becoming a powerhouse and implies that her empowerment was part of some entity's scheme to protect a cosmic gateway. Cyclops' lost father Corsair appears but his paternity is not discussed.  

Thursday, April 30, 2026

THE BATMAN, SEASON FIVE (2007-08)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, psychological, sociological*

I suppose someone in authority decided to use the last BATMAN season to spotlight a handful of DC heroes on the theory that a few kids would get hooked on the comics or other secondary materials. The only result I see is that this stratagem did not play to the strengths of the showrunners, because what they produced were thirteen fairly pedestrian episodes. There's none of the passion for re-creating Bat-myths seen in the other four seasons, and even the episodes without guest-stars seem desultory. 



THE BATMAN/SUPERMAN STORY, PT2. 1-2 (F)-- This one is the best of the crossover episodes. Batman, newly inducted into the Justice League, has his first encounter with Superman in Metropolis, interfering in Luthor's attempt to kill the Man of Steel. Despite this collegial encounter, the two alpha males become testy with one another, albeit for better reasons that those of BATMAN V. SUPERMAN. Luthor gets peeved at the Caped Crusader and recruits five Bat-villains to defeat the two Leaguers (and Robin) -- Bane, Black Mask, Mr. Freeze, Poison Ivy, and Clayface II (who, unfortunately, gets neither character development or any good lines). Technically, Ivy alone makes the biggest contribution, turning Superman into Luthor's slave-- at least until the Dynamic Duo free him and all the good guys stomp a squad of Luthor-robots. Best of all, the guardians of Gotham and Metropolis mend fences.

VERTIGO (F)-- Count Vertigo, who's nearly the only memorable Green Arrow villain, belatedly becomes responsible for stranding Oliver Queen on an island, where the millionaire masters archery and decides to become a costumed vigilante. Sometime later, Arrow trails Vertigo to Gotham, to foil the evildoer's plans to unleash city-wide chaos.

WHITE HEAT (P)-- If the writers wanted to use Doctor Phosphorus, why not use him, instead of mutating Firefly into him?  Small points for the depiction of Firefly's girlfriend.



A MIRROR DARKLY (F)-- A few clever tropes redeem what is a Flash-Mirror Master battle, shoehorned into a Batman story.



JOKER EXPRESS (F)-- Batgirl finally shows her cowl in time for the Terrific Trio to trade blows with Joker, who becomes nutty for trains.

RING TOSS (P)-- Even the title sucks when Sinestro comes to Gotham, seeking to steal the power ring of her perennial foe Green Lantern. Penguin gets hold of said ring. Hijinks ensue.

THE METAL FACE OF COMEDY (F)-- The idea of Joker's mind getting downloaded, so as to create the cyber-entity Joker 2.0, is at least livelier than Joker-Bane. Harley Quinn has a few funny moments trying to decide where her allegiance lies.

ATTACK OF THE TERRIBLE TRIO (P)-- The Silver Age Trio were simple but slightly clever pattern criminals: the Fox committed land crimes, the Shark, sea crimes, and the Vulture, air crimes. BTAS couldn't work any good changes on the original and neither could THE BATMAN. There's one good joke where Batgirl guilts Batman for not realizing she's in college



THE END OF THE BATMAN (P) -- Apart from the puzzling title, this is a workmanlike take on a minor Bat-villain, The Wrath. This Wrath acquires a kid sidekick, Scorn, and the two seek to become crime-enhancers, protecting Gotham's crooks from the Duo. Villains Joker, Harley, Ventriloquist, Penguin and Croc are duly ungrateful. At least the action is decent.



WHAT GOES UP (F)-- Though it's another so-so superhero tale, I give it points for returning Hawkman and his recurring foe Shadow Thief to prominence. In JUSTICE LEAGUE UNLIMITED, both were placed under the shadow of Hawkgirl, but she's not around this time. Shadow Thief teams with Black Mask to take on the two heroes (and Robin).

LOST HEROES PTS 1-2 (F)-- Hugo Strange summons the alien Joining for a second shot at world conquest and facilitates the invasion by disappearing the super-powered crusaders. Why Strange overlooks his Bat-bane, as well as Robin, Batgirl and Green Arrow, the script does not explain. The other heroes eventually are released and get a little action, but it's a rather underwhelming conclusion to an inventive series.
  
         

Monday, April 27, 2026

THE SCREAMING SKULL (1958)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *metaphysical, psychological*

The Wikipedia essay on SCREAMING SKULL mentions that when director Alex Nicol was trying to persuade his lead actress to take the part, he faked her out by claiming he intended to do a remake of Hitchcock's REBECCA. This was not a coincidence. The SKULL screenplay from John Kneubuhl has almost nothing in common with the F. Marion Crawford short story, which contributed the title and (maybe) the name of one of the characters, which happens to be "Marion." For the most part SKULL is a reprise of REBECCA, being about a second wife's anxieties as to her new husband's feelings about his deceased first wife-- though Kneubuhl also seems to have injected a fair amount of the pop-Freudianism found in the Hitchcock oeuvre.

The film starts with Eric Whitlock (John Hudson) bringing his timid second wife Jenni (Peggy Webber) to the estate Eric once shared with his first wife Marion. The estate seems lavish, with extensive gardens, live peacocks, and the grave of Marion, topped by a monument with her image. Curiously, the interior of the main house is largely bereft of furnishings. Eric explains that though the mansion was bequeathed to Marion by her late parents, she, upon marrying Eric, had all the furniture put in storage, intending to re-decorate, so that Marion could put her own stamp on the dwelling of her dead parents. This loosely implies that only a few months ensued between Marion's marriage and her accidental death, caused when she slipped near the swimming pool, cracked her skull and drowned in the pool. Eric inherited the property only, which circumstance will probably set off warning bells for detectives in the audience.

Jenni also comes from money, and both of her parents are dead-- though under more psycho-dramatic events. She tells her husband's pastor Reverend Snow-- one of only three other characters in the film-- that she Jenni at some point experienced an Electra complex. She became aware of loving her father and hating her mother, not least because she thought her mother disliked Jenni for not being "gay" like the mother. Jenni's fantasy of wishing her mother dead comes to ironic fruition when both parents drown at sea and she's unable to save either of them, despite her best (conscious) efforts. She enters a sanitarium to recover from a breakdown, and after being released she meets and marries Eric. To her horror, one of the few furnishings in the mansion is a portrait of Marion, which reminds Jenni of her dead mother. The other three characters are also living reminders of Marion-- Reverend Snow and his wife to a lesser extent, and to a greater extent, the retarded-seeming gardener Mickey (director Nicol). Mickey was raised on the estate alongside Marion, as if the two were siblings.

Then strange things start happening to Jenni as she sleeps by herself in the mansion. She hears screams in the night, but Eric tells her she heard the cries of the peacocks. She starts seeing disembodied skulls, and Eric tells her that crazy Mickey's gaslighting her. But as soon as the viewer sees ceramic skulls rolling around, he'll guess he's left the domain of Hitchcock for that of William Castle. Eric's hoaxing Jenni to get her money, just as he most probably killed Marion for the same reason. Unfortunately for Eric, his return to the scene of the first crime brings Marion back to undead life-- and she avenges herself by emulating the skull-motif of Eric's plot.

SKULL wasn't meant to grab the audience with anything more than penny-ante Gothicisms, so I can't claim the lousy second half of the movie was any sort of surprise. The first half does at least create some potential for Jenni to overcome her rather random complex, and it's for that unrealized potential that I grade the film's mythicity as "fair." 

ADDENDUM: One improvement might have been to suggest that Eric played into Jenni's father-fantasies. By casting Eric as more of a "bad dad," that would have made the mother-imago Marion at least benign and thus suggesting that Jenni's maternal resentments were overblown.