PHENOMENALITY: *uncanny*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*
This is one of the more solid Columbia serials, not showing the tendency toward ruthless cost-cutting seen in later years, nor the barren strategy of keeping all the filmed action in one or two restrictive sets. In fact, of all the works of Spenser G. Bennett, credited with directing more serials than any other individual, I'd probably rate VALLEY in the top five.
VALLEY opens at the conclusion of the Civil War, with the amicable meeting of two field commanders on opposite sides, one of whom is hero Bill Tolliver (Bill Elliott). I don't remember if the script mentions what state Bill fought for, but the dissolution of the Confederacy frees him up to seek out his father, who's prospecting in the New Mexico territory. He and his wartime-buddy Missouri (Slim Summerville) ride west, leaving the turmoil of North and South behind (a motif also found in the classic western novel THE VIRGINIAN).
Bill and Missouri soon learn that Bill's father has gone missing, and that the nearest city is dominated by an outlaw gang run by Jonathan Kincaid (the superbly oily Kenneth MacDonald, forgotten these days except for THREE STOOGES shorts). Kincaid's gang has abducted several locals-- the "vanishing men"-- to labor as slaves in a hidden gold mine. Further, Kincaid is funneling the gold to Emperor Maximillian, supporting the French conqueror against the forces of Juarez. Two female agents of Juarez-- young Consuela (Carmen Morales) and her duenna-- seek to figure out who's sending the gold and how, but neither woman does much but provide exposition for the benefit of the main hero and his sidekick.
As with most serials the action comes down to various back-and-forth struggles between the hero and the villain's henchmen, but Bennett and his writers provide enough variety that the serial's 15 chapters don't become tedious. Elliott, a popular B-western actor, handles all the fisticuffs and riding-stunts very well, while his sidekick provides good comic relief, due to his being more of an "ornery cuss" rather than the more standard dopey doofus. In fact, the writers got into the antics of Missouri that for one episode alone, they had him talking to his horse, which answered him back a la "Mister Ed."
The limited sets of Kincaid's mine are given some cool decorations, such as a big Aztec deity-statue posed behind the bib boss's desk. Said desk has an uncanny execution-gimmick built into it: a concealed gun that "fires" any henchman who displeases Kincaid. The standout gimmick, however, was left behind by the vanished Aztecs: a giant mounted prism able to focus the sun's rays and start fires where directed. This device is used for the chapterplay's best cliffhanger: Bill tied to a stake and surrounded by flammable brush, while a weight-device slowly causes the prism to move toward Bill and his death-trap. Naturally, after the outlaws take all this trouble to give the hero a ghastly death, they decide to leave and do something else, making it easy for Bill to escape.
In one of the serial's best touches, the credits-sequence for each episode plays over scenes of the vanished men (including Bill's dad) laboring in the mine, pushing a wheel connected to a rock-crushing press. In the last episode, Bill almost dies under the press. But not only are the hero and the kidnapped men liberated, Kincaid perishes beneath another crushing weight: that of the pagan idol in his office. The end of Kincaid's rule isn't quite on the symbolic level of the Philistine carnage wrought by Samson, but there's a little more religious resonance here than in the majority of serial conclusions.



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