Showing posts with label animation satiation. Show all posts
Showing posts with label animation satiation. Show all posts

Friday, July 17, 2026

LUPIN III: MISSED BY A DOLLAR (2000)

 

PHENOMENALITY: *uncanny* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *sociological*


MISSED BY A DOLLAR was the last Lupin TV special to be animated in the traditional fashion. More importantly, though, DOLLAR is much less dominated by the tropes of wild fantasy found in many Lupin stories of the period. Here the master thief and his gang oppose an evil financial cabal that seeks to manipulate world events, and the only metaphenomenal elements of DOLLAR are the rather low-level tricks Lupin uses to bamboozle Zenigata.

As usual the Lupin gang only oppose greater evils as a means of maintaining their freedom to commit generally harmless crimes. In fact, in the opening sequence the master thief begins the adventure in an apparently legal venue: participating in a New York auction (albeit in disguise) for a rare ring. However, another party outbids Lupin by a mere dollar, and on top of that, Zenigata arrives with a squad of New York cops to seize the master criminal. Never daunted, Lupin simply evades the cops and steals the ring, However, an enforcer working for the mystery bidder steals back the ring and tries to kill Lupin in the bargain. Of course all Lupin viewers know that this means war.



Lupin briefs his comrades in crime on his plans: the ring can guide one to a fabulous brooch, which in turn confers incredible luck upon its possessor. It's not entirely clear why Lupin wants the brooch. He natters a bit about a Lupin Empire, but somehow he convinces Jigen and Goemon that the brooch will lead to a big payoff. Fujiko isn't interested because she's become fascinated with the world of high finance, though she changes her tune when reversals decimate her wealth. Fujiko's attempt to transition from crook to high financier proves the reverse of Lupin's new enemy: Cynthia Craymov, already the head of a banking empire. Her father was the deposed tyrant of a small country, so Cynthia wants to rule an empire founded in high finance. She believes implicitly in the brooch's power to convey luck, though said power is never unilaterally proven. Her main enforcer is an ex-KGB killer with a penchant for knife-fighting, but Cynthia's cool resolve makes her the main opponent.

There's a subplot in which Lupin appears to fall to his death, in such a way that both his friends and Zenigata are convinced he's finished. The sequence is good for a laugh as Zenigata mourns his foe (or at least the impossibility of ever accomplishing his monomaniacal goal). There are some decent but workmanlike action-sequences, with Fujiko getting just one femme-formidable scene in which she shoots a guy menacing Goemon. In the end Cynthia's crimes are exposed and the brooch ends up in good hands, though for a change all four of the super-crooks end up temporarily broke. There are some acidulous comments on the financial mentality, but anyone wanting a critique of capitalism would need to look elsewhere.  

Thursday, June 18, 2026

X-MEN: THE ANIMATED SERIES, VOLUME FIVE (1996-97)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Season Four was supposed to be the final one for the 90s X-MEN, but ten more episodes were ordered, albeit without giving the production company much money. So some of the episodes were done in-house to save money-- and oddly, I like some of these better than any from the previous seasons.

I said in my first review of the series that I could never celebrate the show because it wasn't "my" X-Men. But I also wasn't crazy about the series' concentration on action-- even well-mounted action-- at the expense of characterization. (Admittedly the cartoon arguably did the soap-opera thing better than did the live-action movie series.) In any case, the last 14 episodes on Volume 4-- which of course mingles stories from both Seasons 4 and 5-- sometimes show a greater emotional tonality than I've observed before. For instance:

Most of the episodes are so action-heavy that there's no time for romance. But the two-part "Storm Front" posits a (non-canonical) hookup between Storm and the extradimensional tyrant Arkon. Here I appreciated some scenes that lingered on the bodies of the two principals, playing up their mutual visceral attraction before any sweet nothings were uttered.

"Old Soldiers" explores Wolverine's early (pre-clawed) years in WWII, when he undertakes a special mission alongside Captain America. Nice interplay between the very different characters without resorting to a hero-fight.

Another tale feels like Claremont in his more playful phases, with Jubilee entertaining some kids with a fairytale-fantasy in which unreasonable facsimiles of the X's appear.



 "Bloodlines," a follow-up to Nightcrawler's previous guest appearance, stands as the best story of all five seasons, being a very accurate translation of his abandonment by his mutant-villain mother Mystique. This version of the hero is a moody religious fellow rather than the daredevil type from the comics, but the contrast between Nightcrawler's faith and Mystique's nihilism is well handled.

Finally, the real final episode, "Graduation Day," present the heroic mutants with the strong possibility that they may have to carry on without Professor X, A last minute contrivance saves the Prof, but he's still obliged to leave Earth, and so the sense of a dramatic transition remains.            



   

  

Thursday, June 11, 2026

STATIC SHOCK, SEASON TWO (2002)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

My review of Season One was fairly long, purely because I was recapitulating some of the basics of the series' concept. But given that hardly anything changes between Seasons One and Two, this time there's hardly anything to say about this overly vanilla show.

The writers introduce a smattering of new, entirely routine villains, and one of the "independent" villains, Hotstreak, joins the gang masterminded by shadowy evildoer Ebon. Virgil's buddy Richie gets superpowers briefly, and there's an episode that amounts to an "anti-gun" PSA, which would be fine with me if I thought it had any persuasive power. I suppose the standout episode involved the villain Rubberband Man trying to become a good guy and coming into conflict with his brother, the aforementioned Ebon.

The season's "big event," as well as the opening episode, is STATIC playing host to Batman, Robin and The Joker. Though the voice-talents of Kevin Conroy and Mark Hamill remain excellent, the story is ordinary in every way.          

Tuesday, June 9, 2026

STATIC SHOCK, SEASON ONE (2000-01)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Full disclosure: I've never read a single issue of the STATIC comic book, and only a smattering of other titles in the 1990s DC/Milestone line that spawned the Static character. Therefore I don't know in what particulars the TV show differs from its source material. However, given that the show STATIC SHOCK was trying to play to a kid-audience above all else, one can certainly countenance a lot of changes for the sake of that target-group. However, a lot of kid-vid adventure-shows have been capable of being entertaining even if they had to "work clean"-- and so there's some irony that a cartoon about a hip 14-year-old superhero should be one of the most vanilla shows in this category I've ever encountered.

In the fictional city of Dakota, a chemical weapon is unleashed, resulting in an event called "the Big Bang." What's created is a sub-universe within the greater domain of WB Animation; a city inhabited by instant mutants called "Bang Babies." Most of these individuals-- replete with the usual range of super-powers (freezing, flying, stretching) -- become menaces, so that they're ripe to become the rogues' gallery of the titular hero. Static-- originally high-schooler Virgil Hawkins-- gains an assortment of electrically-related powers, and being a stand-up guy, he becomes Dakota's defender, and (says Wiki) the first African-American hero to star in his own solo cartoon series. Only Richie, Virgil's white buddy at school, knows his secret; both Virgil's strict father and sarcastic sister remain clueless.

All that said, everything in STATIC SHOCK remains incredibly pedestrian in terms of plot and characterization. Of Season One's 13 episodes, only one, "Sons of the Fathers," deserves some comment. It's an "anti-racism" episode, but without the righteous virulence seen in many cartoons 20 years later. (I'm looking at you, PROUD FAMILY.) Virgil decides he wants to meet Richie's family and wangles an invitation to Richie's house. Richie's dad, however, makes no secret of disliking Black people, so Virgil takes his leave. Richie runs away from home and is captured by a gang of super-villains. But before Static can come to the rescue, Richie's father grudgingly accepts the help of Virgil's dad to find the lost kid. Given the many ways the story might have gone in depicting any character who doesn't automatically like Black people, I appreciate the meliorist approach, showing that Richie's dad is an Archie Bunker type who resents cultural/societal change. But that one episode, and various decently animated fight-scenes, don't add up to much.

 

          

Monday, June 1, 2026

THE LITTLE MERMAID (1989)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *good*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *cosmological, metaphysical, psychological*

Under the sea


Under the sea
Nobody beat us
Fry us and eat us
In fricassee

Yeah, yeah, everyone's all "THE LITTLE MERMAID, beginning of the Disney Renaissamce." I see "The Little Mermaid, Sellout." "The Little Mermaid, Species-Traitor!"




I exaggerate for effect, but not by much. Fetching mermaid Ariel is both an accomplished songstress and the apple of her father Triton's eye. She often hears, from both her father and her crustacean music-teacher Sebastian, that the humans from the surface-world have a marked propensity to devour the denizens of Triton's subsea domain Atlantica. Yet from the movie's beginnings-- long before Ariel has her "love at first sight" moment with human Prince Eric-- this fish-girl is as nuts for surface-world detritus as a Zoomer for the latest K-pop fad. The script never says why Ariel is such a human-lover, though theoretically one could chalk up her diffidence toward her own world to the seeming absence of virile young mermen. (Maybe Ursula ate 'em all up?) Ariel seems pretty indifferent to the fact that Eric's people would gleefully chow down on her buddies Sebastian and Flounder. Yet in terms of exogamous mating, one must admit that the seaweed looks literally greener in the surface-dwellers' "lake."



The fear of being eaten naturally exists "under the sea" as well as on land, not to mention the fear's prevalence in animated cartoons since the medium's origins. Carnophobia is also a big part of Disney gag-humor, making its presence in MERMAID one of two big divergences from the Hans Christian Andersen story on which the MERMAID writers riffed. The other big change from the source-material is the injection of diabolism. Andersen's Sea Witch has no Satanic propensities; she just tells the Mermaid: "you want to change your nature; here's what it'll cost you." Ursula though is a Tempter who takes sadistic pleasure in the misery of others; Lucifer as sardonic drag-queen. When Triton rages at Ariel for wanting to date outside her species, Ursula sees the chance to up her game. By securing Ariel's soul, Ursula can pull off a Satanic version of an Imitatio Dei, becoming the new ruler of the ocean-domain, the ultimate Big Fish that eats all smaller prey.



Happily, MERMAID's suggestion of heavy themes is more than counterbalanced by all the fun, light-hearted stuff that made Classic Disney possible from the beginning. When Prince Eric meets the voiceless Ariel, he can't believe she's related to the haunting mer-girl who saved his life, and she can only try to draw his love to her through the power of her fundamentally innocent sexuality. "Kiss the Girl" is the sort of musical number that would have been impossible in the days of Raging Feminism: the Awfuls would have been railing that in their world women didn't have to wait for the guys to make the first move. But underneath all the singing birds and frogs in the background dwells a priority older than humankind: if the male can't summon the mojo to make the first move, he might as well be sitting on the sidelines and watching the parade go by.

I recall one discordant note voiced back when MERMAID was new to movie-screens: some ultra-Feminist critic didn't like it when Prince Eric, who didn't do much of anything for the entire story, received the honor of killing Ursula by stabbing her with the "phallic" prow of his ship. There's not much one can say to that sort of dumbass thinking beyond, "sometimes a prow is just a prow." But even if some Disney scripter was actively thinking "prow=penis," who in the audience really cares who cares who kills the Sea Bitch, as long as she's sung her last note?

So, okay. expected happy ending, and maybe when Eric and Ariel ascend to the throne of Wherever, the ex-Mermaid enjoins the whole kingdom to lay off the marine delicacies. Buth human and merman realms are implicitly improved by the joining of houses and the expulsion of the Principle of Evil-- not counting the lesser evils of sequels, prequels, and live-action remakes.          
                          

Thursday, May 28, 2026

MULAN (1998)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *fair*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *psychological, sociological*

Along with the 1999 TARZAN, MULAN was among the last box-office successes of the Disney Renaissance, after which the fortunes of the animation division began taking a downward turn. Though it's not one of the classics, MULAN shows more of the great Disney combinations of humor and pathos than any of the company's animated productions of the 21st century.

Although by 1998 it was standard practice for the Disney heroine to sing an "I want" song near the outset, "Reflections" seems more amorphous than others. Mulan is uncomfortable as she fails to fulfill his feminine destiny by simply making a good marriage for her family's sake. but she's not rebelling against the restrictive, honor-bound culture of dynastic China. (Disney's writers surely knew that China itself was a promising market even in 1998, so they didn't want to suggest a critique of Chinese culture.) Mulan simply wants to find her true self, whatever it is, little suspecting that her identity is going to be revealed through another imposture.


 An invasion of the Huns ("Mongol" being politically incorrect) proves bad luck for China but indirect good luck for Mulan. To keep her infirm father from being conscripted for anti-Hun repulsion, Mulan dresses up as a young man and joins the army. In this endeavor she's joined by a miniature ancestral dragon named Mushu (Eddie Murphy) and an intelligent cricket whose only purpose is to give Mushu a second character (besides Mulan) on whom to run lines. Despite having almost no powers beyond an ability to annoy, Mushu is functionally modeled on the Genie from ALADDIN, allowing him to indulge in assorted anachronistic jokes.


                  

Once she's ensconced at boot camp for new recruits, Mulan, using the name "Ping," meets her other support-characters: the handsome young commander Shang and three funny stooges: Ling, Yao and Chien Po. Initially Mulan gets on the wrong side of Ling and Yao, introducing her to the rough-and-tumble testosterone world. But it's Shang, the demanding drill sergeant, who provides the heroine with a criterion for identity: that "once you find your center, you are sure to win." Mulan's many fumbles almost get her dishonorably discharged, which would have solved the problem of how to keep her father and herself out of the army. But now Mulan wants to succeed, to excel among men even if she can't really "be a man," and she does so by performing a feat no one else in the unit could. As if by osmosis, Mulan finding her center causes everyone else in the troop to do the same.


But to its credit MULAN is much more than a service comedy, though the script plays up more hilarity on the troop's way to its first sortie. The soldiers have stoked their spirits by singing about their amorous intentions-- except for an embarrassed "Ping"-- only to be cut off when they sight a village burned out by the Huns. No dead bodies are seen, and only indirect evidence suggests that Shang's general father perished in the conflict. A little later, a horde of Huns charge the unit. Mulan unleashes an avalanche that kills most of them (bloodlessly), but the sequence captures much of chaos of warfare. And then Mulan's secret is exposed, to the mortification of those who've come to respect "Ping" for his courage and resourcefulness.

But to redeem Mulan for the crime of being a woman out of her place, the writers have to make Shan Yu do a Freddy Kruger and imperil the Emperor of China himself. The big finish includes a few strong moments, as when the Three Chinese Stooges are forced to dress up as women, but the last section is the weakest part of the movie. Still, MULAN manages to put across the ideal of a heroine who achieves masculine goals but who is not, unlike the later girlbosses, some ideological mixture of femininity and masculinity. The romance here is subplot rather than plot, and though Shang and Mulan will come together, Mulan finding her center is the thing that makes her movie a winner.

    

Tuesday, May 26, 2026

X-MEN: THE ANIMATED SERIES, VOLUME FOUR (1995-96)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*


One odd note about Volume 4 is that although it doesn't contain all the episodes attributed to "Season 4," at least this time every episode on the discs came FROM Season 4. That said, a few had already appeared on the Volume Three collection, and there's at least one Season 4 tale that I assume will show up on Volume Five.

That said, the selections for Four are the same mixed bag seen in earlier volumes. "Proteus" is, despite cast-changes, one of the show's closest emulations of a Claremont-Byrne story, and it even succeeds in putting across some of that tale's horrific tonality.  One, "Sanctuary," was based on a story I'd not read, but it was tolerable, while "Lotus and Steel" is a complete reworking of the history of Wolverine's occasional opponent Silver Samurai, with mediocre results.

 An event of sorts takes place in that Cyclops and Marvel Girl are finally married, with less folderol than in the comics. That said, the wedding gets lost in yet another of the time-wasting time-travel stories to which the showrunners seemed addicted. Cable, Bishop, Apocalypse and Mister Sinister get four episodes devoted to a forgettable outing. The storyline was intended to conclude the series, but if nothing else, the fifth season deprived this mediocrity of that distinction.  

Strangely, the showrunners devote just one episode to disclosing Magneto's paternity of Quicksilver and the Scarlet Witch. While I don't fault the adaptors for not translating the many continuity-nuggets from "The Yesterday Quest," at this point the show had only briefly introduced Quicksilver in one episode, as a member of an off-brand version of X-Factor. Then suddenly everyone in the story knows both Quicksilver and his sister Scarlet Witch, and Wolverine provides the X-hero connection while the two siblings encounter both Daddy Magneto and a fanatical version of the High Evolutionary. Niggles aside, it's still a better story than most of those on Volume Four.
       

Sunday, May 24, 2026

PIRATES OF DARK WATER (1991-93)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Since I've always liked both pirate films and high fantasy, the combination of the two in Hanna-Barbera's PIRATES OF DARK WATER excited my admiration back in the day. At the time I knew that PIRATES was very different in tone from the 1980s product of H-B. With the exception of the Scooby Doo franchise, most of H-B's offerings seemed starved for fresh ideas. I didn't know that a producer named David Kirchner had assumed CEO duties for the company, taking over from William Hanna. Kirchner's reign only lasted from 1989 to 1992, when Fred Siebert took over as CEO. Overall Siebert seems to have done better helming the company in its final years (1992-96) of making serial cartoon shows for television. But even if one views PIRATES as the sole accomplishment of Kirschner's brief reign, it was ineluctably that breath of fresh air many viewers wanted, to judge from the persistence of nostalgic fandom for the series.

Some of that nostalgia, though, stems from the fact that Kirchner treated PIRATES like any other open-ended show. Thus, despite introducing the series with a world-threatening peril, the story ended without even a partial resolution. PIRATES takes place in a fantasy-domain with no connection to Earth: the world of Mer, wherein all land-masses are island-sized, not unlike LeGun's Earthsea novels. Mer lies under the existential threat of "Dark Water," a mysterious, poisonous sludge that infests the seawaters and that boils up from the earth's center. Later, main hero Ren learns that a malefic force lies behind Dark Water, but when the viewer meets the 17-year-old, he doesn't even know that he's a child of high estate, son of King Primus of the decayed kingdom Octopon. Ren also learns that for most of his young life, Primus has been the prisoner of the pirate-lord Bloth. The loose implication is that Ren was raised as a commoner because Bloth killed all of Primus' other relations. Primus escapes, finds Ren, tells him that Mer's peril can only be averted if Ren gathers "the Thirteen Treasures of Rule," and then suffers an ambiguous fate, maybe or maybe not dead.





Ren does have one bequest from his father: a compass that will guide Ren to each of the treasures in turn. Because Bloth also covets the treasure, Ren needs a ship with which to sail Mer's seas, and a crew as well. He gets them all in short order: Ioz, an older male pirate hungry for treasure, Tula, an athletic woman with mystic "ecomancer" skills, and Niddler, a comical "monkey-bird." All three initially have selfish reasons for following Ren, though it doesn't take long for them to be swayed by Ren's altruism, not to mention  their need to escape Bloth's relentless pursuit. 

The design-work for PIRATES-- costumes, vehicles, flora and fauna -- is as good as most animated fantasy-films, and the voice-work is excellent. But as is usually the case with TV serials, the continuing characters evolve certain "tics" that become their reasons for being. Niddler complains about not having enough to eat, chauvinist Ioz makes some rude comment about women at sea, Tula snaps at him, and Ren tells them all to stifle themselves.

Similarly, the "guest stars" aren't much better, and so only a few episodes stand out in terms of characterization. In "A Drop of Darkness," the crew encounters an elderly sorceress named Cray. Ren is surprised to learn that Cray may have had some relationship to his father Primus, though Primus rejected Cray for Ren's mother. Cray wants to relive her life, using Dark Water to restore her youth and trying to romance the naive prince. And in "Sister of the Sword," the heroes meet Ioz's kid sister Solia, who's as larcenous as her brother and who incites Tula's jealousy when Solia outrageously flirts with Ren. 

Yet too often the motives of the guest stars don't bear close scrutiny. The last episode, "The Living Treasure," presents Tula becoming wroth with Ioz's chauvinism. By the wildest coincidence, the treasure-hunt drops the hero-pirates in the laps of a tribe of man-hating Amazons, who enslave Ioz and Ren but invite Tula to join their ranks. Though it's not a horrible story, it's very predictable. At the conclusion, the good guys find a treasure that suggests a way that the Dark Water may be nullified. But then the series ended, so that only devoted fans could complete the abbreviated epic via fan-fiction.

               


           

Sunday, May 10, 2026

X-MEN: THE ANIMATED SERIES, VOLUME THREE (1994-95)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

At this point it's hardly worth reiterating that Volume Three offers a sampling from both Seasons 3 and 4, for reasons that are not evident. My only general feeling is that some stories show a bit more originality, as opposed to adapting established tales with some cosmetic changes.

SAVAGE LAND, STRANGE HEART, for example, builds on the X-Men's last visit to the Savage Land, but mostly drops Magneto's mutates in favor of pagan priestess Zaladane, who conspires with the X-foe Sauron to revive a god (probably also a mutant). This narrative only slightly resembles the X's first encounter with Zaladane. Ka-Zar and Shanna guest star but Shanna gets no lines.   

Four episodes are devoted to the second half of the Phoenix Saga. Again, the Phoenix Force is changed into a more sentient entity, rather than a discarnate force that unleashes the "id" of Jean Grey. Thus Jean doesn't seem compromised when the Hellfire Club corrupts Phoenix, and when Phoenix goes berserk and destroys the sun of an alien system, no living beings are harmed, in contrast to the original story. The denouement allows Jean to live but she's phased out of the rest of these episodes.



I frankly don't remember how, in the comics, Cyclops finds out that Corsair's his long lost father, but this version is probably as good as any other.    



Less well-realized was an episode devoted to charter X-hero Iceman. It starts out well, showing the frosty crusader as having broken away from the X's because he wanted a normal life. But then there's a confused plot about Iceman breaking into a military base to save his girlfriend Lorna-- only to learn she doesn't need saving, because-- she's now part of a new group of motley Marvel mutant-heroes? Why bring back Iceman just to recapitulate a big melodramatic breakup with his GF? Maybe the writers liked Nightcrawler better, since he certainly gets a better solo outing.

Finally, from what I can tell, an episode called "One Man's Worth" seems to be an original attempt to do another dystopian "Days of Future Past" tale, but with an ongoing romance between the future versions of Storm and Wolverine. Nothing in the volume knocked my socks off, but I was sometimes diverted.             


Friday, May 8, 2026

KONG: THE ANIMATED SERIES (2001/2005-06)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological. metaphysical*

As a metaphenomenalist, I don't mind it when a show asks me to believe twelve impossible things, whether before breakfast or any other time. But even in a cartoon series aimed at kids, I could wish those impossible things added up to something more than ordinary.

It's curious that the writers even bothered to connect their KONG to the primal 1933 masterpiece, which related the complex but straightforward fable of an island where prehistoric life survived, and where a primitive Black tribe sacrificed women to the appetite of their gargantuan simian god. But that's the setup: after the 1933 Kong fell from the Empire State, a scientist, Lorna Jenkins, took a DNA sample from the big ape. She also did a lot of research on the renamed "Kong Island," where she found no primitive African tribe, but objects called "Primal Stones," which hailed from ancient Atlantis. (Kong Island is now located in the Bermuda Triangle, which I guess excuses the DNAPE's association not only with Atlantis but a host of other New Age concepts.)

Why Lorna does all this comes down to "just reasons," and this includes waiting about sixty years before she creates Clone-Kong-- possibly so that she could mingle the original ape-DNA with that of her grandson Jason. Young Jason grows up thinking of Clone-Kong as his "big brother"-- but only until Lorna's family is endangered by a villain who wants access to the magic of the Primal Stones. So Grandma takes her DNAPE and her research to the hard-of-access island, not reaching out to her grandson until he's of college age. Not content with re-creating a mammoth monkey. she's also invented devices called "cyber-links." A human who wears such a doohickey can magically merge his DNA with that of an animal, and conjure forth a gigantic humanoid creature. Why did Grandma want such a device? Reasons.

The real extrinsic reason was to provide heaps of Big Monster Action. The aforementioned villain gets hold of some of Lorna's links, and with them he can make himself, or one of his numerous henchmen, into huge beast-men in order to catch all the Primal Stones. Only Kong, who is "The Protector" of his mystic domain, can battle such titans-- and heroic Jason gets to tag along by merging his mind (but not his body) with that of Kong, sort of a primeval mecha-pilot.

While some kid-vids are clever enough that adults can appreciate them, KONG was designed to be dully repetitive, as evidenced by the fact that most of the episodes can be watched out of broadcast order. Villain and henchmen ferret out a Stone and use the links to become temporary monsters. Kong defeats them and they transform back and escape to do the same thing next episode.  

Jason BTW has two other partners in peril besides the big monkey: his comic relief college-buddy Tann, and what appears to be the only native of Kong Island. an acrobatic, copper-skinned shamaness named Lua. The three young people and Kong provide all the hero-action, with Lua using her shaman-powers to explicate whatever needs explication.

The only other point worth making is that if I watched this as a kid, I would rather have had the DNAPE dueling with traditional monsters. But there only a few of these-- a giant Yeti, a Wendigo--to allay the monotony.      

Sunday, May 3, 2026

X-MEN: THE ANIMATED SERIES, VOLUME TWO (1993-94)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Volume One of this series didn't confine itself to the show's Season One but added on three episodes from Season Two. Volume Two shows even greater impatience, adding a full seven Season Three episodes to the mix. This does allow the collection to conclude with an adaptation of a major comics storyline, The Phoenix Saga-- or at least the first half of it. 

Narratively speaking, Two features the same game, mixing old and new material to make the cartoons resemble the then-current comic books. But though there's no evident change in creative personnel, Season Two looks better. Perhaps succeeding in the ratings gave the second season a bigger budget, resulting in better animation for both drama and fight-scenes,

Notable moments include:

--The finish of a long plotline with Magneto and the Professor stuck in the Savage Land, beleaguered by a bunch of mutants Magneto created. Marvel heroes Ka-Zar and Shanna guest star.

--Wolverine gets a quickie origin and encounters the Canadian hero-team with whom he trained, Alpha Flight. So many heroes are jammed into one episode that what appeal the Alphans had in the comics is nullified here.

-- Though in my Season One review I doubted that the showrunners would delve into the intricacies of Rogue getting her powers from Ms. Marvel, they actually did a decent job with the conceit, though the plot is necessarily simplified and Ms. Marvel does not have an active role in the main story. Rogue's involved relationship with Mystique gets attention as well.

--Lady Deathstrike's origin is revised to make her an old Wolverine girlfriend, which adds nothing to this iteration of the character.

--And finally, the Phoenix Saga comes across well enough, though it skimps on Jean Grey's reaction to becoming a powerhouse and implies that her empowerment was part of some entity's scheme to protect a cosmic gateway. Cyclops' lost father Corsair appears but his paternity is not discussed.  

Thursday, April 30, 2026

THE BATMAN, SEASON FIVE (2007-08)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, psychological, sociological*

I suppose someone in authority decided to use the last BATMAN season to spotlight a handful of DC heroes on the theory that a few kids would get hooked on the comics or other secondary materials. The only result I see is that this stratagem did not play to the strengths of the showrunners, because what they produced were thirteen fairly pedestrian episodes. There's none of the passion for re-creating Bat-myths seen in the other four seasons, and even the episodes without guest-stars seem desultory. 



THE BATMAN/SUPERMAN STORY, PT2. 1-2 (F)-- This one is the best of the crossover episodes. Batman, newly inducted into the Justice League, has his first encounter with Superman in Metropolis, interfering in Luthor's attempt to kill the Man of Steel. Despite this collegial encounter, the two alpha males become testy with one another, albeit for better reasons that those of BATMAN V. SUPERMAN. Luthor gets peeved at the Caped Crusader and recruits five Bat-villains to defeat the two Leaguers (and Robin) -- Bane, Black Mask, Mr. Freeze, Poison Ivy, and Clayface II (who, unfortunately, gets neither character development or any good lines). Technically, Ivy alone makes the biggest contribution, turning Superman into Luthor's slave-- at least until the Dynamic Duo free him and all the good guys stomp a squad of Luthor-robots. Best of all, the guardians of Gotham and Metropolis mend fences.

VERTIGO (F)-- Count Vertigo, who's nearly the only memorable Green Arrow villain, belatedly becomes responsible for stranding Oliver Queen on an island, where the millionaire masters archery and decides to become a costumed vigilante. Sometime later, Arrow trails Vertigo to Gotham, to foil the evildoer's plans to unleash city-wide chaos.

WHITE HEAT (P)-- If the writers wanted to use Doctor Phosphorus, why not use him, instead of mutating Firefly into him?  Small points for the depiction of Firefly's girlfriend.



A MIRROR DARKLY (F)-- A few clever tropes redeem what is a Flash-Mirror Master battle, shoehorned into a Batman story.



JOKER EXPRESS (F)-- Batgirl finally shows her cowl in time for the Terrific Trio to trade blows with Joker, who becomes nutty for trains.

RING TOSS (P)-- Even the title sucks when Sinestro comes to Gotham, seeking to steal the power ring of her perennial foe Green Lantern. Penguin gets hold of said ring. Hijinks ensue.

THE METAL FACE OF COMEDY (F)-- The idea of Joker's mind getting downloaded, so as to create the cyber-entity Joker 2.0, is at least livelier than Joker-Bane. Harley Quinn has a few funny moments trying to decide where her allegiance lies.

ATTACK OF THE TERRIBLE TRIO (P)-- The Silver Age Trio were simple but slightly clever pattern criminals: the Fox committed land crimes, the Shark, sea crimes, and the Vulture, air crimes. BTAS couldn't work any good changes on the original and neither could THE BATMAN. There's one good joke where Batgirl guilts Batman for not realizing she's in college



THE END OF THE BATMAN (P) -- Apart from the puzzling title, this is a workmanlike take on a minor Bat-villain, The Wrath. This Wrath acquires a kid sidekick, Scorn, and the two seek to become crime-enhancers, protecting Gotham's crooks from the Duo. Villains Joker, Harley, Ventriloquist, Penguin and Croc are duly ungrateful. At least the action is decent.



WHAT GOES UP (F)-- Though it's another so-so superhero tale, I give it points for returning Hawkman and his recurring foe Shadow Thief to prominence. In JUSTICE LEAGUE UNLIMITED, both were placed under the shadow of Hawkgirl, but she's not around this time. Shadow Thief teams with Black Mask to take on the two heroes (and Robin).

LOST HEROES PTS 1-2 (F)-- Hugo Strange summons the alien Joining for a second shot at world conquest and facilitates the invasion by disappearing the super-powered crusaders. Why Strange overlooks his Bat-bane, as well as Robin, Batgirl and Green Arrow, the script does not explain. The other heroes eventually are released and get a little action, but it's a rather underwhelming conclusion to an inventive series.
  
         

Tuesday, April 21, 2026

VAN HELSING (2023)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

There's at least three other franchises named Van Helsing, and this one, by CGI-director BC Fourteen, may be the least of them.

I decided to sample this VH, though, because while researching XTERMINATOR for my review, I learned that the villainous robot made an appearance in VH, as well as (very briefly) the BC version of Bigfoot. But the great-grandson of Abraham Van Helsing, astronaut Jack Van Helsing, is the star here-- though he doesn't directly contend with either X or two other evil presences in the muddled story.

I made fun of the fact XTERMINATOR obviously swiped its basic plot from ESCAPE FROM NEW YORK, but VH might have been better with more story-theft. There's sort of an arc in that the script tells viewers that the Earth was turned into a wasteland in 2022, and by the end of VH, the hero returns to humankind's homeworld and sees that life has begun to thrive again. But this does not happen because of anything done by the hero or anyone else. VH is just a jumble of separate scenes that BC wanted to execute. Only in one way is VH better than its predecessor: VH has one decently executed fight-scene, where Jack in his spacesuit duels a similarly garbed  enemy while both are floating in space. But BC partly undermines his own scene by capriciously naming Jack's opponent after the Symbolist painter Gustave Moreau for no good reason I can see.     

XTERMINATOR AND THE AI APOCALYPSE (2023)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*


I know nothing about the origins of this low-budget CGI oddity. But just as a guess, it looks and sounds as if writer/director/voice-actor "BC Fourteen" started out trying to make a fan-film about the armored adversary from George Lucas' prequel STAR WARS series, General Grievous. Then he reworked his CGI model into a more skull-faced humanoid and dubbed hm "Xterminator," but kept the raspy, acerbic voice-characterization.

The setting is some futuristic sparse-opera-- my new term for a space-opera so sparse in details that it might as well be a western. Almost all we see of humanity are various armored soldiers, under the command of one Grace Sherwood, and her raison d'etre as a commander of Earth-forces is to play "Thunderbolt Ross" to the robotic villain Xterminator. He calls himself "X" for short, but he's an apocalyptic AI who despises humans as much as humans despise him. So who does Sherwood call upon when her creator obliges her to rip off "Escape from New York" and send someone to Mars to rescue a missing diplomat? That's riiiight...

While X is on his Mars mission, motivated by both carrot and stick, Sherwood decides to hedge her bets by unleashing an intelligent shark-monster. Megalodon, to ambush X. Why does Megalodon exist in this sparse-opera? Same reason Sherwood confers with an intelligent Bigfoot: a director's silly in-joke. because he worked on an early CGI junk-flick, BIGFOOT VS MEGALODON. For good measure, Sherwood also arranges a Martian jailbreak to add to X's headaches.

Though XATAA is never more than a junk-flick, I might have been slightly entertained if Fourteen had been able to deliver on all the promised action. But just as was the case with all the SYFY big-beast fests, action costs too much money for cheapie CGI movies. There's just barely enough violence for XATAA to qualify in my combative mode category. Yet while I can't recommend the film, it did make me a bit curious about Fourteen's half-dozen "Bigfoot" junk-flicks.   

    

Saturday, April 18, 2026

THE BATMAN, SEASON FOUR (2006-07)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, psychological, sociological*

A MATTER OF FAMILY (F)-- Season Four launches a credible reprise of the Dick Grayson/Robin origin. The comic-book story was always weak on the motivation of the Zuccos, the crooks who kill off Robin's parents-- what self-respecting gangster would seek protection dough from a business as unstable as a circus? And the tale is not improved by positing that the Zuccos themselves are ex-circus folk-- too much like gilding the lily. But otherwise, "Family" hits the right emotional notes in forging the paternal relationship of Bruce, Alfred and Dick.    

TEAM PENGUIN (F)-- Batgirl, unofficial Bat-sidekick, gets frosted when she meets the official version. Nevertheless, though Batgirl gets sidelined in Season Five, the two teens have good chemistry here, though I prefer the older-younger vibe. It's Penguin's turn to catch a case of "team envy," as he brings together established heavy-hitters like Bane, Firefly, Rag Doll, and Killer Croc-- as well as a new goofball version of Killer Moth. Then, in the midst of assorted hero-villain fights, the Moth gets mutated into a monster. Silly fun.



CLAYFACES (G)-- The Ethan Bennett Clayface had a limited shelf-life since his good side outweighed the bad one-- and Bennett proves that here, capturing Joker and turning himself in. Bruce Wayne gets researchers working on a clay-cure, but the news comes to the attention of flop actor Basil Karlo. He doses himself on the clay-mutagen and finds himself glorying in the attention he gets as Clayface II. Bennett breaks jail and tracks down his successor for a major battle of clay-creeps. Batman dispenses a cure that seems to nullify both shape-changers, but maybe Karlo still retains some power. This Karlo combines the power of the 60s Clayface and the name and profession of the 40s version. That character was named for the two horror-stars of the 1939 movie SON OF FRANKENSTEIN, Basil Rathbone and Boris Karloff-- and oddly enough, that's what this Karlo is, the offspring of a monster.   


  THE EVERYWHERE MAN (F)-- Batman and Robin must battle a scientist who can be "everywhere" because he can generate countless duplicates of himself. Or is the scientist really the brain behind the masses? It starts as a mystery and resolves into a big fight-scene with a clever twist. The script resembles that of a 1950s WORLD'S FINEST tale, "The Duplicate Man," though that titular crook could only make a single self-duplicate.

THE BREAKOUT (F)-- Though the main foe is the skull-faced Black Mask, everything else feels like a mundane crime-thriller. Black Mask is confined to Gotham Jail, and his gang tries to break him out, which Batman, Robin and Batgirl must prevent.

STRANGE NEW WORLD (P)-- In the comics, Hugo Strange made monsters, but this tale has the BATMAN version upgrading his act, unleashing a zombie attack on Gotham. Or is he just stealing from the script of the BTAS episode "Dreams of Darkness?"  

ARTIFACTS (P)-- I guess this episode might be considered a condensation of the theme of BATMAN BEYOND: "There will always be a Batman." However, I found "Artifacts" poorly paced and uninvolving.

SECONDS (F)-- How can Batman cope with a time-manipulatitg crook who knows the hero's every move, since the thief can "reset" time and start things over again, to his advantage? Adequate but not interesting.


TWO OF A KIND (G)-- Paul Dini wrote this Harley Quinn reboot, which imagines Harleen as even more of a ditz than her original incarnation-- and this time, she's only a "doctor" courtesy of some online college. Joker spots HQ on daytime TV, dispensing bad psychological advice to her audience-- which leads to her losing her show. Joker professes himself to be her "number one fan," and the psycho-babbler thinks she can profit from his celebrity. Instead, the Monarch of Mirth unleashes her inner criminal-- though he also ends up leaving HQ in the lurch. She makes a few more support appearances in the series, and I suspect that the romantic angle of the first iteration gets played down as it does here.

RIDDLER'S REVENGE (G)-- Grimdark Riddler gets an origin, one that emphasizes some tragic aspects-- but before Batman learns that history, the two enemies have to escape a death-trap by working together. The episode's main strength is its focus upon the sustained illogic of riddles.

RUMORS (F)-- A new vigilante is collecting Gotham's supercrooks, and his name is Lockup-- oops, that was BTAS. This vigilante takes the peculiar cognomen of "Rumor," I suppose because he wears armor with invisibility gear. Rumor succeeds in imprisoning about twenty villains, so the Dynamic Ones must first defeat Rumor and then keep the vengeful villains from killing their jailer. The big battle is better than average, but Rumor's motivation is weak.

THE JOINING (F)-- The final episode of Season Four signals the direction of the fifth and last season, which uses copious DC guest-stars. Here the guest is the Martian Manhunter, who brings Batman news of an alien invasion by a force called "the Joining." The scenes with the invaders are far less compelling than the byplay between the two heroes, and the resolve of the Crusader's two sidekicks to prove their worth (since Batman's flirting with the idea of excluding them to spare their young lives).  The episode is OK if one can keep from wondering what the other DC heroes are doing during this worldwide invasion-- since at episode's end, Manhunter unveils plans for a Justice League. Four familiar figures appear at the finish, and Superman makes his BATMAN debut in Season Five's first episode-- yet somehow their presence does not weigh in the scales of the Joining's defeat.        

Friday, April 17, 2026

THE BATMAN, SEASON THREE (2005-06)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, psychological, sociological*

Ellen Yin gets dethroned from her tenuous position as Batman's sidekick, making room for his costumed counterpart-- Batgirl? Well, I suppose it's a twist on the standard routine, and I could imagine a scenario in which this more "human" Batman gets softened up by this distaff imitator, making him more amenable to adopting Dick Grayson. I'm not sure the showrunners gave the matter that much thought, because this version of Batgirl has no gravitas. She's like a kid sister tagging after her older brother, and not much beyond that.  


BATGIRL BEGINS, PTS 1-2 (P)-- I'm not crazy about a teenaged Batgirl, but I like even less a Poison Ivy who looks like an anime lolicon. Further, there's no payoff to making them classmates who get involved in sabotaging some pollution-making company, except that the plot-device helps the writers condense the origins of both characters. Ivy's botanical mutation comes about when she hires an earthquake-themed evildoer, Temblor, to create havoc. Ivy uses her powers to enthrall Batman, so Barbara Gordon uses her kung fu skills and a distaff costume to become Batgirl, though she's forced to fight her would-be mentor briefly. Once Ivy is corralled, Batman thanks Batgirl but refuses to take her on as sidekick.    

A DARK KNIGHT TO REMEMBER (G)-- This may be THE BATMAN's best single episode, since it's predicated on the series' notion that this Batman is as much Bruce Wayne as his alter ego. In battle with Penguin, the hero sustains a head-blow, and upon resuming his regular ID, forgets that he ever was Batman. In essence, Wayne begins acting in line with the public perception of his identity, and that includes running away when threatened by a super-crook like Penguin. Slowly, Wayne's own altruism re-asserts itself, and Alfred helps him recover his full memories-- but it's a laborious process, the obverse of the crimefighter's unshakeable sense of self in the BTAS episode "Perchance to Dream." On a sidenote, it's a pleasure to see a Penguin who can really fight: he's like a cross between Quasimodo and Sammo Hung.

A FISTFUL OF FELT (F)-- Hugo Strange still seems to be no more than an eccentric analyst, and his newest gambit is to purge the Ventriloquist of his criminal tendencies by giving the demented fellow a wacky felt puppet with no hostile personality. Of course there's no more Ventriloquist stories if he's cured, but this tale includes an epic "battle of the hand-puppets" worth seeing. 

RPM (F)-- Here's a Batmobile-centric tale for a change, and it's arguably a level up from the car just being swiped by Penguin. New villain Gearhead has some bionic abilities and can interface with a car's computer systems to usurp control. Batman loses one Batmobile but builds another to grind the evildoer's gears.

BRAWN (P)-- This is probably the series nadir. Joker gets hold of Bane's super strength chemical and becomes Super-Joker. Batman creates a power suit with which to fight the fiend, and dimwit Batgirl horns in on the action. Grueling.



THE LAUGHING CATS (F)-- Batgirl has her first throw-down with Catwoman, but both the Cat and the two Bats must make an alliance to thwart Joker's latest larceny. Batman doesn't have any response to Catwoman's overtures, aside from not trying too hard to jail her.

FLEURS DU MAL (F)-- "Makin' copies" (old SNL catchphrase) becomes Poison Ivy's new gig, as she starts replacing city officials with her version of "pod people"-- which makes a lot more sense than most of her gambits. Batgirl is understandably torqued when her father is one of Ivy's victims. The title stems (heh) from the name of a poem-collection by Baudelaire, whose own name gets worked into the story.

CASH FOR TOYS (P)-- Batman contends with a poor man's Toyman, name of Krank-- appropriately named, since the episode seems "cranked out."

THE APPRENTICE (F)-- Joker gets a case of "sidekick envy" due to Batman's mentorship of Batgirl. And though I've often liked seeing Joker as a devilish tempter, his selection of a dorky teenager seems counter-intuitive.


  THUNDER (F)-- In the comics, Maxie Zeus seems underwhelming. But BTAS did one exemplary episode with this megalomaniac and his fetish for Greek culture. The producers of THE BATMAN should have avoided Zeus for that very reason, but instead they churned out a routine programmer with no distinguishing virtues.

THE ICY DEPTHS (F)-- Alfred gets some backstory as he's obliged to cope with an obnoxious former schoolmate who drags the butler into a treasure-hunt. However, both Penguin and Mister Freeze seek the same bounty.

GOTHAM'S ULTIMATE CRIMINAL MASTERMIND (F)-- Hugo Strange finally crosses the line, creating a self-aware computer program, DAVE, that believes itself to be the ultimate super-villain. Unlike the comics' Hugo Strange, the mad scientist here seems to be something of a "villain-fanboy," even impressing the program with his own engrams. Thus DAVE is in the grand tradition of all Frankensteinian creations who act out their creators' desires. Once DAVE whips up a robot body for itself, Batman is hard pressed to best the AI on any level, except for that most Socratic necessity-- that of "knowing yourself." And so Strange ends up in his own funny farm, vowing vengeance in some future encounter.     

Tuesday, March 31, 2026

RESIDENT EVIL: DEATH ISLAND (2023)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Though DEATH ISLAND appeared six years after VENDETTA, the filmmakers did their level best to present this film as a rough sequel. Villains Arias and Diego from VENDETTA are referenced, while Diego's daughter Maria follows up on her quest for vengeance, established in the closing moments of the earlier film.

ISLAND is still pretty good kickass, zombie-smashing action, but it's a little disappointing in that the new Big Bad is not nearly as good as Arias. That said, Dylan Blake has clearly been designed to have a trauma-arc like that of Arias. Several years before the main action of ISLAND, he's a mercenary soldier hired by the Umbrella Corporation, creators of the T-virus, to quell the rampaging zombies. Blake, forced to kill his best friend when he's infected, decides to unleash an ultimate bio-terror upon mankind to exterminate the depredations of human beings, as well as to expunge his sense of personal guilt. The script proposes a weighty theme but doesn't manage to sell it adequately.



However, one element where ISLAND excels is the one in which VENDETTA was deficient: fighting femmes. The RESIDENT EVIL franchise became well-known in narrative cinema for spotlighting the tough-girl character of Alice-- but she was an original creation for the live-action movies. At some point, the filmmakers intended to emphasize the game-character of Jill Valentine, and though that character made one or two live-action appearances, ISLAND seems to be the first time the game-character gets a worthy adaptation. Valentine and her soldier-partner Leon Kennedy are essentially the stars of this outing, with other regulars-- Rebecca Chambers, the Redfield siblings-- in secondary roles. Valentine arguably gets more narrative attention, given that she's being "introduced" to the motion-capture series, and if she's not as superhuman as Alice usually is, she's still a formidable femme. And although Maria Gomez takes the hard fall this time, the filmmakers gave her an excellent hand-to-hand battle with Kennedy to go out on.