Sunday, June 30, 2024

BLACK FOX: AGE OFTHE NINJA (2019)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *psychological, sociological*

SPOILERS SPOILERS SPOILERS

This live-action, Edo-period ninja-movie was made the same year as an anime titled BLACK FOX, and one of the non-animated movie's main characters is supposed to be the ancestor of the main anime character. I have not seen the anime.

While FOX is not any sort of gang-changer, it stands as an object lesson as to how a contemporary movie can be centered upon the relationship of two heroic women, without running all the male characters into the ground. And this is a signal accomplishment, given that one of the villains is the father to one of the heroines.

Young woman Miya (MamiYajima) is subjected to an arcane experiment by her father, one that fills her body with electrical energy. A marauding gang breaks into their home, and Miya flees, thinking they've slain her father. The woman wanders through a forest until she comes across a compound belonging to a ninja clan called Kitsune (fox). Miya encounters Rikka Isurugi (Chihiro Yamamoto), and though their meeting isn't entirely copacetic, Rikka becomes sympathetic to the frazzled young woman, despite witnessing her bizarre shock-powers. Rikka appears to her grandfather Hyoe (familiar face Yasuaki Kurata) to give Miya shelter from the gang, the Negoro. Hyoe does so briefly, but when the Negoro come calling, they launch a frontal attack against the Kitsune. Informed of the higher powers served by the gangsters, Hyoe backs down and turns Miya over to the Negoro and their masters. 

Rikka, having befriended the helpless fugitive, defies her grandfather's authority and swears to rescue Miya. To this end, Rikka dons a special costume far from the usual attire of the cinematic ninja, seen only briefly in the opening credits-- a fairly sporty outfit, crowned with a black fox-mask. She probably only wears the mask for about ten full minutes during the action-packed climax, but it looks good, and at least is a great improvement on the bizarre costumes worn by the so-called "ninjas" of the NARUTO manga.

The climax has a few too many irons in the fire, as we're quickly introduced to the bosses behind the Negoro, and the strange development that the Negoro, for reasons unclear to me, suddenly decide to throw in with Rikka against their former employers. Far less surprising is the revelation that Miya's father did not die in the raid, and that in truth he always planned to exploit his daughter as a living weapon. The shock of seeing her father alive again throws Miya into a fugue state, and he even manages to turn Miya against her own rescuer. However, in tried-and-true sentimental fashion, Rikka is able to appeal to female friendship to snap Miya back to normal.

Though few of the male characters are that important, only Miya's father is a flat-out villain. Hyoe compromises with the Negoro because he wants to save his clan, while one of the conspirators is openly disgusted at the father having turned his own daughter into a lab rat. Chihiro Yamamoto provides most of the physical action and the heavy emoting, but the script is noteworthy for including small bits of character-business that keep everything from seeming overly predictable.

  


THE BLACK KNIGHT RETURNS (2009)

 




PHENOMENALITY: *uncanny*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *psychological*

In case my review of BATTLE SOLDIER wasn't clear, from now on that particular film will be my baseline for the worst possible superhero film of all time. That means, by default, that THE BLACK KNIGHT RETURNS is a little better than that.

But not by much.

One would think that even a rock-bottom-budgeted video would try to appeal to viewers with some decent action. The fight-choreography is a tiny bit better than that of BATTLE SOLDIER, but only barely. And the basic plotline is not dissimilar, in that a young potential hero must school himself in the ways of a crusading predecessor-- or predecessors, since the appropriately named "Evan Grail" (Adam Salandra) has to emulate the ways of an ancient order of crusading, costumed "Knights," most of whom have been wiped out in Evan's time. This loose ripoff of Lee Falk's "Phantom" comic strip has zero appeal.

Strangely, two romantic pairings generate more interest than any of the action. While Evan is hunting down the evil "Council," the group responsible for the deaths of the other Black Knights, he interacts with real estate agent Alex (Cheryl Texiera), and though Salandra acts like a block of wood, Texiera does a decent job of portraying an ordinary working woman drawn into superhero insanity.

But the most eyebrow-raising scene is one in which main villain Simon Darth (Rick Corbett) plots to take over the Council from its older administrators. Apparently, Simon's dad has died, for his mother Morana Darth (Jayne Clement) approaches him with the suggestion that when he outs the Old Guard, the two of them can rule the Council as "Prince and Queen." And just to underscore what she means, she tries to kiss him on the mouth. This is easily the closest RETURNS ever comes to dramatic interest, though in Morana's only other scene Simon simply kills her. He also kills off Alex, paving the way for a completely underwhelming climactic "fight," and my conclusion that this knight should never have seen the light of day.


Friday, June 28, 2024

BATTLE SOLDIER (2013)


 




PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*

Wow, in no more than two days of searching superhero movies on Tubi, and I already found one even worse than SHINOBI GIRL-- THE MOVIE.

SHINOBI, as I said, had bad fights and bad acting, and so does BATTLE SOLDIER, filmed under the more high-falutin' title CAPTAIN BATTLE: LEGACY WAR. But SHINOBI had more comely women in its cast than does BATTLE, and BATTLE doesn't even take much visual advantage of potential fanservice in that regard.

Rather, it's the utterly humdrum story of Sam Battle (Cuyle Carvin), a modern-day commando who gets wounded in what is supposedly the Middle East (it looked like California to me). Sam's friend Brandon just happens to have an untested super-soldier in his possession, so he tries it out on Sam. Not only does Sam not die, he eventually gains ill-defined Captain America-type abilities. The officer in authority over Sam and Brandon witnesses this miracle, but for some reason he keeps mum and the two soldiers are able to get regular discharges and to return to the States.

Back in the U.S., Brandon discloses another secret: Sam's grandfather was a bonafide superhero, Captain Battle, during WWII. One might expect that Sam might decide of his accord to take up the superhero mantle simply because his hometown is now overrun with Neo-Nazi gangbangers. However, Sam is spared any such weighty decisions. The Nazis-- maybe seven or eight in all-- are under the command of a Nazi sorceress, The Necromancer, who kidnaps Brandon and his sister so that she can use the secret formula in cloning the Nazi High Command, starting with Heinrich Himmler. This of course spurs Sam to don his ancestor's costume, complete with eye-patch (though there's nothing wrong with either of Sam's eyes), and he's off on a justice crusade.

Under the right circumstances I might overlook bad filmmaking and acting if a low budget superhero was at least lively. But BATTLE is thus far the absolute pit of all cinematic fight-choreography I've seen, and that's unforgivable in an alleged action movie.

This groaner's only distinction is that there actually was a comic-book character named Captain Battle, published by Lev Gleason Comics during the war years, and the visual emulation of the character (presumably in public domain these days) is at least accurate. But there's absolutely nothing else to recommend this turd of a film.

Thursday, June 27, 2024

TEENAGE MUTANT NINJA TURTLES: OUT OF THE SHADOWS (2016)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, psychological*

I liked this sequel better than the 2014 iteration with some, though far from all, of the same cast and crew. Now, as stated elsewhere I'm far from being deeply versed in the Ninja Turtle mythos. It doesn't precisely excite me to see the movie introduce various characters from the comic and the animated cartoon, though the film does get a lot of mileage out of the alien warlord Krang (for drama) and the goofball mutant stooges Bebop and Rocksteady (for humor). 

Rather, I appreciated that this time the writers not only included some interpersonal drama between the Turtle Teens as well as the standard hyper-kinetic banter, but also an "existential crisis." The heroes-on-the-half-shell confront a better version of the conflict that X3: THE LAST STAND thoroughly botched: to wit, "if you could change the thing that makes others consider you 'different,' would you do so?"

The mutation-chemical called "The Ooze" is the proximate reason for the conflict in the latter part of the film, but the problem is prefigured at the start. In the first film, the Turtles save New York City from the forces of the Shredder, but they don't want their existence to be known, so they let screwy newsman Vern Fenwick (Will Arnett) take the credit. Yet even though they do the right thing, keeping under cover because of their monstrous appearances, they're young enough to want the credit, and they take pleasure in puncturing Fenwick's ego when possible. Leo tells the other three that it's their nature as ninjas to move only within the shadows, but the title prefigures that this won't stand.

I remarked of the first film that evildoers Shredder and Eric Sacks seemed to be relying on the Super-Villains Playbook, given how little resonance their schemes had. For the sequel, Sacks is jettisoned in favor of prideful scientist Baxter Stockman (who has only minimal scenes in the first movie), who helps Shredder tap into the alien tech from another dimension. Shredder makes a devil's deal with the aforementioned Krang, thinking he will gain power thereby-- though of course the grotesquely gooey ET is concerned only with turning the planet Earth into scorched earth.

The perfidious plan is exposed thanks in large part to detective work by April O'Neil (Megan Fox once more), while she also manages to show off her more physical assets to good effect. She also places the mutation-muck in the hands of the Turtles, at which point big-brain Donatello figures out that if the Ooze can be used to change humans into a humanoid warthog and rhinoceros (the aforementioned stooges), the same sludge might change four teenage terrapins into ninja humans. And so they might be able to get out of the shadows and into the light of the human world.

Of course, such a transformation would have undermined the entire franchise. But the writers make the Turtles' acceptance of their destiny ring true, even in the midst of all sorts of carnivalesque commotion. Most of the humor worked well enough for me, though I could have done without the bit where the Turtles' attack van sprouted gigantic nunchucks (!) 

Unfortunately, the 2016 audience wasn't primed for any more Turtle-games, and SHADOWS became known as a box office bomb. Far more tragically, the vastly inferior animated entry MUTANT MAYHEM used aspects of SHADOWS' theme but did so in a thoroughly blockheaded manner. Sadly, in Hollywood as elsewhere, sometimes virtue is the only reward of virtue. 

 




Wednesday, June 26, 2024

SUBURBAN COMMANDO (1991)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *psychological*


I'd seen COMMANDO long ago, and I probably would not have watched it again for any reason but completism re: my "superhero opera" project. And watching it again confirmed my recollection that this movie, to misquote Mary Poppins, was practically pedestrian in every way, particularly with regard to its star Hulk Hogan.

Hogan play intergalactic warrior Shep Ramsey. (Shep? Really?) The film opens with Shep making a one-man sortie on a mammoth ship, where he seeks to liberate a prisoner from the evil General Suitor (William Ball, who puts an eccentric spin on the expected space-opera warlord). Shep blows up the ship and apparently kills Suitor but fails to free the captive. Shep's superior tells the warrior to take some time off. Shep has a minor tantrum, accidentally messing up his personal spacecraft's guidance system, so that he ends up on a planet he never meant to visit again: Earth. He looks for a residence where he can blend in while repairing his ship.

Shep rents a garage apartment from the Wilcoxes, consisting of Charlie (Christopher Lloyd), Jenny (Shelley Duval), and two kids. I won't bother naming the kids because they barely figure in the action, even though COMMANDO is entirely aimed at a juvenile audience. Duval's character barely gets any better treatment, though she has one funny scene getting dressed up in sexy clothes to stimulate her husband. Charlie's the only character of any consequence in the story, unworthy though the role is of Chris Lloyd's talents.

Even though Shep dislikes Earthlings and is trying to keep a low profile, he seems to draw attention from the neighborhood kids and can't seem to stop from doing good deeds, however grumpily. Charlie, who's beaten down at work by a dipstick boss, feels threatened by Shep's macho, so he snoops in Charlie's residence. He finds Shep's armor and puts it on, which leads to him playing hero to drive off some holdup men.

Charlie also activates a distress call in the ship, and soon two alien bounty hunters arrive on Earth. Shep alternates between trying to repair his ship-- for which he needs the help of Charlie, who alone knows his secret-- and fighting off the hunters in big splashy but predictable battles. At the climax General Suitor, who survived the explosion of his craft, shows up on Earth and there's another big, meaningless throwdown.

Though COMMANDO was a theatrical bomb in comparison to Hogan's previous outing, the wrestling-flick NO HOLDS BARRED, the wrestler-turned-actor went on to make two or three more of these juvenile no-brainers. I tend to speculate that Hogan was comfortable doing this sort of humor because it didn't require him to do any acting. As for the rest of the cast, only one other performer besides Ball was slightly fun: Jo Ann Dearing as a spunky secretary who won't take any crap, even from the gargantuan blonde guy with a dog's name.

SHINOBI GIRL: THE MOVIE (2015)

 





PHENOMENALITY: *uncanny*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*

The only thing I slightly like about this cheapjack item is the subtitle. "Shinobi Girl-- the Movie?" As in contrast to-- Shinobi Girl the absolutely-nothing-else?

OK, OK-- from what IMDB tells me, it looks like the material for this "movie" may have appeared as an 8-episode TV series in some venue *somewhere.* But that "logic" still doesn't justify a "The Movie" indicator.

SHINOBI just barely qualifies as a "superhero-adjacent" film. Noriko (Alexandra Hellquist) gets raped by a Wall Street executive (the film barely mentions the event) and so decides to don masked ninja-gear and launch a crusade against "one percenters" in defense of the 99 percent. The man she killed was the husband of Tiffany Brooks (Molly Fahey), and Tiffany sends various henchmen, led by her hot bodyguard Raven in pursuit of the vigilante. Oh, and just to prove how evil the "one percent" is, Tiffany and her cohorts hold slave-auctions in the basement of their Wall Street complex, the slaves being downtrodden 99-percenters.

What follows are various badly choreographed battles, both with swords and with fists, where Noriko-- nicknamed "Shinobi Girl" by the media-- appears mostly alongside other hot girls with no acting talent, all in nondescript locales like garages and office buildings. There's one odd scene where Noriko seems to appear out of nothingness to thwart a bad guy, but since she has no super-powers, one must assume this was supposed to be a "ninja trick."

Damn, now NINJA CHEERLEADERS begins to look pretty good after I suffered through this tripe.

Monday, June 24, 2024

BLACK WIDOW (2021)

 




PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *psychological, sociological*

"The best part of my life was fake"-- Yelena Belova, Natasha Romanoff's fake sister.


At the time that BLACK WIDOW was released, some critics caviled against its implicit "girl power" theme. But as I watched the film again in 2024, WIDOW seems like a model of nuanced subtlety next to a bore-fest like last year's MARVELS.

That said, I agree that WIDOW was extremely compromised, though not for any reason of gender politics. I've long been baffled by the decision of the MCU show-runners to kill off Natasha in AVENGERS: INFINITY WAR. It served no purpose save to add an extra beat to the evolving Hawkeye story, though his descent into vigilantism was predicating on losing not Natasha but his nuclear family. Nevertheless, the Black Widow's only feature film was doomed to be sandwiched in between the events of CAPTAIN AMERICA CIVIL WAR and AVENGERS INFINITY WAR. 

WIDOW is like the better MCU films of the previous Phases: an admixture of weaknesses and strengths. One of the biggest narrative weaknesses involved the assertion by previous MCU films that Natasha gained her skills from a Soviet training program devoted to subject young orphan girls to rigorous training, so that they became perfect spies and assassins. I don't remember why the original comic book continuity concentrated the program only upon young girls. But whether the comic book came up with a good justification or not, WIDOW needed one. Without such a rationale, there seems no good reason for the Soviets not to train male children as well-- except that credited screenwriter Eric Pearson wanted to focus on female disempowerment. 

And yet, WIDOW actually validates the structure of the American nuclear family, which is usually an object of mockery by writers on the extreme Left. This is one of the movie's strengths, since, as the above quote suggests, even a fake family is better than no family.

In 1995, four Russia agents infiltrate suburban America for three years, pretending to be a regular family while stealing secrets from the U.S.'s spy-organization SHIELD. "Mom" is Melina (Rachel Weicz), an older Black Widow assassin, trained in the Soviet "Red Room." "Dad" is Alexei (David Harbour), whose previous distinction was not for being an undercover agent (which one might think a requirement for a deep-cover mission), but for being The Red Guardian, Russia's imitation of the then-missing Captain America. "The kids" are little Natasha and Yelena, both orphans inducted into a spy-program, though not yet into the aforementioned Red Room. However, SHIELD tumbles to the illicit espionage. The four spies are forced to flee to Cuba, and Melina is wounded, with the result that she's believed, falsely, to be dead. The spy-team's grateful director Dreykov (Ray Winstone) rewards the escapees by sentencing the girls to become Black Widows and sending Alexei to prison for no clear reason.

Following this prelude, the action proper begins. Natasha (Scarlet Johansson) is on the run after having defied the American government over the Sokovia Accords. She goes into hiding but is contacted by a letter from fake sister Yelena (Florence Pugh). Yelena has somehow come across a chemical that can reverse the brainwashing tech used upon the Black Widows. (When did Natasha escape said brainwashing? No MCU ever addressed the matter, probably because the tech was a belated retcon.) Natasha contacts Yelena in Budapest, where the two of them are assailed by the forces of Dreykov, who objects to their interference with the Red Room program. He even has his own costumed agent, a skull-masked individual named The Taskmaster. 

Natasha and Yelena want to find the Red Room to free all the enslaved females, but they don't know where it is. They break their former "dad" Alexei out of a Siberian prison, but he doesn't know where Dreykov is. Unlike the two "daughters," though, he knows that Melina survived her injuries and where to find her. (I guess if the two "sisters" had known all that, they would have left "Dad" in prison.) All of these coincidences serve to unite the fake family, and the four Russian agents are obliged to deal with their feelings toward one another-- easily the best part of the film, though not without flaws. Tensions aside, the foursome unite (albeit with some glitches along the way) to take down Dreykov and free the other Widows-- none of which sustains much emotional interest. (How much does it mean that the female agents break their programming, given that they're still stuck in Mother Russia?) Natasha reaches the end of her emotional journey and leaves to synch up with her actions in AVENGERS INFINITY WAR. A post-credits sequence, taking place after Natasha's passing, sets up a story-beat for Yelena to participate in the forthcoming HAWKEYE teleseries.

Director Cate Shortland had only made three previous indie films, so that probably explains the unexceptional, mechanical feel of all the action-scenes. She probably just turned all that stuff over to the FX technicians. But she probably deserves some credit for the better dramatic scenes, and possibly for some of the humor that works (though, not surprisingly, a lot of the jokes don't land). Of the four main characters, Melina is the least successful. While her "daughters" are serving the Soviet state as assasins, their "mom" works for Dreykov, and she only rebels against him when the other three members of her family give her a chance to fight back without risking her own death.

I also didn't think Alexei's character was injected just to make men look bad, though I don't doubt that Pearson was partly recycling a trope from his previous outing on THOR RAGNAROK, which was a "toxic female" MCU movie. Alexei becomes the Red Guardian out of loyalty to his country, and he doesn't quite realize that his superiors have made him into a show-pony, much as the American authorities did with Captain America during WWII, according to THE FIRST AVENGER film. He's got fatter in prison, and that was certainly for some lame comedy, but he remains a stand-up guy for the most part, in contrast to the deceptive Dreykov. And though he never gets to fight his opposite number Captain America, Pearson gives his version of the Taskmaster a Captain-like shield, so that when Red Guardian fights Taskmaster, this battle indirectly fulfills Alexei's desire to serve as the Champion of Russia. He has some good lines and is much more likable than "Mother" Melina-- all of which I attribute to the writer's desire to validate "family values" against those of a ruthless and unfeeling state. (Just try to find a negative characterization of modern Russia in any MCU film released after WIDOW.) I wish this flick had been more stylish and colorful, but I respect the basic intent of the story if not all aspects of its execution.  

THE CROW (1994)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *good*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *metaphysical, psychological*


It's axiomatic that adventurous stories of vengeance give rise to more measured dramas about the problematic nature of revenge. Euripides' CHILDREN OF HERACLES wrought social commentary out of the violent myths of the Son of Zeus, while Shakespeare's HAMLET undermined the uncomplicated revenge-plot of the medieval "Amlethus" tale. 

THE CROW, based on James O'Barr's underground comic book, is not the same kind of serious drama as those older works. But both as comic and as movie, it counterpoints the violent action with intense sentiment about what it means to lose friends or family members to the specter of death.

The Detroit of the film is practically a "city of dreadful night," with few signs of life or light. Gangs of murderous thugs rule the city, committing theft and murder as they please, with the broad implication that the Detroit PD has been paid to look the other way. Yet a few good people still persist. An ersatz family-feeling arises between rock musician Eric Draven (Brandon Lee), his girlfriend Shelley (Sofia Shinas), and a little girl, Sarah (Rochelle Davis), whom the couple watch over in the absence of her cocaine-addicted mother. Good cop Albrecht (Ernie Hudson) becomes loosely allied to the trio under tragic circumstances, investigating the case when a gang ruled by the evil Top Dollar (Michael Wincott) has Eric and Shelley killed.

One year later, on "Devil's Night" (the night before Halloween), Sarah still lives with her addict-mother but mourns for her lost family by visiting the graves of Eric and Shelley. When she leaves, a mysterious crow lands on Eric's headstone. Eric breaks out of his own grave, fully restored to a quasi-living being. Confused, he returns to his deserted loft, and there he dons black clothes and his only "superhero mask," white clown-makeup with black markings. He finds that he has an empathic link with the crow, from whom he divines his mission: to wreak divine vengeance upon Top Dollar and his gang.

Director Alex Proyas brings a fine sense of style to the battle-scenes, in which Eric, now immune to permanent physical harm, takes out various freakish gangbangers as the avenger works his way up to the leader. But THE CROW is most distinguished by its displays of honest sentiment, as both Sarah and Albrecht become aware that the dead man they knew has come back to life. Moreover, Eric's powers are not limited to violence. After killing the gangbanger with whom Sarah's mother is entangled, Eric purges the woman of her addiction, making it possible for her to be a mother to Sarah again. That said, the main villain gets the chance to undermine his undead foe's advantage. Top Dollar's skanky sister Myca (Bai Ling) has noticed the presence of the crow that accompanies Eric during his crusades, and so finds the hero's Achilles heel. Yet Eric triumphs in the end, in part by using his emphathic power in reverse, infusing the villain with the same drug-agonies he removed from Sara's mother. The undead hero survives to fight again, although the first film was the only one to do justice to the concept's dramatic themes.

Eric was the role of a lifetime for the son of Bruce Lee, who had only played a handful of roles before landing this part-- and unfortunately, his lifetime was cut short by the mishandling of a prop gun during filming. (Strangely, on a DVD voiceover for the film, the two speakers barely address the subject of Brandon's on-set demise.) Hudson and Davis are excellent, but Wincott scores as one of the best villains of the nineties, in that he's not motivated by mere gain, but by a Sadea desire to wreak chaos. But for the most part, later adventure-films, with or without costumes, made few if any attempts to emulate the mordant poetry of THE CROW.


Friday, June 21, 2024

KICK-ASS (2010)

 






PHENOMENALITY: *uncanny*
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *psychological, sociological*

I don't have much more to say about the movie KICK-ASS than I did about the original Mark Millar graphic novel. Millar presented a very schematic idea-- that of an ordinary high school boy who decides to play superhero-- and director/co-scripter Matthew Vaughn followed the schema very faithfully, only riffing a few new scenes along the way.

Though KICK-ASS is replete with the same sort of bloody ultraviolence one might find in a hardboiled adventure movie, the movie like the comic book has enough wry humor thrown into the mix that I judge it to be a comedy. It's one of the most visceral comedies ever made, but it is not, as one ad claimed, "black humor." Black humor is the domain of the irony, the literary locus where most if not all nobility has vanished. There's considerable absurdity to be found in the green-clad Kick-Ass (Aaron Johnson) and his more skillful comrades, Big Daddy (Nicholas Cage) and Hit-Girl (Chloe Grace Moretz). But at base, their desire to fight back against the forces of organized crime remains admirable.

In keeping with Millar's design, Kick-Ass is only to function as an amateur crusader because an accident screws up his nervous system, so that he doesn't feel much pain, and replacement of many of his bones with metal rods makes him somewhat more resilient than the average human. Big Daddy, who has a vendetta against a New York drug-dealer, raises his daughter Mindy, eleven years old as the film begins, to become a prodigy in terms of martial combat and weapons-use. The sight of a pint-sized girl-child as a superhero was naturally formulated by Millar to undercut the usual image of heroes who were either teenagers or adults, and Vaughn delivers the combination of bloody action and absurd excess with great elan. 

Johnson and Moretz are the key players and accordingly deliver the best performances. Cage's depiction of Big Daddy seems somewhat off, as if he wasn't all that involved in the character. Most of the support-characters, both high-school teens and ruthless gangsters, are as underwritten here as they were in the graphic novel.

Like the graphic novel, the film is a decently executed formula-work, memorable mostly for Moretz's energetic embodiment of Hit-Girl.


INVASION OF THE NEPTUNE MEN (1961)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Despite NEPTUNE being on many "worst film" lists, it's not quite bad enough to deserve that dishonor. It's not good, but it's bad in a fairly pedestrian way, and it has just a couple of moments that keep it from being a total waste of time.

To be sure, though I probably saw the MST3K version, which used an English dub of the Japanese film, this review is based on a subtitled version found on streaming, which probably removes a few of the more absurd moments. That said, the only scenes I liked a little were in the first half hour.

The film opens at a Japanese elementary school, with a bunch of boys talking about an impending satellite launch, apparently by the Russians (the dubbed version changed the launch to one from the U.S.) One of the kids happens to be the nephew of a Doctor Tanigawa, who's a consultant on the spaceflight, and the kids enthuse about the possibility that Japan may someday have its own space program. Their teacher Tachibana (Sonny Chiba in a very early film-role) approves of their enthusiasm and sends the boys out for recess.

The kids start fantasizing about what it would be like to have their own superhero, who would be much cooler than staid Mister Tachibana. They christen their imaginary hero Iron Sharp (usually pronounced "Ion Shawp.") Then they see a strange airship and run to investigate. In a nearby field, a spaceship has landed, and when the kids get closer, aliens with pointy helmets attack them. But conveniently enough, a flying car descends, and out jumps-- Iron Sharp! He kicks the aliens around a little and they retreat. The hero (a masked Chiba) converses with the kids a little and takes off, but not a single boy wonders how the hero they just made up has manifested out of nothing.

Clearly the writers were having a little fun here. They knew they were writing a story aimed at small kids, so why not give the kids in the audience the pleasure of seeing their fictional peers conjure up their own superhero? But having tossed out that metafictional touch, the script then devolves to a standard low-budget alien invasion flick, recycling a fair amount of footage from a Japanese WWII movie. In between the stock footage there's lots of talk about the invasion but not much real action. The aforementioned Doctor Tanigawa comes up with a force-field barrier against the "Neptune Men" (not sure I heard them called that, or anything). The invaders counterattack, in part by infiltrating the Japanese military forces with their own men, who look like Japanese guys wearing heavy makeup. Iron Sharp shows up a couple more times and finally sends the ETs packing. 

Since Chiba was a genuine martial artist, I have to assume the unexciting action-scenes were the result of a disinterested director or some other similar factor. Aside from the mildly precocious setup scenes, NEPTUNE is just an ordinary bore and doesn't deserve to be deemed "so bad it's good."

   

Thursday, June 20, 2024

THE SPIRIT (2008)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *irony*
CAMPBELLIAN FUNCTION: *psychological*


I've long put off reviewing THE SPIRIT, because it's difficult to talk about the process by which a Good Artist seeks to adapt the work of another Good Artist and ends up producing Bad Art.

When the movie debuted in 2008, most of the fan-reaction was negative. Will Eisner's SPIRIT-- a specialized type of comic book that ran for a little over ten years, from the early forties to the early fifties-- had started out as a straightforward adventure-strip about a domino-masked vigilante in the pre-war period. But what most SPIRIT fans favored was Eisner's so-called post-war period, when Eisner began utilizing his formidable gifts to focus on the literary forms of drama and comedy. 

In contrast, Miller hit the big time in the later eighties and the rest of the nineties with a variety of works-- DAREDEVIL, 300, SIN CITY, and two major Batman projects-- which all fit the form of adventure. (Elsewhere I've argued that ELEKTRA ASSASSIN best fits the form of the irony.) Miller often stated his admiration for Eisner, and the two artists were friends up until Eisner's passing in 2005. Because of these factors, I believe that Eisner-fans expected that Miller, when he wrote the SPIRIT film, would seek to emulate some aspects of the drama-and-comedy stories that the fans had esteemed. 

This was, to put the matter mildly, a false expectation; there was no way that Frank Miller, master of comic-book ultraviolence, was going to follow the sort of low-key SPIRIT-stories those fans wanted. Yet, all that said, I found my own experience of the 2008 movie left me less than enthused with the result.

The problem I see in Miller's adaptation is that since 2001-- the year that he came out with a fifteen-years-later sequel to THE DARK KNIGHT RETURNS-- the artist became increasingly fascinated with the form of irony, which stresses a type of dark, potentially nihilistic humor. This YouTube video by one Salazar Knight puts forth a detailed analysis of 2001's THE DARK KNIGHT STRIKES AGAIN in which he argues that this limited series hugely disappointed Batman-fans because Miller delivered not a respectful take on the Bat-mythos, as had the 1986 KNIGHT, but a wild and confused parody of the superhero genre as it had developed in the 1990s (at least partly in response to Miller's influence). I won't pursue Salazar's argument in detail, but I believe that Miller had analogous motives in his approach to adapting Will Eisner's SPIRIT.

By 2008 Miller had accrued great Hollywood repute thanks to the successful 2005 adaptation of his 1990s SIN CITY stories. These stories, while not without moments of acerbic humor, were dominantly adventurous film noir narratives. Miller thus got the nod to write and direct THE SPIRIT on the strength of the SIN CITY movie's success. However, since 2001 Miller's creative priorities had changed.

If my terms for literary forms might seem a bit abstruse, I might also cite some better-known terms for the differing ways that Eisner and Miller treated humor. Eisner's SPIRIT hews closest to what film studies call "the screwball comedy," where the humor's very light and sprightly. But Miller's SPIRIT piles on overbaked noir-tropes so heavily that he creates a self-aware burlesque of the genre. When the film starts out with the hero (Gabriel Macht) leaping about the rooftops of Central City, fantasizing that to him the city is like a "good mother" that does not paint itself like a gaudy hooker (I forget the exact wording), clearly Miller's head is in a different place.

Technically Miller keeps the skeletal of a dramatic Eisner plot, from an early 1950s storyline in which the crimefighter met a long-vanished girlfriend, Sand Saref (Eva Mendes in the film), who showed up in Central City as a part of a new crime-scheme, thus setting up the conflict of the two former lovers. Miller had used elements of the "Sand" story for his "origin of Elektra" tale, and so it was perhaps natural enough that he would choose the same narrative for the SPIRIT film. And to the extent that the movie even comes close to an Eisner original, Miller's script is moderately faithful.

However, everything else is Looney Tunes. In the Eisner story, Sand came to the city seeking to sell a germ-warfare weapon, and something similar happens in the film's first half-hour. However, the Spirit is alerted that his frequent enemy the Octopus (Samuel L. Jackson) has some scheme going on. So when the hero shows up at Sand's entry-point, he's attacked by Octopus, who engages Spirit in a furious battle that culminates in the villain slamming an old toilet over the hero's head.

How does the hero survive? Well, Eisner frequently showed his vigilante protagonist getting the tar beat out of him, but in a loosely realistic manner. But Miller was hugely invested in ultraviolence, so he reworked both Spirit and Octopus into Wolverine-like beings able to heal rapidly from massive injuries. This rewriting was also Miller's way of justifying the hero's reason for calling himself "The Spirit," because he literally died but came back to life due to a super-serum. He even talks to a death-spirit named Lorelei (Jamie King), whose voice is heard only by "sailors and cops," and who continually bids him to return to her "cold embrace."

Octopus fails to get the item Sand brings to Central City, despite being aided by Doctor Silken Floss (Scarlet Johansson) and her crew of identical goofball clones. (The "Silken Floss" in the comics was not a villain, incidentally.) But I'll give away what the movie doesn't reveal until the last hour: Sand hasn't smuggled in a germplasm, but "The Blood of Heracles," which is supposedly the genuine blood of the Greek demigod. Octopus-- who seems to be the only person interested in this prize-- thinks that if he drinks this substance, it will transform him into a god who can conquer the world.

Yes, we're a long way from film noir here. And to keep up the Looney Tunes mood, Miller constantly gives almost every character bizarre lines, ranging from Floss making some comment about drugs that make people's "teeth turn into graham crackers" to Octopus frequently ranting about "eggs" for unknown reason. Next to some of these gems, the hero's soliloquy to the city almost sounds rational.

While the Spirit chases around trying to track down both Sand and Octopus, he's frequently waylaid by such beautiful women, where they're femmes fatales like Sand and the dancer "Plaster of Paris," or relatively good girls like Ellen Dolan (Sarah Paulson). In the comic she's the hero's faithful girlfriend, and here she's upgraded to a doctor who constantly cares for his wounds but is no less motivated to hogtie the vigilante to her alone. In fact, one of the few worthwhile things about Miller's version of the Spirit is that the crimefighter can't seem to turn off the charm when in the presence of hot women. Certainly, the hero's sex appeal works better than any of his exaggerated athletics.

Macht is decent in the role despite its problematic concept, and most of the actors deliver what Miller wanted of them. But Samuel L. Jackson is awful from start to finish. Perhaps he justified his wild histrionics with the idea that he had to be "the over-reactor" to Macht's "under-reactor," but he unlike other performers seems to relish all of Miller's absurd dialogue.

It's amusing that Miller somewhat name-checks his own creation by having a lady cop claim that Sand Saref suffers from an "Electra complex." However, the Spirit would seem to suffer from the opposing Oedipus complex, for instead of choosing any single female with whom he might "settle down" and protect, he devotes his existence, both at the opening and closing, to the Great Mother of the City. Some of these loose insights are what makes Miller's SPIRIT into "bad art," and not just your average "bad movie."


Sunday, June 16, 2024

ASTRO BOY (2009)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*


As of this date, the 2009 ASTRO BOY stands as the only attempt to translate the charms of Osamu Tezuka's most famous creation into a feature film. ASTRO was a notorious flop in most markets, but it's far from a bad film. In addition to showing respect to Tezuka's original story, the filmmaker added a handful of interesting myth-tropes. The main objection to the film is that it simply wasn't the work of a genius.

I confess I've only read a handful of the manga stories, but I enjoyed the dubbed ASTRO BOY animated series in the sixties. As an adult, I esteem the great visual inventiveness of the cartoon, and I even have more tolerance for some of the show's corny humor than I did as a kid. My impression of the anime show is that, even while the robot-hero encountered assorted menaces, Tezuka had a recurrent trope that gave this kids' cartoon an adult theme: the realization that bad treatment of robots by humans is immoral despite the artificial nature of the entities being so treated.

The 2009 film is very forthright, even transparent, in putting forth this trope. While the Tezuka origin takes place in a standard future-city where the use of robots has become routine, the filmmakers set Metro City in the clouds, far above the polluted surface of the Earth. The Earth is still inhabited by people, implicitly those not wealthy enough to escape to the city. But the denizens of Metro City treat the surface-domain like a garbage-heap, disposing of their junk by tossing it below-- particularly the parts of non-functional robots. This stratification between high and low appeared in many previous SF-works, ranging from Fritz Lang's film METROPOLIS (which loosely inspired a Tezuka work of the same title) to "The Cloud Minders," an episode of Classic STAR TREK. The specific setup of Metro City most resembles a similar scenario in the 1990s cyberpunk-manga BATTLE ANGEL ALITA, though of course there's no way to prove any influence.

Another new element involves humankind's temptation with a stone of Good and Evil. Said stone is a meteor that falls to Earth and is harvested by the leading scientific institute in Metro City, headed by Doctor Tenma (Nicholas Cage) and the huge-nosed Doctor Elefun (Bill Nighy). Analysis reveals that there are two disparate elements within the meteor, both of which might be used as possible power sources for the betterment of mankind. Yet one element, the red one, is "evil" in the sense that it stimulates aggression in human and robotic entities, while the blue element stimulates healing. Elefun preaches that these power sources might even restore the ruined Earth to its former glories.

But President Stone (is he President of the country over which Metro City hovers?) is an ambitious political hack running for re-election. He wants to launch a war with the people on Earth's surface to make himself look like a decisive leader, and he pays the institute's bills as part of military research. The scientists have constructed a giant battle-robot, the ironically named "Peacekeeper," which Stone hopes to use to prosecute his needless war. The President forces the scientists to experiment with powering the robot with the red element. Result: the battle-robot goes berserk, and before it can be turned off, it kills young Toby, son of Doctor Tenma.

Tenma is so distraught at losing his only child that he steals the blue element and uses it to power a robot replacement for Toby, into which he downloads Toby's memories. For a time, Tenma convinces the robot-boy (Freddie Highmore) that he is Toby, but little things ruin the illusion, like the fact that "Toby" can fly using jets built into his feet. (The script's fuzzy on why Tenma installed weapons systems in this copy of his son.) However, even without "Toby's" input, Tenma comes to believe he made a big mistake, and he rejects his robot son. Further, when the soldiers in employ of Stone come looking for the missing blue element, Tenma allows them to take his creation away. Using his powers, the robot boy escapes the soldiers but falls to Earth, one more robot in the junk-pile.

Through contact with a group of feisty kids, the boy takes on a new name, Astro, and tries to conceal his true nature. However, he's outed by Hamegg (Nathan Lane), a Fagin-type who scrounges the remains of robot toss-offs to construct fighter-robots for a death-match tournament, to entertain the locals. Hamegg recognizes Astro as a robot and seeks to make him into an arena-fighter, semi-rechristened "Astro Boy." But in the resulting tournament, Astro learns the true extent of his powers, which end up benefiting him against the forces unleashed by the evil President.

The main characters from the manga-- Astro, Elefun, and Tenma-- are all reasonably well handled in terms of humor and drama. The villains, though, prove disappointment. Hamegg, though based on a Tezuka original (one named "Cacchiatore" in the dubbed anime), is remodeled so that he looks less fiendish, while original creation President Stone is flat and uninteresting. The Earth-kids are all bland cute-types, and though some of the support-character robots are amusing, none of them are as well designed as Tezuka's wild creations. But at least the character of Astro Boy has a combination of innocence and determination that does credit to Tezuka's template. 

AQUAMAN AND THE LOST KINGDOM (2023)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *metaphysical, psychological*

In many ways KINGDOM is just a reversal on the events of the successful 2018 AQUAMAN. Both had two of the credited writers in common (including director James Wan) and just as the first film concerned the Sea King looking for an ancient trident to signify his lordship of Atlantis, KINGDOM concerns a trident as well. The "Black Trident" incarnates the malefic magic power of Necrus, the titular lost kingdom, which had formerly been a member-state of Atlantis until its people embraced forbidden arts. It comes out in the end that the ancient king of Necrus, Kordax, is acting through the trident, possessing Aquaman's foremost enemy Black Manta to carry out a world-destroying agenda.

In the 2018 film, Aquaman (Jason Momoa) partnered with Mera (Amber Heard) to prove his right to the Atlantean throne. Four years later, the two of them are married and have an infant son, Arthur Jr. However, possibly because of adverse publicity given actress Amber, the character of Mera is sidelined for most of the movie. This time out, the Sea King needs to set a fiend to catch a fiend, setting free his half-brother Ocean Master, former rival for the throne and for the hand of Mera (though that potential conflict goes unexplored in KINGDOM).

The interplay of Aquaman and Ocean Master is never more than adequate, and the visual effects of the undersea dominions are uninspired this time out. There's lots of climate change rhetoric ladled into the mix, but it's rendered nugatory given that the actual threat is, after all, that of an evil magical subsea kingdom. The strongest action-scene was the climactic battle of Aquaman, Mera and Ocean Master against the hyper-powered Black Manta, but this too just seemed rather rote. The puppet master Kordax doesn't seem to have any real reason to destroy the world with climate change, so he lacks any deeper resonance.

KINGDOM didn't do as well as its predecessor, though it wasn't such a bomb that the live-action franchise was destroyed. Allegedly Momoa wants to play the character again, so this sophomore effort doesn't necessarily prevent the franchise from "graduating" to a higher level.


AQUAMAN, KING OF ATLANTIS (2021)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

I was sure there was no way this 3-part HBO Max series-- edited into a movie for the DVD market-- would be even passably good. The last time I saw this sort of "extreme bigfoot" animation, it was in the 2020 teleseries THUNDERCATS ROAR, which turned the THUNDERCATS franchise into low farce, apparently in a lame attempt to emulate Cartoon Network's popular TEEN TITANS GO.

To my surprise, KING is actually a reasonably well-done comedy-adventure despite all the silly humor-- which is all the more remarkable in that three of the four credited KING writers worked on THUNDERCATS ROAR. Possibly someone-- DC Comics, or James Wan, who produced the series-- told the scribes not to go overboard with the jokes and maybe ruin the movie franchise, given that Wan had enjoyed financial success with the 2018 live-action Aqua-movie and planned to direct the sequel. 

KING takes place some time after the events of the 2018 movie but is not strictly bound by its continuity, nor does its story play into the two-years-later Aqua-sequel. All that essentially matters is that Aquaman reigns in Atlantis and apparently has had some heavy dates with Mera, though the two are not yet married as they would be in the official sequel. But Aquaman is much more of a dweeb (with unexplained sea-green hair), and Mera is extremely pugnacious, constantly advocating that the two of them should punch their way out of problems. Yet, even though the comics character is more traditionally feminine, somehow the schtick of feisty Mera and the more reserved Sea King works pretty well. Also an unexpected plus: changing the support-character of Vulko-- a grave older man in the comics and in the live-action film (played by Willem Dafoe) -- into an anally retentive young guy.

The three episodes are plotted so that they seem like installments of the same story, largely because the first one starts with the hero and his squeeze investigating a missing Atlantean city. This leads them into battle with a Russian evildoer named Mortikov, who disappears in Episode 2, which focuses upon a classic Aqua-villain, The Fisherman, and then Mortikov returns in the third part, taking on a revised version of a very obscure Aqua-foe, The Scavenger. And as a bonus, the script works in the hero's vexatious half-brother Ocean Master. Further, when the writers worked in a couple of very minor "assistant menaces" who were and are ultra-obscure-- "The Fire Trolls" from the comic book, and "Mirror Men" from the Aqua-cartoon of the sixties-- I suspected the scribes were instructed to try winning over old comics-fogeys (like me) with nods to very old continuity-fodder.

But the use of "moldy oldies" didn't sell me on KING; I just liked the fact that a fair number of the jokes landed. A few were driven into the ground-- really, is the Atlanteans inability to understand how baseball works all that amusing? But others work reasonably well, particularly with regard to slapstick violence. When Mera tries to punch out Scavenger, the villain uses Aquaman as a shield, so that Mera ends up simultaneously hitting her boyfriend and apologizing for the hits.

Despite my positive comments, I think it's just as well this experiment was confined (thus far) to just these three outings.



Friday, June 14, 2024

KNIGHTS OF THE ZODIAC (2023)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *metaphysical, sociological*


I don't envy the American writers who tried to translate an extremely complicated manga series from 1985-1990, one probably only remembered by older fans of either the manga ST SEIYA or its dubbed American anime adaptation, KNIGHTS OF THE ZODIAC. I have certainly seen worse, though I'd still have to judge the 2023 ZODIAC as somewhat pedestrian.

I should note that I only have nodding familiarity with the dubbed anime TV show, and that I never became intimately acquainted with the "Seiya" universe. So I'll take it for granted that the basic setup in the movie at least loosely resembles that of the manga.

Though there's only one de facto knight in the film, the use of the term is not abstract: the knights of the zodiac (there are five in the manga) are pledged to defend a monarch-like figure. The movie seems to take place roughly in contemporary times, while the manga depicts a world with a very involved tournament for possession of the magical armor of long vanished gods. Both suggest that one goddess of ancient times, Athena, became incarnate in the body of a young woman, Sienna (Madison Iseman), and she's destined to be protected by the Pegasus Knight.

At movie's start, Seiya (Mackenyu, son of Sonny Chiba) is a street kid who competes in underground fights while seeking his missing sister Patricia. Two rival factions seek Seiya because both suspect he possesses a god-derived power, "Cosmo," power which can transform Seiya into the Pegasus Knight. As in many similar boys' manga, the protagonist is destined to take on the duty of serving a royal figure, and to his dubious fortune, he's first contacted by Alman (Sean Bean), adoptive father of Sienna. This leads to a lengthy segment in which he's given tough martial arts training by a masked woman, Marin (Caitlyn Hutson).

Seiya's motive for going along with this farrago is the suggestion that Alman may help Seiya find his lost sister, though by movie's end this possibility remains up in the air. But he also likes Sienna, and there's some nice "poor boy-rich girl" tension, for all that it's not certain whether the two have any romantic interest in one another. Seiya definitely does not like any of the persons associated with Alman's enemy Guraad (Famke Janssen), who are trying to capture Sienna to tap into her Athena-powers, which are much more dangerous than the "Cosmo" possessed by aspiring knights.

The script most drops the ball by its casual mention of the fact that Guraad is actually Sienna's adoptive mother, and that she lost her arms from one of the Sienna-baby's power-tantrums. Since Guraad has both arms, one assumes they're supposed to be artificial ones, but this too is remarkably underplayed. Guraad's motivations remain unclear from start to finish, as if the writers couldn't quite decide what they wanted to do with her-- or what if anything to use from the source material.

The training sequences, rife with lots of expensive CGI, are the most interesting scenes, more watchable than the predictable pyrotechnics when Seiya finally "knights up" to battle Guraad's minions. Mackenyu and Iseman have some pleasant interactions, but ZODIAC as a whole is just ordinary-- not least because the casual viewer won't get just what the whole "zodiac" thing is about. ZODIAC was a box office bomb and as a result this particular manga series probably won't see further live action iterations.


GOTHAM SEASON FIVE (2019)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Season Five improves somewhat on the shitshow of Season Four in three respects. There are fewer episodes, so there's less gratuitous slaughter. For the same reason, the writers didn't have time to introduce any waste-of-space new characters like Sofia Falcone, though they can't be bothered to do much with the villains already in play and so glut Gotham City with their ramshackle versions of Bane, Nyssa Al Ghul, Magpie and The Ventriloquist. Thirdly, the scribes shook up the routine of urban adventure somewhat with a very compressed version of a nineties comic-book arc about Gotham being turned into an isolated, resource-deprived "No Man's Land."

There are a few other improvements resulting from the writers' desire to tie things up. Though they shunt Mister Freeze and Firefly off stage, never to be seen again, and make only cursory use of Scarecrow and Mad Hatter, they finally get some actual use out of Poison Ivy. In the last episodes of Season Four, Maybe-Joker Velasca shoots Selina merely to twist Bruce Wayne's tail, and Selina's doctors tell Bruce that his girlfriend will probably remain crippled. Ivy provides some handy plant-magic that heals Selina's injuries and makes her into something of a preternatural badass, out to gain revenge on Maybe-Joker. 

Similarly, Tabitha, though left alive at the end of Season Four, is quickly dispatched by Penguin in Five's first episode. This stratagem at least gives Barbara Kean a slightly more coherent storyline-- that of vengeance on Penguin-- than the idiotic arc from Season Four, with her aspiring to take over the League of Shadows. She's not any better as a character, though, and she's in no way improved by the far-fetched notion that she inveigles Jim Gordon into sleeping with her. This results in Psycho Barbara becoming a brand-new Baby Mama, thus driving a new wedge between Gordon and Lee Tompkins-- who suddenly have decided that they're back to having feelings for one another. 

Other plotlines are about the same. Riddler's dopey split personality arc gets finessed into an equally dopey one about his committing mass murder thanks to Hugo Strange. Penguin plans to leave the ruined, depleted city at first-- and Selina and Riddler both plan to join him, at least in theory-- but all three change their minds for cockamamie reasons. 

I commented earlier that whatever inspiration Bruce Wayne takes from Ra's Al Ghul in this series is at least an improvement on Christopher Nolan's wretched take on their relationship in BATMAN BEGINS. In the case of Nyssa Al Ghul, she's no better or worse than Nolan's Talia Al Ghul in THE DARK KNIGHT RISES, out to avenge the slaying of Ra's by Bruce and Barbara. Maybe-Joker lacks any of the impact he had in earlier seasons, despite an attempt to align him with Real-Joker with a sort of "secondary origin story." But neither that, nor the injection of a "Definitely Not Harley Quinn," yields any strong moments.

The only arc in Season Five that works reasonably well is the one between Bruce and Selina, which leads me to believe that for the writing-staff this was the "true north" around which all the nonsense coalesced. During a plotline in which Ivy enthralls Bruce and makes him do her bidding, Selina thinks the boy billionaire plans to leave destitute Gotham of his own accord. Thus, she whales the tar out of him, thinking he means to leave her behind. Though Bruce comes back to his senses in that scene, Selina's suspicions turn out to be prophetic, for in the next to last episode, Bruce does leave Gotham, and her, behind. Ten years later, during which time Gordon has become commissioner and is thinking about retiring, Bruce comes back as the Dark Knight, having presumably honed his skills enough to be Gotham's foremost protector. A rooftop scene between Selina and the newly forged Batman establishes the dynamic of her scofflaw ethics and his dedication to duty for the Bat-mythos that is to come.

At one point I loosely compared GOTHAM to SMALLVILLE, but I should have specified that this was only in terms of the final episode of both serials, where the costumed hero comes on stage for the final moments of the final episode. But SMALLVILLE was a show whose creators wanted the readers to be invested in the characters' lives. Too often, the writers of GOTHAM seem like Hugo Strange, performing sadistic experiments on the subjects of their narrative experiment.

The fact that the writers managed to keep the Bruce-Selina relationship reasonably intact for five seasons recalls a similar storytelling strategy in another series: LOST, which, for all its chaotic revelations held true to a central plotline regarding the fate of Jack Shepherd. Now, the stories of LOST frequently wrote philosophical checks that the writers' intellectual accounts could not cover. But at least there was an attempt to find some significance in the lives of the LOST characters, however unlikeable some of them were. I don't think the showrunners of GOTHAM ever had that much investment in the Bat-mythos. GOTHAM can be lauded for having provided a lot of fine actors with the chance to strut their stuff on a Bat-stage-- even if the stories signified, if not nothing, far less than the lowly funnybooks on which they were based.



Thursday, June 13, 2024

EIGHT MAN AFTER (1993)

 





PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*


From what I've been able to learn, EIGHT MAN AFTER was created by a different production team than the previous year's EIGHT MAN.EIGHT MAN. But even though AFTER was an animated project, consisting of four OVA episodes later compiled into a feature, the creators seem to have decided to stick with the somewhat noirish feel of the live-action movie, grounding the hero's adventures in the mean streets of the city, instead of having him fight exotic supervillains.

The anime's story rings in a change in the status quo. At some point in the past, Sachiko-- former girlfriend of the slain man whose intelligence infused the robot body of Eight Man-- finds out that Azuma, the P.I. for whom she's provided secretarial duties, was the speedy superhero. Eight Man, for unclear reasons, simply runs off, and remains absent for years.

During that time, the criminal underworld begins dealing in cyborg-tech that can enhance ordinary humans, be they rogue punks or players in professional sports. Whatever their profession, the users have to also employ drugs to make the enhancements function, and the drugs tend to make people go batshit crazy.

Eight Man appears on the scene, but he seems a much more brutal figure. He shows up when a gang, including an augmented member, are harassing citizens, and the super-fast robot not only takes down the thugs, he rips the artificial arm off the one gangbanger. It turns out that there's a reason, albeit convoluted, for this bizarre behavior, because some nebulous thing happened to the artificial man in his absence. Someone deleted the personality of Detective Azuma, and thus that of the cop Yokoda as well. In the place of this persona, a new persona, a second detective named Hazama, has usurped the guiding intelligence of Eight Man.

The script introduces this major twist and then fails to follow through with any revelations that might have made it meaningful. There's some nugatory subplot in which the underworld killed the original Hazama's sister, and maybe that contributes to his rage problems as a "hero." But the villains are just bargain-basement a-holes, so they don't evoke a great desire for rough justice. It almost feels as if the writers wanted to come up with the greatest amount of emotional torment for Sachiko, the only legacy character from the original series. Perhaps she's a stand-in for the writers' rejection of the original light-hearted heroics. It's almost as if the scribes thought they were the Japanese equivalents of Alan Moore, out to tarnish old idols in the name of realism.

In any event, though there's more super-action here, the film's depressing and ugly, and not worth a second screening.


EIGHT MAN (1992)







PHENOMENALITY: *marvelous*
MYTHICITY: *good*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, psychological*

I've never read any of the 1960s EIGHT MAN manga, but I followed the dubbed anime series of that same decade. I don't know how similar the two were, but I suspect that they were pretty close in tone and content. Both media-serials were originally directed at a kid-audience that tended to want maximum excitement, with lots of flashy sci-fi concepts. 

Most reviews take issue with some of the advertising for this 1992 production, apparently touting the movie's kinetic action sequences. It's true that EIGHT MAN doesn't have many strong battle-scenes. But I liked the way the movie saw the cyborg-superhero through a film noir lens, just as the contemporaneous Tim Burton Bat-films did. It might not be stunningly original, but it has some honest emotion in its melodramatic story-- hence its noir-ish Japanese subtitle, "For All the Lonely Nights."

Sometime in the past, a cop named Yokoda was killed in the line of duty. His superior officer somehow commandeered the body and took it to his scientist friend Doctor Tani (Jo Shishido). Tani happened to be working on a project involving a super-powered robot, dubbed Eight Man, and the scientist downloaded Yokoda's mind into the robot. The result is a mechanical man-- not really a true cyborg despite the advertising-- with human intelligence and emotions, even if Eight Man doesn't precisely remember his old life.'

Unlike the anime hero, who was constantly encountering supercriminals with names like "Doctor Spectra," Eight Man seems to have been used to fight street-level crooks like drug dealers. He assumes a human identity, private detective Azuma (Kai Shishido, son of the actor playing the scientist). Not only does the detective work intermittently with Yokoda's old police-partner, Azuma also engages a secretary who just happens to be Sachiko, the former girlfriend of deceased Yokoda.

While Azuma deals with recrudescent memories of his former humanity, he gets an "opposite number" type of villain in Ken (Osamu Ohtomo). Before creating Eight Man, Tani had another working model. His real-life son Ken, a hellraiser-type, killed himself in a car-crash, so Tani transplanted Ken's brain into "Seven Man." Unfortunately, Ken became unstable, and he hates being a human robot so much that he starts killing people. 

I fully admit that, even though Ken and Eight Man have some spiffy powers, they don't have a big super-fight toward the end. But then, the climactic battle of the two BLADE RUNNER opponents succeeds less by overblown kinetics than by emotional tone. The fact that these foes are "brothers" by virtue of their shared history-- even though one is a stone killer and the other is comparatively sane-- makes EIGHT MAN a solid melodrama. Oh, and the Eight Man costume makes Shishido one of the better-looking live-action superheroes of nineties cinema.




Tuesday, June 11, 2024

GOTHAM SEASON FOUR (2017-18)

 



PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*


At the end of my review of GOTHAM SEASON THREE, I said:

My recollection is that the next two seasons maintain this same overheated level of storytelling. 

 What an understatement that was!

I gave the first three season "fair" mythicity ratings, but Season Four is an unholy mess in all respects. I don't intend to check, but it feels as if there was some huge staff upheaval behind the scenes, and all the writers could do was to tread water.

The trope that served GOTHAM best in the second and third seasons was that of "the madhouse taking over normal life." In addition to the villains of the show's subordinate ensemble-- Penguin, Riddler, and Catwoman-- those seasons introduced a half-dozen of well-known comics characters: Mister Freeze, Firefly, Poison Ivy (technically in Season 1 but in a non-villainous role), The Mad Hatter, a new version of Scarecrow, and the delightfully evil Hugo Strange. Even if Gotham's "normalcy" was a token thing at best, it was certainly more fun to see these weirdos romping about, compared to mobsters shafting one another or killing innocents with no reprisal. Back in the day I wasn't sure that these characters might not get some decent development.

However, in all likelihood the writers were told to build up only the three ensemble-fiends, so that none of the six lesser subordinates got much attention. Poison Ivy, who as I said had been tangentially introduced in the first season, finally mutates into a plant-woman in Season 4, but she just kills a few people, fights a little with Catwoman, and disappears with no closure-- while the other five are confined to "stooge roles." This is also partly due to an emphasis on "Maybe-Joker" Velasca, who had some good Ledger-esque scenes in previous seasons and here becomes a uniting force for most of the weirdies. Cameron Monaghan still does well with the scenes he's given but there's a strong sense of running in place, especially when Maybe-Joker turns out to have a twin brother whom he can torment and then transform into his own likeness. Penguin and Riddler also get a lot of scenes but they're usually spinning their wheels, Riddler because he falls in love with Jim Gordon's former flame Lee and Penguin because he thinks his crime-rule threatened by the daughter of crime-boss Carmine Falcone. Penguin also has a couple of episodes during which he's forced to serve time in the same asylum bossed by Valesca, and though it's a dubious pairing, at least Taylor and Monaghan strike the right sparks.

A couple of other comics-villains debut as well-- versions of Professor Pyg and Solomon Grundy-- but all are overshadowed by the badness of Sofia Falcone (Crystal Reed). She leaves her father's palatial estate with some plan to take over Gotham's underworld from Penguin. But the scripts never really tell us what motivates her. Does she just have daddy issues, trying to imitate her notorious father? The first day she meets Jim Gordon, she initiates a booty call. But is she actually attracted to him, as it sometimes seems, or does she intend to avenge the brother whom Gordon slew? She gratuitously maims Lee's hand: is this just business, or was she jealous of Lee and Gordon? It's a relief when she gets knocked off. This stands in contrast to Ra's Al Ghul, who finally reveals his true interest in Bruce Wayne-- the young man being the only person able to end the mastermind's immortal life-- except that for various reasons, he comes back from the dead to spin some more wheels. 

Not much better are the Three Little Ho's: crazy Barbara Kean, stoic Tabitha Galavan, and capricious Selina Kyle. They're given leave to operate under Penguin's rule-- in which, BTW, criminals can be licensed to steal if they get Penguin's approval. But wait; didn't Tabitha kill Penguin's mother? Why does he seem to forget about that until the season's final episode? And why does Penguin's calculated vengeance upon Tabitha hinge upon an event he could not possibly have foreseen-- namely, the recrudescence of the dead gangster Butch into the form of Solomon Grundy? Barbara, for her part, gets uncomfortably shoehorned into the Ra's Al Ghul plot, and since the scripts give actress Erin Richards nothing but stupid lines, she delivers them by shouting most of the time.

The heroes get little better treatment. Gordon, Bullock and Alfred have little to do but react to the latest ploys of Ra's and Maybe-Joker. Bruce is given a potentially decent arc in that he almost committed murder under the control of Ra's, and in reaction to his guilt, he begins to act like an entitled douche, particularly toward Selina. He eventually gets his head on straight, and the scenes between Mazouz and Bicondova are close to being the only interactions with any emotional nuance.  

I assume that by Season Four the bloom was off the rating-rose, because the final season gets just 12 episodes. I do have two or three favorable memories of Season Five-- which is more than I did of Four-- but it's unlikely that in just a dozen installments, the showrunners managed to up their game back to the previous "fair" level.